Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
22:03:41:003STACKStarting the application, version is V1.0.36 S5 GOLD-Public (64-bit)...
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:004STACKRunning 64-bit mode...
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:004STACKGame directory is "C:\Users\Slashman\Documents\Endless Space 2".
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:005STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:005STACK[Steam] Steam user id is '0x0110000101e7f4b1'.
Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:005STACK[Steam] Steam user name is 'Slashimus'.
Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:005STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:005STACKRegistry file 'C:\Users\Slashman\Documents\Endless Space 2\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:005STACKLoading registry file 'C:\Users\Slashman\Documents\Endless Space 2\Users\31978673\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:119STACKInitializing the Wwise sound engine...
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:119STACKSound engine initialized.
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:119STACK4 audio modules have been loaded.
Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:119STACK646 LipSync Data successfully loaded
Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:119STACKPlaying with 4 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner.
DownloadableContentManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:119STACKPlaying with 3 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime.
DownloadableContentManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:119STACKHello 'Slashimus'!
Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:119STACKChanging display settings to 1680x1050, 59Hz...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:119STACK... skipped change because resolution remains the same.
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:119STACKSetting the general quality level to '4'.
Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:700STACKCurrent game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:41:700STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GPUColorEvolutionManager+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:42:981STACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
AIManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:42:992STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
AIManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:42:992STACKMute rear channels (since we are in mono or stereo speaker configuration)
EndlessSpaceAudioModule:OnSpeakerConfigurationChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EndlessSpaceAudioModule+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:42:992STACKThe audio manager is ready.
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:42:992STACKError message modal is disabled.
GuiManager+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:42:992STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:42:992STACKLoading runtime module 'Endless Space 2'...
Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:42:992STACKLoading plugin files for AI ...
Amplitude.Unity.Runtime.Plugins.AIPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:42:994STACKLoading plugin files for AI ...
Amplitude.Unity.Runtime.Plugins.AIPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:015STACKLoading runtime registry files...
Amplitude.Unity.Runtime.Plugins.RegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:033STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:041STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:048STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:055STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:072STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:089STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:105STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:122STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:138STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:155STACKLoading plugin files for database of type 'SpecialNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:172STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:332STACKLoading plugin files for database of type 'EntityActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:351STACKLoading plugin files for database of type 'DiplomaticRelationState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:356STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:477STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:483STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:488STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:506STACKLoading plugin files for database of type 'ContractStubDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:43:987STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:017STACKLoading plugin files for database of type 'ResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:028STACKLoading plugin files for database of type 'PlanetReserveDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:033STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:039STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:056STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:073STACKLoading plugin files for database of type 'PopulationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:089STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:106STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:208STACKLoading plugin files for database of type 'PopulationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:216STACKLoading plugin files for database of type 'PopulationStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:267STACKLoading plugin files for database of type 'PopulationTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:277STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:289STACKLoading plugin files for database of type 'PopulationModifiersTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:306STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:323STACKLoading plugin files for database of type 'ResourceDepositDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:340STACKLoading plugin files for database of type 'AnomalyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:419STACKLoading plugin files for database of type 'ShipDesignDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:428STACKLoading plugin files for database of type 'ShipRoleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:608STACKLoading plugin files for database of type 'HullDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:681STACKLoading plugin files for database of type 'ModuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:688STACKLoading plugin files for database of type 'MedalDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:693STACKLoading plugin files for database of type 'RankDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:706STACKLoading plugin files for database of type 'RankPatternDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:723STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:740STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:759STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:926STACKLoading plugin files for database of type 'IndustryConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:938STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:949STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:961STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:973STACKLoading plugin files for database of type 'RecipeSlotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:44:990STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:008STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:297STACKLoading plugin files for database of type 'ScienceConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:306STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:335STACKLoading plugin files for database of type 'TechnologyStageDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:350STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:361STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:374STACKLoading plugin files for database of type 'UnlockDatatableElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:390STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:407STACKLoading plugin files for database of type 'TimeBubbleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:423STACKLoading plugin files for database of type 'CostReduction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:441STACKLoading plugin files for database of type 'ResourceConverterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:457STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:474STACKLoading plugin files for database of type 'BailiffDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:491STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:507STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:45:524STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:655STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:781STACKLoading plugin files for database of type 'AllianceGuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:787STACKLoading plugin files for database of type 'GuiSorter'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:793STACKLoading plugin files for database of type 'GuiResourcePropertySet'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:808STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:825STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:841STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:858STACKLoading plugin files for database of type 'GuiHighlightDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:875STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:891STACKLoading plugin files for database of type 'GuiCursor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:908STACKLoading plugin files for database of type 'MouseCursorRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:929STACKCursorManager.LoadMouseRules
CursorManager:LoadMouseRules() CursorManager:Update()
22:03:46:929STACKCursorManager.LoadMouseRules success with 15 rules
CursorManager:LoadMouseRules() CursorManager:Update()
22:03:46:929STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:46:987STACKLoading plugin files for database of type 'Palette'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:029STACKLoading plugin files for database of type 'FactionTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:037STACKLoading plugin files for database of type 'FactionAffinity'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:062STACKLoading plugin files for database of type 'FactionAffinityMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:068STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:074STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:091STACKLoading plugin files for database of type 'PersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:153STACKLoading plugin files for database of type 'Faction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:160STACKLoading plugin files for database of type 'MajorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:169STACKLoading plugin files for database of type 'MinorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:226STACKLoading plugin files for database of type 'EncounterArenaDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:241STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:250STACKLoading plugin files for database of type 'EncounterEntityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:280STACKLoading plugin files for database of type 'EncounterPlayDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:310STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:316STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:325STACKLoading plugin files for database of type 'EncounterFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:341STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:358STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:375STACKLoading plugin files for database of type 'SalvoDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:395STACKLoading plugin files for database of type 'BattleActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:408STACKLoading plugin files for database of type 'SquadronMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:425STACKLoading plugin files for database of type 'SquadronStanceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:442STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:459STACKLoading plugin files for database of type 'SquadronFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:475STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:492STACKLoading plugin files for database of type 'RealizationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:47:522STACKLoading plugin files for database of type 'BattleEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:026STACKLoading plugin files for database of type 'CameraShotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:034STACKLoading plugin files for database of type 'PoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:044STACKLoading plugin files for database of type 'GovernmentDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:184STACKLoading plugin files for database of type 'LawDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:191STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:197STACKLoading plugin files for database of type 'ElectionProcessDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:209STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:226STACKLoading plugin files for database of type 'ElectionActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:243STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:259STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:276STACKLoading plugin files for database of type 'HeroAffinityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:292STACKLoading plugin files for database of type 'HeroClassDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:309STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:326STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:346STACKLoading plugin files for database of type 'HeroSkillDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:359STACKLoading plugin files for database of type 'HeroMasteryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:376STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:393STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:48:409STACKLoading plugin files for database of type 'HeroDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:50:020STACKLoading plugin files for database of type 'QuestDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:50:028STACKLoading plugin files for database of type 'QuestEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:50:100STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:50:134STACKLoading plugin files for database of type 'Droplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:293STACKLoading plugin files for database of type 'TutorialDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:323STACKLoading plugin files for database of type 'VictoryConditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:330STACKLoading plugin files for database of type 'GameStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:337STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:344STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:361STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:388STACKLoading plugin files for database of type 'CuriosityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:406STACKLoading plugin files for database of type 'CuriosityDroplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:420STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:436STACKLoading plugin files for database of type 'GameSettingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:444STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:462STACKLoading plugin files for database of type 'TradingCompanyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:478STACKLoading plugin files for database of type 'TradableCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:494STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:518STACKLoading plugin files for database of type 'TradableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:528STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:545STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:712STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:734STACKLoading plugin files for database of type 'MinorStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:740STACKLoading plugin files for database of type 'ImprovementListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:787STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:793STACKLoading plugin files for database of type 'FleetMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:941STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:953STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:960STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:966STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:979STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:51:995STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:52:027STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:52:034STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:52:045STACKLoading plugin files for database of type 'MinigameDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:03:52:062STACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:840STACKSpent 9.0865028 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:840STACKRuntime hash key = '6C59078C46015BDEF4E19208D5BD52AA'.
Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:840STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCannot find the GuiElement for 'ModuleSquadronBomber1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCannot find the GuiElement for 'ModuleSquadronBomber2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCannot find the GuiElement for 'ModuleSquadronFighter1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCannot find the GuiElement for 'ModuleSquadronFighter2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component
DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Awake() UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows() Amplitude.Unity.Gui.GuiManager:InstantiateWindows() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
Amplitude.Unity.Gui.GuiManager:InstantiateWindows() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:841STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:842STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:842STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:842STACKLoaded 141 modifier templates
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:842STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
22:04:01:842STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
22:04:01:842STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
22:04:01:842STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
22:04:01:842STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
22:04:01:842STACKSteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
22:04:01:853STACKRuntimeState_Bootstrapper.End()
RuntimeState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:01:853STACKRuntimeState_OutGame.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:01:870STACKLoading the outgame view...
OutGameView+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:01:870STACKForce Clear of AlwaysActiveCamera
OutGameView+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:05:131STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
22:04:05:131STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
22:04:05:131STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Battle, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0014759 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TextRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0005015 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewBattleRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0040106 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ProceduralGeometryRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Prod, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0054935 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0015044 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKChanging (push) global shader keyword from to INGAME_RENDERER
Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PushInsideShaderKeyword() GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:132STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:04:05:407STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
22:04:05:407STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
22:04:05:407STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
22:04:05:407STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
22:04:05:407STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuLabel:DrawText(System.Reflection.ParameterInfo) MainMenuLabel:Update()
22:04:05:407STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:04:05:407STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:04:05:407STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:04:05:407STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:04:05:407STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:04:05:407STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:04:05:407STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:04:05:407STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:04:05:407STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:04:05:407STACKRelease Clear of AlwaysActiveCamera
OutGameView+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:08:987STACKCannot find the GuiElement for 'ModuleSquadronBomber1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() ShipDesignModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:08:987STACKCannot find the GuiElement for 'ModuleSquadronBomber2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() ShipDesignModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:08:987STACKCannot find the GuiElement for 'ModuleSquadronFighter1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() ShipDesignModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:08:987STACKCannot find the GuiElement for 'ModuleSquadronFighter2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() ShipDesignModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:09:086STACKCannot find the GuiElement for 'ModuleSquadronBomber1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() HeroInspectionModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:09:086STACKCannot find the GuiElement for 'ModuleSquadronBomber2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() HeroInspectionModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:09:086STACKCannot find the GuiElement for 'ModuleSquadronFighter1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() HeroInspectionModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:09:086STACKCannot find the GuiElement for 'ModuleSquadronFighter2'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiEditionModule:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiModule:Create(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:CreateGuiModulesByFamilies() ShipDesignEditionPanel:Load() HeroInspectionModalWindow+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:09:876STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo) GuiManager+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:10:265STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
22:04:11:055STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
22:04:19:366STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
22:04:19:366STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
22:04:19:366STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
22:04:19:366STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
22:04:22:568STACKLoading file 'C:\Users\Slashman\Documents\Endless Space 2\Save Files\Cloud\Horatio 15.sav'
GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:22:620STACKRuntimeState_OutGame.End()
RuntimeState:End(System.Reflection.ParameterInfo) RuntimeState_OutGame:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:620STACKRuntimeState_Lobby.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:620STACKThe session has been created; opening the session in 'Single' mode (default)...
RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:620STACKOnSessionChange: Opening.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:620STACKThe session has been opened.
RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:620STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:620STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:620STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:620STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:620STACK[ChatMessage] RECV: l:/sbs/60 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/_turn/107 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/sessionname/Slashimus's game (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/owner/0 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/version/281474979069957 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/sbs/60 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)
Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:621STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/score/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:622STACK[ChatMessage] RECV: l:/military/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/supremacy/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/conquest/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/science/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/economy/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/wonder/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:623STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/homesystemquality/Chaotic (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/galaxygenerationseed/96923 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/runtimehash/6C59078C46015BDEF4E19208D5BD52AA (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/owner/0 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/version/281474979069957 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/sessionname/Slashimus's game (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/owner/0 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/version/281474979069957 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:624STACK[ChatMessage] RECV: l:/sbs/60 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/_turn/107 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:625STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/score/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/military/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/supremacy/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/conquest/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/science/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/economy/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/wonder/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:626STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/homesystemquality/Chaotic (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/galaxygenerationseed/96923 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/runtimehash/6C59078C46015BDEF4E19208D5BD52AA (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)
Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:627STACKOnSessionChange: Opened.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:628STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:628STACK[ChatMessage] RECV: l:/runtimehash/6C59078C46015BDEF4E19208D5BD52AA (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:628STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:628STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:628STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:628STACK[ChatMessage] RECV: l:/sbs/60 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
22:04:22:628STACKSessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/sessionname/Slashimus's game (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/owner/0 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/version/281474979069957 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/sbs/60 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/_turn/107 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:628STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/score/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/military/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/supremacy/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/conquest/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/science/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/economy/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/wonder/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/homesystemquality/Chaotic (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/galaxygenerationseed/96923 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:629STACK[ChatMessage] RECV: l:/runtimehash/6C59078C46015BDEF4E19208D5BD52AA (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:630STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:630STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:630STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:630STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:Reprocess() SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:630STACKSessionState_Opened.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_Opened:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:630STACKSessionState_OpenedAndReady.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:630STACK[ChatMessage] RECV: q:/ready/0/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:637STACKSessionState_OpenedAndReady.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:637STACKSessionState_OpenedAndCounting.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:674STACKSessionState_OpenedAndCounting.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:674STACKSessionState_OpenedAndLaunching.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:674STACK[ChatMessage] RECV: q:/ready/0/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:674STACK[ChatMessage] RECV: r:/0x0110000101e7f4b1/q:/ready/0/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:674STACKLaunchAsync()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:696STACKLaunching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:696STACKGameServerState_InitializeServer
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:696STACKGameServerState_LaunchGame
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:735STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) GuiNotificationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Game+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:22:735STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:22:735STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:735STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo) GameClient:.ctor(System.Reflection.ParameterInfo) Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:735STACKGameClientState_WaitingForServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:22:735STACKGameClientState_ConnectingToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:620STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:620STACKLoading from archive 'C:\Users\Slashman\Documents\Endless Space 2\Save Files\Cloud\Horatio 15.sav'...
GameManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:620STACK[ChatMessage] RECV: l:/_turn/107 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) GameManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:620STACKUsing path to archive: 'C:\Users\Slashman\Documents\Endless Space 2\Save Files\Cloud\Horatio 15.sav'
GameManager+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:620STACKLoading my game...
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:620STACK[ChatMessage] RECV: l:/_turn/107 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:621STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:622STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator32:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.0004702 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:623STACKSessionState_OpenedAndLaunching.End()
SessionState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:623STACKSessionState_OpenedAndLaunched.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:623STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:623STACKInitiate connection to server with steamIDRemote: 0x110000101e7f4b1, steamIDUser: 0x110000101e7f4b1.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:623STACKGot initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:624STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:714STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:714STACKSuccessfully connected to SteamGameServer.
GameClientState_ConnectingToServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:733STACKThe pathfinding service is ready.
PathfindingManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:733STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0005014 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:733STACKGameClientState_ConnectedToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:733STACKGameClientState_LaunchGame
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:733STACKDumping method set to 'Text'.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:733STACKWaiting for the game server to launch the game...
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:753STACKThe game ancillary (type of: PositioningService) has been loaded (in 0.0005015 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:753STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:753STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:24:772STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:794STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:813STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:833STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:852STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:872STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:890STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:911STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:929STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:946STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:964STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:981STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:24:999STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:017STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:035STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:054STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:071STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:089STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0.0004991 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:107STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:127STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:144STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:162STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:180STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:196STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:214STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:231STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:248STACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0005018 second(s)).
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:483STACKGalaxy Seed = 96923
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:25:483STACKFog of war texture format: RGB24.
VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo) VisibilityController+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:441STACKCan't find the element 'PopulationPoliticalTraitAtheist' in database of 'PopulationTrait'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstancesFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Xml.XmlNamedReference:GetInstancesFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationDefinition:get_Traits() PopulationDefinition+c__Iterator0:MoveNext() PopulationDefinition:InitializeTraitDefinitions() PopulationDefinition:InitializeModifiersProviders() PopulationDefinition:get_PopulationModifiersProviders() PopulationDefinition:GetDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Population:PopulationSaveCompatibilityHack() Population:Load(System.Reflection.ParameterInfo) ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:441STACKRemoved trait 'PopulationPoliticalTraitAtheist' from Population 'AffinityDeuyivans' because it could not be found
PopulationDefinition:get_Traits() PopulationDefinition+c__Iterator0:MoveNext() PopulationDefinition:InitializeTraitDefinitions() PopulationDefinition:InitializeModifiersProviders() PopulationDefinition:get_PopulationModifiersProviders() PopulationDefinition:GetDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Population:PopulationSaveCompatibilityHack() Population:Load(System.Reflection.ParameterInfo) ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:441STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator2:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator0:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:441STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator2:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator0:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator2:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator0:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator2:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator0:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator2:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator0:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadRanks() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] Empire#0 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] Empire#1 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] Empire#2 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] Empire#3 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACKCan't find the element 'HeroSkill71_Industry_PerPlanetFlat_3' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroSkillDefinition+HeroSkillLevelDefinition:get_SystemDescriptors() HeroSkillDefinition:GetSystemDescriptors(System.Reflection.ParameterInfo) HeroSkill:get_SystemDescriptors() Hero:GetSystemSkillDescriptors() ColonizedStarSystem:RefreshHeroDescriptors() ColonizedStarSystem:AssignHero(System.Reflection.ParameterInfo) HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroRole:Load(System.Reflection.ParameterInfo) Hero:LoadRole() Hero:Load(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorC:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] Empire#4 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] Empire#5 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] MinorEmpire#0 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] MinorEmpire#1 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] MinorEmpire#2 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] MinorEmpire#3 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] MinorEmpire#4 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] MinorEmpire#5 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] MinorEmpire#6 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] MinorEmpire#7 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] LesserEmpire#0 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Game] PirateEmpire#0 loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[ChatMessage] RECV: l:/TutorialMode/Advanced (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:InitializeTutorial(System.Reflection.ParameterInfo) Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACKGame has been loaded.
Game+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:442STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #4763. If errors follow, this is a data problem.
PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Slashimus's game'
GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo) QuestManager+c__Iterator64:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '96923'
GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo) QuestManager+c__Iterator64:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKGame created.
GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKRegister AI plugin Amplitude.AI.Core v1.0.46.157 in Release configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKLoad AI0 in Release configuration.
AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKLoad AI plugin Amplitude.AI.Core v1.0.46.157 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKAI app domain created
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKAI module 'E.N.F.E.R' has been loaded.
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKAI module 'Communication' has been loaded.
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKAI module 'Debug' has been loaded.
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKAI module 'Diagnostics' has been loaded.
AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKInitialize AI modules communication interfaces.
AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKInitialize AI modules.
AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACK[AI0] Initialization of AIModule E.N.F.E.R
Amplitude.AI.Core.Modules.AIModule_ENFER:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACK[AI0] Initialization of Communication module.
Amplitude.AI.Core.Modules.Communication:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACK[AI0] Initialization of Diagnostics module.
Amplitude.AI.Core.Modules.Diagnostics:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:443STACKGameServerState_GameLaunchedAndReady
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:28:443STACKGameClientState_GameLaunched
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:28:443STACKChanging the active player controller from 'null' to 'Empire#0'.
PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:28:443STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindTechnologyLinks() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:28:444STACK[PlayerRepository] Player 'Slashimus' has been registered (Graphical/Local) on Empire #0.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:28:444STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:28:444STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:28:444STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:28:444STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:28:444STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:28:444STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
22:04:28:444STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
22:04:28:444STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
22:04:28:444STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
22:04:28:554STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
22:04:28:554STACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
22:04:28:588STACKAudio receiver #0 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:28:588STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy()
22:04:28:588STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy()
22:04:28:588STACKReleasing the current world view technique...
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:588STACKIn technique Prod, unloading ancillaries.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:588STACKIn Technique Prod, unloading ancillary CircleRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:588STACKUnbinding service [ICircleRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:588STACKIn Technique Prod, unloading ancillary InstancingRenderer
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:588STACKUnbinding service [IInstancingRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:588STACKIn Technique Prod, ancillaries unloaded.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:588STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PopInsideShaderKeyword() GalaxyViewTechnique:Unload() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:588STACKReleasing Technique Prod
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKTechnique Prod released
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKReleasing the current world view technique...
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKIn technique Battle, unloading ancillaries.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ProceduralGeometryRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) ScanViewBattleRenderer:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKIn Technique Battle, unloading ancillary TextRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKUnbinding service [ITextRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TextRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKIn Technique Battle, ancillaries unloaded.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKReleasing Technique Battle
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKTechnique Battle released
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:28:589STACKUnbinding service [ILodService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Unload() HxFxSystemComponentLodManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy()
22:04:29:493STACKInitializing the render view technique...
GalaxyView+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:29:493STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:29:493STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:29:493STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuadRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:29:493STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuadRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:29:493STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:29:493STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:29:493STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:29:494STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:29:494STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyLifeRendererManager:Start()
22:04:29:494STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
ExternalViewRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewBattleRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:494STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
ExternalViewRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
22:04:29:517STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:29:517STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKAudio receiver #1 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKIn Technique Default, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKLoading the render view technique...
GalaxyView+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKIn Technique Default, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0005018 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKIn Technique Default, load rendering technique ancillaries LineRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0025059 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0005015 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:144STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:154STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:30:155STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:100STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0010021 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.361461 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0005015 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries DashRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0055145 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.003008 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.001009 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName36'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName28'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName27'
GalaxyConstellation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 5.140193 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PrimitiveMaskComputer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0004997 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0005017 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries PathRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKStill waiting for service [ICurvedLineRendererService]
PathRenderer+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0005006 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0005015 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:101STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKTrying to register a GalaxyFleet which was already registered.
VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo) VisibleGalaxyFleetRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0009753 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, load rendering technique ancillaries AtlasManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0290773 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0005015 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0010027 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FIDSIRendererManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0010026 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0035095 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKChanging (push) global shader keyword from to INGAME_RENDERER
Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PushInsideShaderKeyword() GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:102STACKGameClientState_GameLaunchedAndReady
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:38:214STACKAudio bank 'G_Soundscape_A' has been loaded.
Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:38:224STACK[ChatMessage] RECV: l:/_launching/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:38:224STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:set_GameInProgress(System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:38:224STACKGameServerState_Turn_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:38:224STACKIVisibilityService.AllowSendOrders(True)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:38:433STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:39:119STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000000, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:39:131STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000001, [Empire4], AutomatedDeliveryFleetAction#969 GameEntity: 5556 State: WaitingForInitialization Context: Path: 28->26, Path: Path: 28->26
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:39:550STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000002, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:39:550STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000003, [Empire11], GUID = 5558, ShipDesigns = MFAdvancedSmallAttackAvg x 2, MFAdvancedSmallAttackStrong x 1, MFAdvancedMediumAttackAvg x 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:39:550STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000004, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -1275.4
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:39:560STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000006
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:39:617STACKGameServerState_Turn_AI_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:39:636STACKGame object 'Game' map to AI snapshot 'GameSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:651STACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:684STACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:700STACKGame object 'AIEventAskAIToFillContract' map to AI snapshot 'AIEventAskAIToFillContract'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:701STACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:717STACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:734STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:39:734STACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:735STACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:751STACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:751STACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:768STACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:768STACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:785STACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:802STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:39:802STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
ShipDesignBasePanel:InitializeShipView() ShipDesignBasePanel+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:04:39:802STACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:802STACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:817STACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:834STACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:39:834STACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:083STACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:083STACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:122STACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:122STACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:122STACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:122STACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:151STACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:151STACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:192STACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:192STACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:192STACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:236STACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:236STACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:236STACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:236STACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:236STACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:237STACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:237STACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:237STACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:237STACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:237STACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:237STACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:237STACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:237STACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:251STACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:251STACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:251STACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:251STACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:251STACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:268STACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:268STACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:268STACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:268STACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:284STACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:284STACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:301STACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:301STACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:301STACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:301STACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:329STACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:329STACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:329STACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:329STACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:329STACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:329STACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:356STACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:357STACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:357STACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:357STACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:357STACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:368STACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:389STACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:389STACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:553STACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:553STACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:619STACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:619STACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:670STACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:670STACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:775STACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:819STACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:819STACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:836STACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:836STACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:836STACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:853STACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:870STACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:870STACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:952STACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:40:986STACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:002STACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:019STACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:036STACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:053STACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:053STACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:069STACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:086STACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:102STACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:102STACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:102STACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:118STACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:118STACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:118STACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:254STACKGame object 'TimeBubble' map to AI snapshot 'TimeBubbleSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:254STACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:254STACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:41:303STACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:42:403STACKOpen archive C:\Users\Slashman\Documents\Endless Space 2\Save Files\Cloud\Horatio 15.sav
AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:42:420STACKGet ai serialization file from archive: 'ENFER.xml'.
AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:42:420STACKClose archive C:\Users\Slashman\Documents\Endless Space 2\Save Files\Cloud\Horatio 15.sav
AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:43:087STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:43:088STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:43:088STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:43:088STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:43:881STACKEnd of AI begin turn: Running
GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:43:920STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:43:921STACK[AI0] [MainState] Start decision number 41 (state: BeginTurn, turn: 107)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:004STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:005STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:372STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:605STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:806STACK[AI0] Cancel task 5200 because its context is not valid anymore.
Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:PrepareDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:ContinueDecision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Generators.Diplomacy.Negotiation.EvaluateContractOptionsGenerator:GetContexts(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.ProcessingPasses.ContextBasedGenerator`4[TContext,TParentMessage,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:839STACK[AI0] Cancel fleet mission 3603 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:839STACK[AI0] Unassign fleet 4762/3603 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:857STACK[AI0] Cancel fleet mission 5048 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:889STACK[AI0] Cancel fleet mission 2732 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:44:889STACK[AI0] Unassign fleet 3721/2732 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:022STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:022STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:022STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:023STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:122STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:122STACK[AI0] Can't retrieve hero on allocation is wanted
Amplitude.AI.Core.Brain.Actuators.AssignHeroActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:423STACK[Tribute] Refresh 'DiplomaticTribute: 56 EmpireMoney from Empire#2 to Empire#0 for 5 turns.'
DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyManager:UpdateDiplomaticTributes() DiplomacyManager:IDiplomacyControl.OnClientBeginTurn() GameClientState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:448STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:477STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:477STACKChange AI client state from None to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:477STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000008, Ticket: 00000001
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:477STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000009, Ticket: 00000002
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:477STACK[AI0] [Event]Add EventQuestCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:477STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:495STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000000A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:495STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000000B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:495STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000000C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:495STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000D, Ticket: 00000003, [Empire4], MoveToFleetAction#970 GameEntity: 5556 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 2) from 0 to 0.1618029.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:495STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000E, Ticket: 00000006, [Empire15], InitiateEmpireActionFleetAction#2823 GameEntity: 5558 State: WaitingForInitialization Context: Dobrynya (220) (StarSystemNode), Path: Dobrynya (220) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:495STACKStart 46 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:495STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:495STACK[AI0] [Event]Add EventQuestCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:495STACK[AI0] [Event]Add EventQuestCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:495STACK[AI0] [Event]Add EventQuestCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:515STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#0000000F, Ticket: 00000005, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 0, ContractGUID 5564.
GameClient+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:516STACKRegister new contract DiplomaticContract#5564.
DiplomaticContractsManager:Register(System.Reflection.ParameterInfo) GameClient+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:516STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 679.5244 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:516STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:516STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:516STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:516STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000015, Ticket: 0000000E, [Empire2], GoToFleetAction#588 GameEntity: 5109 State: WaitingForInitialization Context: Path: 15->13, Path: Path: 15->13
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:516STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000016, Ticket: 0000000F, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:516STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:516STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:529STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000017, Ticket: 00000010, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:529STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000018, Ticket: 00000011, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:529STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000019, Ticket: 00000012, [Empire2], GoToFleetAction#589 GameEntity: 4570 State: WaitingForInitialization Context: Path: 11->13, Path: Path: 11->13
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:529STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001A, Ticket: 00000013, [Empire2], AssimilateEmpireAction#590 GameEntity: 683 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:529STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000001B, Ticket: 00000014, [Empire2]: Reserved Toward Empire#0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:529STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000021, Ticket: 0000001A, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:529STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000022, Ticket: 0000001B, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:529STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000023, Ticket: 0000001C, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:529STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:529STACK[AI0] [Event]Add EventColonizationByAssimilation/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:529STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:529STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:529STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:529STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:529STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:529STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:542STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:542STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:542STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:542STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:542STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000002E, Ticket: 00000029, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:542STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000002F, Ticket: 0000002A, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:542STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000030, Ticket: 0000002B, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:542STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:542STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:542STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:617STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000031, Ticket: 0000002C, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:617STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000032, Ticket: 0000002D, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:617STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000038, [Empire15], GuardEmpireLocalAction#2824 GameEntity: 696 State: WaitingForInitialization Context: Dobrynya (220) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:617STACKCancelling actions on Dobrynya (220) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:617STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000039, ContractGUID 5564 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:617STACKContract 5564 pass from state Inactive to state Negotiation.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:617STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003A, Ticket: 00000033, [Empire2], MoveToFleetAction#591 GameEntity: 5109 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->13 (Cost: 4) from 0 to 0.7275466.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:617STACK[Order] OrderSwapColonizedStarSystemOwner::DepartmentOfTheInterior/OrderSwapColonizedStarSystemOwner#0000003B, [Empire12], InfluencedColonizedStarSystemGUID: 734, NewOwnerEmpireIndex: 2, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: True
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator22:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:617STACKImpossible to send the WarEnd event because we can't retrieve the war instance.
DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator22:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:617STACKImpossible to send the WarEnd event because we can't retrieve the war instance.
DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:IntegrateTo(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator22:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:617STACK[Colo] [Empire#12] System Elma (734) Removed.
DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo) DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator22:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:617STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #12, context: 'ColonizedStarSystem#734'.
DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo) DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo) DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator22:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:617STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:617STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:617STACK[AI0] [Event]Add EventMinorFactionRelationChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:617STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:617STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:617STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:617STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventMinorFactionRelationChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventMinorEmpireDead/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventMinorEmpireDead/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventMinorEmpireIntegrated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventMinorEmpireDead/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventMinorEmpireDead/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventMinorFactionRelationChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventMinorFactionRelationChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventMinorFactionRelationChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:618STACK[AI0] [Event]Add EventMinorEmpireDead/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventMinorEmpireDead/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventMinorEmpireDead/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventMinorEmpireDead/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventMinorEmpireDead/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventMinorEmpireDead/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventMinorEmpireDead/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventTemporaryEffectEnded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:619STACK[AI0] [Event]Add EventMinorEmpireDead/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:45:631STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003C, Ticket: 00000034, [Empire2], MoveToFleetAction#592 GameEntity: 4570 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->13 (Cost: 6) from 0 to 0.5308236.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:45:631STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000003D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:47:525STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:47:525STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:47:525STACK[AI0] [Event]keep 166 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:47:525STACK[AI0] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventColonizationByAssimilation,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticActionExecuted,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireIntegrated,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorEmpireDead,EventTemporaryEffectEnded,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:47:542STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:47:641STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:47:775STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:47:941STACK[AI0] [MainState] Start decision number 42 (state: Main, turn: 107)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:47:975STACKPreprocessor failed because term 'DeclareWar' is not valid to be added in contract #5564.
GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:47:975STACK[AI0] The filling of the contract between empire 1 and empire 0 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed.
Amplitude.AI.Core.Brain.Actuators.ProposeContractStateMachine.DiplomaticContractState_FillContract:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIDiplomaticContractTermsCollectionChangeRequestMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:141STACK[AI0] Unassign fleet 4762/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:141STACK[AI0] Unassign fleet 3721/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:380STACK[AI0] Cancel fleet mission 5146 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:542STACK[AI0] Cancel fleet mission 2352 for empire 682 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:558STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 679.5244 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:558STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:558STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003E, Ticket: 00000037, [Empire2], GoToFleetAction#593 GameEntity: 4762 State: WaitingForInitialization Context: Path: 10->11, Path: Path: 10->11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:558STACKStart 8 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:558STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:558STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:577STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000042, Ticket: 0000003B, [Empire2], context guid: 1052, contruction guid: 5567
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:577STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000043, Ticket: 0000003C, [Empire2], context guid: 1533, contruction guid: 5565
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:577STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000044, Ticket: 0000003D, [Empire2], context guid: 5443, contruction guid: 5569
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:577STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000045, Ticket: 0000003E, [Empire2], MoveToFleetAction#594 GameEntity: 4762 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 6) from 0 to 0.7594084.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:577STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:577STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:577STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:659STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000046, Ticket: 0000003F, [Empire3], GoToFleetAction#1258 GameEntity: 3721 State: WaitingForInitialization Context: Path: 57->58, Path: Path: 57->58
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:659STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000047, Ticket: 00000040, [Empire3], context guid: 707, contruction guid: 5571
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:659STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000048, Ticket: 00000041, [Empire3], context guid: 707, contruction guid: 5573
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:659STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000049, Ticket: 00000042, [Empire5], context guid: 1602, contruction guid: 5583
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:659STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000004A, Ticket: 00000043, [Empire5], context guid: 4323, contruction guid: 5575
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:659STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000004B, Ticket: 00000044, [Empire5], context guid: 4374, contruction guid: 5577
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:659STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000004C, [Empire4], Entity index: 970
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:659STACKStart 6 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:659STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:659STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:659STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:659STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:659STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:659STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:659STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:48:676STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004D, Ticket: 00000045, [Empire3], MoveToFleetAction#1259 GameEntity: 3721 State: WaitingForInitialization Context: EntityActionContext_Movement, 57->58 (Cost: 6) from 0 to 0.8241464.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:48:692STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000004E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:49:059STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000004F, [Empire2], Entity index: 591
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:49:210STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000050
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:49:210STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:50:027STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000051, [Empire2], Entity index: 592
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:51:044STACK[AI0] [Event]Remove 166 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:51:044STACK[AI0] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventColonizationByAssimilation,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticActionExecuted,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireIntegrated,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorEmpireDead,EventTemporaryEffectEnded,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:51:044STACK[AI0] [Event]keep 11 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:51:044STACK[AI0] [Event]keep EventFleetMoveStarted,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventFleetMoveStarted,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:51:061STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:51:160STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:51:294STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:51:294STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000052
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:51:445STACK[AI0] [MainState] Start decision number 43 (state: Main, turn: 107)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:51:862STACK[AI0] Cancel fleet mission 2479 for empire 682 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:51:862STACK[AI0] Unassign fleet 4212/2352 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:51:862STACK[AI0] Unassign fleet 2179/2479 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:51:878STACK[AI0] Cancel fleet mission 2554 for empire 682 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:52:062STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 612.613 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:52:062STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:52:062STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000053, Ticket: 00000047, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:52:062STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:52:062STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:52:129STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000054
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:52:162STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000055, Ticket: 00000048, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:52:162STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:52:162STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:52:878STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000056, [Empire2], Entity index: 594
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:52:929STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000057, [Empire3], Entity index: 1259
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:54:547STACK[AI0] [Event]Remove 11 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:54:547STACK[AI0] [Event]Remove EventFleetMoveStarted,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventFleetMoveStarted,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:54:547STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:54:547STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:54:563STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:54:664STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:54:797STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:54:947STACK[AI0] [MainState] Start decision number 44 (state: Main, turn: 107)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:55:164STACK[AI0] Remove one broken Task Force form front 96
Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:55:164STACK[AI0] Unassign fleet 5024/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:55:164STACK[AI0] Unassign fleet 2179/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:55:564STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000058, Ticket: 00000049, [Empire1], GoToFleetAction#1071 GameEntity: 2179 State: WaitingForInitialization Context: Path: 16->57, Path: Path: 16->57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:55:564STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 612.613 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:55:564STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:55:564STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:55:564STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:55:564STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:55:581STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000059, Ticket: 0000004B, [Empire1], MoveToFleetAction#1072 GameEntity: 2179 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->57 (Cost: 5) from 0 to 0.2128416.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:58:065STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:58:066STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:58:066STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:58:066STACK[AI0] [Event]keep EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:58:082STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:58:182STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:58:299STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:58:466STACK[AI0] [MainState] Start decision number 45 (state: Main, turn: 107)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:04:58:718STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000005A, [Empire1], Entity index: 1072
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:58:883STACK[AI0] Cancel fleet mission 2416 for empire 682 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:58:883STACK[AI0] Unassign fleet 2179/2416 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:59:083STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 612.613 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:59:083STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:04:59:083STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:04:59:083STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:01:568STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:01:569STACK[AI0] [Event]Remove EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:01:569STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:01:569STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:01:585STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:01:685STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:01:802STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:01:969STACK[AI0] [MainState] Start decision number 46 (state: Main, turn: 107)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:02:586STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 612.613 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:02:586STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:02:586STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:02:586STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:02:986STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:07:407STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:15:147STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:22:942STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
22:05:22:942STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
22:05:25:255STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:05:27:573STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:35:294STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:35:344STACKGameServerState_Turn_Finished
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:35:411STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
GameServerState_Turn_Finished+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:35:511STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:35:561STACKGameServerState_Turn_Elections
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:35:578STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:35:694STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:35:744STACKGameServerState_Turn_End
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:35:999STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000005C, [Empire1], Entity index: 763
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:35:999STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:35:999STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:047STACKIVisibilityService.AllowSendOrders(False)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:134STACKGameServerState_Turn_Ended
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:134STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:206STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:206STACK[AI0] [Event]Add EventTechnologyUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:206STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:206STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:206STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:206STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:206STACK[AI0] [Event]Add EventTechnologyStageUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:206STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:207STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventHeroLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:236STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:264STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:264STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:264STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:264STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:264STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:264STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:264STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:264STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:264STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:264STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:288STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:288STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:288STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:288STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:288STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:288STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:288STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:322STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:322STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:361STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:361STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:361STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:361STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:361STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventTradingHeadquarterUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventPlanetColonized/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventPopulationAlmostLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:362STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:385STACK[AI0] [Event]Add EventTemporaryEffectEnded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:438STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:450STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:450STACK[ChatMessage] RECV: l:/_turn/108 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:499STACK[Order] OrderUpdateDustInflation::GameServer/OrderUpdateDustInflation#0000005D; DustGlobalProduction: 1498.082
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator53:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:614STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000005E, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:614STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:632STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000060, [Empire5]: System #4323
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:632STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000061, [Empire3], AutomatedDeliveryFleetAction#1260 GameEntity: 5585 State: WaitingForInitialization Context: Path: 3->0, Path: Path: 3->0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:632STACK[AI0] [Event]Add EventTradingCompanyCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:632STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:37:680STACKGameServerState_CheckForGameEndingConditions
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:780STACKGameServerState_Turn_Dump
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:797STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:814STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:814STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:814STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:847STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:847STACKSynchronizationState = Synchronized
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:847STACKPlayerInTransition = False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:847STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:847STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:37:847STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:38:553STACKGameServerState_Autosave
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Autosave:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:38:553STACK[ChatMessage] RECV: l:/_turn/108 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SaveGame(System.Reflection.ParameterInfo) GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:AutoSaveGame(System.Reflection.ParameterInfo) GameServerState_Autosave+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Autosave:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:38:564STACKGameServerState_Transition
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Transition:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:38:564STACKTransition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:38:564STACKSynchronizationState = Synchronized
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:38:564STACKPlayerInTransition = False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:38:564STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:38:564STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:38:564STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:38:599STACKGameServerState_Turn_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:38:599STACKIVisibilityService.AllowSendOrders(True)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:38:631STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000062
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:40:032STACKGameServerState_Turn_AI_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:40:199STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:40:199STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:40:199STACK[AI0] [Event]keep 99 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:40:199STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventShipDestroyed,EventGarrisonCompositionChanged,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventShipLevelup,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHappinessStatusChanged,EventPopulationGained,EventShipLevelup,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventShipLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventConstructionProgressed,EventPlanetColonized,EventConstructionProgressed,EventConstructionCompleted,EventPopulationAlmostLost,EventPopulationGained,EventPopulationGained,EventTradingHeadquarterUnlocked,EventTemporaryEffectEnded,EventGarrisonCompositionChanged,EventTradingCompanyCreated,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:40:286STACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:40:616STACKEnd of AI begin turn: Running
GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:40:633STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:40:699STACK[AI0] Cancel task 2214 : can find context 4204 : for empire 1
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.AIPlayer:NewTurnStarted() Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:NewTurnStarted() Amplitude.AI.Core.Services.Managers.AIPlayerRepositoryManager:NewTurnStarted(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:GameSnapshot_OnNewTurnStarted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.GameSnapshot:InvokeNewTurnStartedEvent(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:41:249STACK[AI0] Cancel fleet mission 5363 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:249STACK[AI0] Cancel fleet mission 5184 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:249STACK[AI0] Cancel fleet mission 5211 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:250STACK[AI0] Unassign fleet 5403/5184 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:250STACK[AI0] Unassign fleet 4762/5211 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:299STACK[AI0] Cancel fleet mission 3001 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:299STACK[AI0] Cancel fleet mission 3004 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:300STACK[AI0] Cancel fleet mission 2992 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:300STACK[AI0] Unassign fleet 3872/3001 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:300STACK[AI0] Unassign fleet 3872/3001 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:300STACK[AI0] Unassign fleet 3872/3001 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:300STACK[AI0] Unassign fleet 5274/2992 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:316STACK[AI0] Unassign fleet 3721/3004 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:367STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:783STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:41:783STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:200STACK[Tribute] Refresh 'DiplomaticTribute: 56 EmpireMoney from Empire#2 to Empire#0 for 4 turns.'
DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyManager:UpdateDiplomaticTributes() DiplomacyManager:IDiplomacyControl.OnClientBeginTurn() GameClientState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:219STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:264STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:264STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:264STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000064, Ticket: 0000004E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:264STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000065, Ticket: 0000004F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:264STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000066, Ticket: 00000050
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:264STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000067, Ticket: 00000051
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:264STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000068, Ticket: 00000052, [Empire1], MoveToFleetAction#1073 GameEntity: 5498 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 3) from 0.498584 to 0.9971681.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000069, Ticket: 00000053, [Empire1], MoveToFleetAction#1074 GameEntity: 5251 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->62 (Cost: 3) from 0.5706772 to 0.817749.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006A, Ticket: 00000054, [Empire1], MoveToFleetAction#1075 GameEntity: 5209 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->60 (Cost: 3) from 0.1705873 to 0.4176591.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006B, Ticket: 00000055, [Empire1], MoveToFleetAction#1076 GameEntity: 5102 State: WaitingForInitialization Context: EntityActionContext_Movement, 57->16 (Cost: 3) from 0.455596 to 0.5833009.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006C, Ticket: 00000056, [Empire1], MoveToFleetAction#1077 GameEntity: 4893 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->59 (Cost: 3) from 0.2390236 to 0.6107379.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006D, Ticket: 00000057, [Empire3], MoveToFleetAction#1261 GameEntity: 5585 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 5) from 0 to 0.5163289.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006E, Ticket: 00000058, [Empire3], MoveToFleetAction#1262 GameEntity: 5495 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->64 (Cost: 1.261673) from 0.7985086 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006F, Ticket: 00000059, [Empire3], MoveToFleetAction#1263 GameEntity: 5382 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->45 (Cost: 5) from 0.2209264 to 0.3473388.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000070, Ticket: 0000005A, [Empire3], MoveToFleetAction#1264 GameEntity: 5247 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->41 (Cost: 5) from 0.1309388 to 0.2418381.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000071, Ticket: 0000005B, [Empire3], MoveToFleetAction#1265 GameEntity: 5167 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->41 (Cost: 5) from 0.3527374 to 0.4636368.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000072, Ticket: 0000005C, [Empire4], MoveToFleetAction#971 GameEntity: 5556 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 2) from 0.1618029 to 0.3236059.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000073, Ticket: 0000005D, [Empire4], MoveToFleetAction#972 GameEntity: 5500 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->24 (Cost: 2) from 0.1673997 to 0.3347993.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000074, Ticket: 0000005E, [Empire4], MoveToFleetAction#973 GameEntity: 5386 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->21 (Cost: 2) from 0.1571238 to 0.308116.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000075, Ticket: 0000005F, [Empire5], MoveToFleetAction#939 GameEntity: 5242 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->44 (Cost: 3) from 0.8281315 to 0.9661534.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000076, Ticket: 00000060, [Empire5], MoveToFleetAction#940 GameEntity: 4771 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->50 (Cost: 2.611863) from 0.5652028 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000077, Ticket: 00000061, [Empire1], GoToFleetAction#1078 GameEntity: 2179 State: WaitingForInitialization Context: Path: 57, Path: Path: 57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000078, Ticket: 00000062, [Empire1], GoToFleetAction#1079 GameEntity: 5024 State: WaitingForInitialization Context: Path: 58, Path: Path: 58
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000079, Ticket: 00000063, [Empire1], GoToFleetAction#1080 GameEntity: 4024 State: WaitingForInitialization Context: Path: 43, Path: Path: 43
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007A, Ticket: 00000064, [Empire2], GoToFleetAction#595 GameEntity: 4570 State: WaitingForInitialization Context: Path: 13, Path: Path: 13
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007B, Ticket: 00000065, [Empire2], GoToFleetAction#596 GameEntity: 4762 State: WaitingForInitialization Context: Path: 11, Path: Path: 11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007C, Ticket: 00000066, [Empire2], GoToFleetAction#597 GameEntity: 5403 State: WaitingForInitialization Context: Path: 13, Path: Path: 13
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007D, Ticket: 00000067, [Empire2], GoToFleetAction#598 GameEntity: 5109 State: WaitingForInitialization Context: Path: 13, Path: Path: 13
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACKOrderAssignHero preprocessing failed: could not retrieve entity #0
DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007E, Ticket: 00000069, [Empire2], GoToFleetAction#599 GameEntity: 4722 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007F, Ticket: 0000006A, [Empire3], GoToFleetAction#1266 GameEntity: 3721 State: WaitingForInitialization Context: Path: 58, Path: Path: 58
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000080, Ticket: 0000006B, [Empire3], GoToFleetAction#1267 GameEntity: 3872 State: WaitingForInitialization Context: Path: 58, Path: Path: 58
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000081, Ticket: 0000006C, [Empire3], GoToFleetAction#1268 GameEntity: 5274 State: WaitingForInitialization Context: Path: 64, Path: Path: 64
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000082, Ticket: 0000006D, [Empire3], GoToFleetAction#1269 GameEntity: 2627 State: WaitingForInitialization Context: Path: 41, Path: Path: 41
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000083, Ticket: 0000006E, [Empire3], GoToFleetAction#1270 GameEntity: 4538 State: WaitingForInitialization Context: Path: 58->57, Path: Path: 58->57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000084, Ticket: 0000006F, [Empire4], GoToFleetAction#974 GameEntity: 5159 State: WaitingForInitialization Context: Path: 17, Path: Path: 17
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000085, Ticket: 00000070, [Empire4], GoToFleetAction#975 GameEntity: 5450 State: WaitingForInitialization Context: Path: 59, Path: Path: 59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000086, Ticket: 00000071, [Empire4], GoToFleetAction#976 GameEntity: 5449 State: WaitingForInitialization Context: Path: 60, Path: Path: 60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000087, Ticket: 00000072, [Empire4], GoToFleetAction#977 GameEntity: 5426 State: WaitingForInitialization Context: Path: 26, Path: Path: 26
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000088, Ticket: 00000073, [Empire4], GoToFleetAction#978 GameEntity: 5453 State: WaitingForInitialization Context: Path: 23, Path: Path: 23
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:281STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000089, Ticket: 00000074, [Empire4], GoToFleetAction#979 GameEntity: 3884 State: WaitingForInitialization Context: Path: 19, Path: Path: 19
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:282STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008A, Ticket: 00000075, [Empire5], GoToFleetAction#941 GameEntity: 5550 State: WaitingForInitialization Context: Path: 53, Path: Path: 53
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:282STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008B, Ticket: 00000076, [Empire5], GoToFleetAction#942 GameEntity: 4282 State: WaitingForInitialization Context: Path: 64, Path: Path: 64
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:282STACKStart 92 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] Failed to process order message with status [Undefined] for unknown
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:282STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008C, Ticket: 00000077, [Empire5], GoToFleetAction#943 GameEntity: 4291 State: WaitingForInitialization Context: Path: 66, Path: Path: 66
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008D, Ticket: 00000078, [Empire14], GoToFleetAction#358 GameEntity: 4979 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008E, Ticket: 00000079, [Empire14], GoToFleetAction#359 GameEntity: 4977 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008F, Ticket: 0000007A, [Empire14], GoToFleetAction#360 GameEntity: 4975 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000090, Ticket: 0000007B, [Empire14], GoToFleetAction#361 GameEntity: 4189 State: WaitingForInitialization Context: Path: 59, Path: Path: 59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000091, Ticket: 0000007C, [Empire15], GoToFleetAction#2825 GameEntity: 5502 State: WaitingForInitialization Context: Path: 69, Path: Path: 69
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000092, Ticket: 0000007D, [Empire15], GoToFleetAction#2826 GameEntity: 5389 State: WaitingForInitialization Context: Path: 44, Path: Path: 44
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000093, Ticket: 0000007E, [Empire15], GoToFleetAction#2827 GameEntity: 3746 State: WaitingForInitialization Context: Path: 60, Path: Path: 60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000094, Ticket: 0000007F, [Empire15], GoToFleetAction#2828 GameEntity: 4387 State: WaitingForInitialization Context: Path: 49, Path: Path: 49
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000095, Ticket: 00000080, [Empire15], GoToFleetAction#2829 GameEntity: 2908 State: WaitingForInitialization Context: Path: 18, Path: Path: 18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000096, Ticket: 00000081, [Empire15], GoToFleetAction#2830 GameEntity: 1715 State: WaitingForInitialization Context: Path: 2, Path: Path: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000097, Ticket: 00000082, [Empire15], GoToFleetAction#2831 GameEntity: 3675 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000098, Ticket: 00000083, [Empire15], GoToFleetAction#2832 GameEntity: 3792 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000099, Ticket: 00000084, [Empire15], GoToFleetAction#2833 GameEntity: 5458 State: WaitingForInitialization Context: Path: 47, Path: Path: 47
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000009A, Ticket: 00000085, [Empire1], system guid: 1627, contruction guid: 5463, resource name : EmpireEmpirePoint, buyout cost: 284.1209
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACKThe construction 5463 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:300STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:300STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:300STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:300STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:300STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:300STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:300STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:300STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:300STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:300STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:300STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:300STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:301STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:301STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:301STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:317STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A3, Ticket: 0000008E, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:317STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 505.4818 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:317STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:317STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A4, Ticket: 00000090, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:317STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A5, Ticket: 00000091, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:317STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A7, Ticket: 00000093, [Empire2], GoToFleetAction#600 GameEntity: 4570 State: WaitingForInitialization Context: Path: 13, Path: Path: 13
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:317STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000000A9, Ticket: 00000095, [Empire2]: Reserved Toward Empire#0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:317STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000AF, Ticket: 0000009B, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:317STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B0, Ticket: 0000009C, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:317STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000000B1, Ticket: 0000009D, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:317STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:317STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:317STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:317STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:317STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:317STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:317STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:341STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000000B7, Ticket: 000000A3, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:341STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B8, Ticket: 000000A4, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:341STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000000B9, Ticket: 000000A5, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:341STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000000BA, Ticket: 000000A6, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:341STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000BB, Ticket: 000000A7, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:341STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000BC, Ticket: 000000A8, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:341STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000BD, Ticket: 000000A9, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:341STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C3, Ticket: 000000AF, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:341STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C4, Ticket: 000000B0, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:341STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C6, Ticket: 000000B2, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:341STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:341STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:341STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:341STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:341STACK[AI0] [Event]Add EventHeroAssigned/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:341STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:341STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:341STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:341STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:341STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:357STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000000C7, Ticket: 000000B3, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:357STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000C8, Ticket: 000000B4, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:357STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CF, Ticket: 000000BB, [Empire1], MoveToFleetAction#1081 GameEntity: 4024 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->43 (Cost: 4) from 0.6986313 to 0.7947925.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:357STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D0, Ticket: 000000BC, [Empire1], MoveToFleetAction#1082 GameEntity: 5024 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 1.225347) from 0.7963538 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:357STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D1, Ticket: 000000BD, [Empire1], MoveToFleetAction#1083 GameEntity: 2179 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->57 (Cost: 5) from 0.2128416 to 0.4256831.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:357STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D2, Ticket: 000000BE, [Empire2], MoveToFleetAction#601 GameEntity: 4722 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->3 (Cost: 4) from 0.4316871 to 0.4856479.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:357STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D3, Ticket: 000000BF, [Empire2], MoveToFleetAction#602 GameEntity: 5109 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->13 (Cost: 1.497929) from 0.7275466 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:357STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D4, Ticket: 000000C0, [Empire2], MoveToFleetAction#603 GameEntity: 5403 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->13 (Cost: 4.493789) from 0.1826398 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:357STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D5, Ticket: 000000C1, [Empire2], MoveToFleetAction#604 GameEntity: 4762 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 1.900887) from 0.7594084 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:357STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:357STACKGoToFleetAction #595: MoveTo order failed.
GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D6, Ticket: 000000C3, [Empire3], MoveToFleetAction#1271 GameEntity: 4538 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->57 (Cost: 7.28026) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D7, Ticket: 000000C4, [Empire3], MoveToFleetAction#1272 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->41 (Cost: 4) from 0.8771098 to 0.9658293.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D8, Ticket: 000000C5, [Empire3], MoveToFleetAction#1273 GameEntity: 5274 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 7) from 0.2462208 to 0.9457709.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D9, Ticket: 000000C6, [Empire3], MoveToFleetAction#1274 GameEntity: 3872 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 3.98084) from 0.3384055 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DA, Ticket: 000000C7, [Empire3], MoveToFleetAction#1275 GameEntity: 3721 State: WaitingForInitialization Context: EntityActionContext_Movement, 57->58 (Cost: 1.280259) from 0.8241464 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DB, Ticket: 000000C8, [Empire4], MoveToFleetAction#980 GameEntity: 3884 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->19 (Cost: 2.575153) from 0.3428688 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DC, Ticket: 000000C9, [Empire4], MoveToFleetAction#981 GameEntity: 5453 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 4) from 0.007349479 to 0.5668371.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DD, Ticket: 000000CA, [Empire4], MoveToFleetAction#982 GameEntity: 5426 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 3) from 0.7281132 to 0.9708176.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DE, Ticket: 000000CB, [Empire4], MoveToFleetAction#983 GameEntity: 5449 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->60 (Cost: 11) from 0.3843829 to 0.6705523.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DF, Ticket: 000000CC, [Empire4], MoveToFleetAction#984 GameEntity: 5450 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->59 (Cost: 3) from 0.1427704 to 0.1963093.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E0, Ticket: 000000CD, [Empire4], MoveToFleetAction#985 GameEntity: 5159 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->17 (Cost: 3) from 0.6147141 to 0.8845031.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E1, Ticket: 000000CE, [Empire5], MoveToFleetAction#944 GameEntity: 4282 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 2.006431) from 0.7994859 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E2, Ticket: 000000CF, [Empire5], MoveToFleetAction#945 GameEntity: 5550 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->53 (Cost: 0.3729206) from 0.9147205 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E3, Ticket: 000000D0, [Empire5], MoveToFleetAction#946 GameEntity: 4291 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->66 (Cost: 4) from 0.6716333 to 0.7816372.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E4, Ticket: 000000D1, [Empire14], MoveToFleetAction#362 GameEntity: 4189 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->59 (Cost: 4) from 0.4780951 to 0.9737142.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E5, Ticket: 000000D2, [Empire14], MoveToFleetAction#363 GameEntity: 4975 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4) from 0.4312924 to 0.8443555.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E6, Ticket: 000000D3, [Empire14], MoveToFleetAction#364 GameEntity: 4977 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4) from 0.4312924 to 0.8443555.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E7, Ticket: 000000D4, [Empire14], MoveToFleetAction#365 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4) from 0.4312924 to 0.8443555.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E8, Ticket: 000000D5, [Empire15], MoveToFleetAction#2834 GameEntity: 5458 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->47 (Cost: 4) from 0.1507133 to 0.5241859.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E9, Ticket: 000000D6, [Empire15], MoveToFleetAction#2835 GameEntity: 3792 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->3 (Cost: 3.007773) from 0.5707948 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EA, Ticket: 000000D7, [Empire15], MoveToFleetAction#2836 GameEntity: 3675 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4) from 0.310825 to 0.7238881.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EB, Ticket: 000000D8, [Empire15], MoveToFleetAction#2837 GameEntity: 1715 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 4) from 0.1484502 to 0.6904624.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EC, Ticket: 000000D9, [Empire15], MoveToFleetAction#2838 GameEntity: 2908 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->18 (Cost: 4) from 0.3019843 to 0.6039686.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:358STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:370STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000ED, Ticket: 000000DA, [Empire15], MoveToFleetAction#2839 GameEntity: 4387 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->49 (Cost: 2.149796) from 0.7992775 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:370STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EE, Ticket: 000000DB, [Empire15], MoveToFleetAction#2840 GameEntity: 3746 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->60 (Cost: 4) from 0.3268494 to 0.6592565.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:370STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EF, Ticket: 000000DC, [Empire15], MoveToFleetAction#2841 GameEntity: 5389 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->44 (Cost: 1.812037) from 0.6882268 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:370STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F0, Ticket: 000000DD, [Empire15], MoveToFleetAction#2842 GameEntity: 5502 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 0.6016814) from 0.8925892 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:370STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F1, Ticket: 000000DE, [Empire2], MoveToFleetAction#605 GameEntity: 4570 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->13 (Cost: 5.30319) from 0.5308236 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:370STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000F2, [Empire5], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:370STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000F3
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:370STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:484STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000F4, [Empire15], Entity index: 2842
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:484STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:484STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:502STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F5, [Empire3], SiegeStarSystemAction#1276 GameEntity: 707 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:502STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000F6, [Empire15], Entity index: 2825
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:502STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:534STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000F7, [Empire5], Entity index: 945
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:534STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:534STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:551STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000F8, [Empire5], Entity index: 941
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:618STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000F9, [Empire3], Entity index: 1262
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:618STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:634STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000FA, [Empire1], Entity index: 1082
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:634STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FB, Ticket: 000000DF, [Empire3], MoveToFleetAction#1277 GameEntity: 5495 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->45 (Cost: 3.738327) from 0 to 0.09451411.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:634STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000FC, [Empire5], Entity index: 939
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:634STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:634STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:651STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000FD, [Empire1], Entity index: 1079
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:651STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000FE, [Empire1], Entity index: 1076
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:685STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000FF, [Empire2], Entity index: 602
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:685STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000100, [Empire3], Entity index: 1275
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:685STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:685STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:685STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:685STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:701STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000101, [Empire2], Entity index: 598
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:701STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000102, [Empire3], Entity index: 1266
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:751STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000103, [Empire4], Entity index: 984
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:801STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000104, [Empire15], Entity index: 2841
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:801STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:801STACK[AI0] [Event]Add EventFleetHasInterceptedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:801STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:801STACK[AI0] [Event]Add EventFleetGotInterceptedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:818STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000106, [Empire4], Entity index: 980
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:818STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:818STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:835STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000107, [Empire4], Entity index: 979
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:868STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000108, [Empire1], Entity index: 1081
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:868STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000109, [Empire2], Entity index: 604
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:868STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000010A, [Empire3], Entity index: 1272
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:868STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:868STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000010B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:885STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000010C, [Empire2], Entity index: 596
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:885STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000010D, [Empire5], Entity index: 946
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:885STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:901STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000010E, [Empire2], Entity index: 601
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:935STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000010F, [Empire1], Entity index: 1083
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:935STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000110, [Empire4], Entity index: 972
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:935STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000111, [Empire4], Entity index: 971
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:951STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000112, [Empire4], Entity index: 973
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:951STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000113, [Empire5], Entity index: 944
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:951STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:968STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000114, [Empire3], Entity index: 1263
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:968STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000115, [Empire5], Entity index: 942
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:968STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000116, [Empire5], Entity index: 940
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:968STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:968STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:42:985STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000117, [Empire3], Entity index: 1265
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:42:985STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000118, [Empire3], Entity index: 1264
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:018STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000119, [Empire15], Entity index: 2839
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:018STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:43:034STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000011A, [Empire15], Entity index: 2828
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:069STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000011B, [Empire1], Entity index: 1073
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:169STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000011C, [Empire1], Entity index: 1077
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:185STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000011D, [Empire15], Entity index: 2835
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:185STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:43:185STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:43:202STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011E, [Empire3], SiegeStarSystemAction#1278 GameEntity: 4225 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:202STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000011F, [Empire15], Entity index: 2832
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:202STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:43:268STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000120, [Empire1], Entity index: 1075
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:268STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000121, [Empire1], Entity index: 1074
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:285STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000122, [Empire4], Entity index: 985
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:318STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000123, [Empire4], Entity index: 982
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:369STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000124, [Empire3], Entity index: 1274
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:369STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:43:369STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:43:385STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000125
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:385STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000126, [Empire3], Entity index: 1267
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:385STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:43:385STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:43:385STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:43:452STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000127, [Empire2], Entity index: 603
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:452STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000128, [Empire4], Entity index: 981
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:452STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:43:452STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:43:469STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000129, [Empire2], Entity index: 597
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:486STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012A, [Empire15], Entity index: 2837
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:535STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012B, [Empire14], Entity index: 362
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:602STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012C, [Empire14], Entity index: 365
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:602STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012D, [Empire14], Entity index: 364
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:602STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012E, [Empire14], Entity index: 363
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:602STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012F, [Empire15], Entity index: 2836
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:619STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000130, [Empire15], Entity index: 2834
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:652STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000131, [Empire15], Entity index: 2840
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:686STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000132, [Empire15], Entity index: 2838
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:836STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000133, [Empire4], Entity index: 983
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:886STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000134
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:43:886STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:003STACK[AI0] [Event]Remove 99 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:44:003STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventShipDestroyed,EventGarrisonCompositionChanged,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventShipLevelup,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHappinessStatusChanged,EventPopulationGained,EventShipLevelup,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventShipLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventConstructionProgressed,EventPlanetColonized,EventConstructionProgressed,EventConstructionCompleted,EventPopulationAlmostLost,EventPopulationGained,EventPopulationGained,EventTradingHeadquarterUnlocked,EventTemporaryEffectEnded,EventGarrisonCompositionChanged,EventTradingCompanyCreated,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:44:003STACK[AI0] [Event]keep 133 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:44:003STACK[AI0] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionBuyout,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventShipLayoutChanged,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHeroAssigned,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:44:019STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:120STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:270STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:270STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000135, [Empire2], Entity index: 605
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:270STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:270STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:286STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000136, [Empire2], Entity index: 600
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:386STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000137
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:386STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:577STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000138, Ticket: 000000E0, [Empire1], AttackFleetAction#1084 GameEntity: 4212 State: WaitingForInitialization Context: 1st Atrocious Pirates (5389) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:577STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000139, Ticket: 000000E1, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:577STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000013A, Ticket: 000000E2, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:577STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000013C, [Empire5], Entity index: 800
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:577STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AutomatedDeliveryFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:577STACKPopulation 'AffinityRemnant' does not exist on Empire#5
PopulationPoliticalEventDefinition+c__Iterator1:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) PopulationStateDefinition_StarSystemImprovement:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AutomatedDeliveryFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:577STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:577STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:577STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:577STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:577STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:578STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:578STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:578STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:578STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:578STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:578STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:578STACK[AI0] [Event]Add EventNewPopulationInEmpire/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:578STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:578STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:578STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:578STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:600STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:600STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000013E, [Empire3], Entity index: 1273
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:600STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:600STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:600STACK[AI0] [Event]Add AIEventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACKEntering state ServerEncounterState_RunSimpleBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:647STACKEntering state ServerEncounterState_ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:647STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:647STACK[AI0] Unassign fleet 5403/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] Unassign fleet 4762/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] Unassign fleet 3721/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] Unassign fleet 3872/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] Unassign fleet 3872/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] Unassign fleet 3872/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] Unassign fleet 5274/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:647STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:670STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:44:670STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:670STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:853STACK[AI0] Cancel fleet mission 5368 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:44:887STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000143
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:45:037STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 505.4818 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:45:037STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:45:037STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000144, Ticket: 000000EA, [Empire2], GoToFleetAction#606 GameEntity: 5403 State: WaitingForInitialization Context: Path: 13->11, Path: Path: 13->11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:45:037STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000146, Ticket: 000000EC, [Empire2], system guid: 5443, contruction guid: 5593, resource name : EmpireMoney, buyout cost: 656.8687
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:45:037STACKThe construction 5593 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:45:037STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000147, Ticket: 000000ED, [Empire3], GoToFleetAction#1279 GameEntity: 3721 State: WaitingForInitialization Context: Path: 58->56, Path: Path: 58->56
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:45:037STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000148, Ticket: 000000EE, [Empire3], GoToFleetAction#1280 GameEntity: 3872 State: WaitingForInitialization Context: Path: 58->59, Path: Path: 58->59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:45:037STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:45:037STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:45:037STACKStart 8 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:45:037STACK[AI0] Failed to process order message with status [Undefined] for unknown
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:45:037STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:45:037STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:45:037STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:45:054STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014A, Ticket: 000000F0, [Empire2], MoveToFleetAction#607 GameEntity: 5403 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 1.506211) from 0 to 0.1332554.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:45:054STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014B, Ticket: 000000F1, [Empire3], MoveToFleetAction#1281 GameEntity: 3872 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 2.01916) from 0 to 0.3355736.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:45:054STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014C, Ticket: 000000F2, [Empire3], MoveToFleetAction#1282 GameEntity: 3721 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->56 (Cost: 4.71974) from 0 to 0.7789707.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:45:137STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:45:137STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:45:404STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000014E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:45:404STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:45:404STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:45:671STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000014F, [Empire3], Entity index: 1277
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:46:354STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000150, [Empire3], Entity index: 1261
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:46:922STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000151, [Empire3], Entity index: 1271
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:46:922STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000152
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:46:922STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:46:922STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:46:922STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:46:938STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000153, [Empire3], Entity index: 1270
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:522STACK[AI0] [Event]Remove 133 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:47:522STACK[AI0] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionBuyout,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventShipLayoutChanged,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHeroAssigned,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:47:522STACK[AI0] [Event]keep 41 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:47:522STACK[AI0] [Event]keep EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventNewPopulationInEmpire,EventShipDestroyed,EventGarrisonCompositionChanged,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleReport,EventBattleReport,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventFleetMoveStarted,EventConstructionBuyout,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:47:539STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:572STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000154
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:639STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:722STACKGame object 'Encounter' map to AI snapshot 'EncounterSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:822STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:942STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000155, Ticket: 000000F4, [Empire1], GoToFleetAction#1085 GameEntity: 5024 State: WaitingForInitialization Context: Path: 58->57, Path: Path: 58->57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:942STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000156, Ticket: 000000F5, [Empire2], GoToFleetAction#608 GameEntity: 4570 State: WaitingForInitialization Context: Path: 13->11, Path: Path: 13->11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:942STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000157, Ticket: 000000F6, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:942STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000158, Ticket: 000000F7, [Empire4], ShipGUIDs: 3878 3879 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 3942
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:942STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000159, Ticket: 000000F8, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:942STACKfleet action with feedback 947 started : ETA 87.3593444824219
FleetActionWithFeedback:ServerInitialize() ExpeditionFleetAction:ServerInitialize() DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:942STACK[AI0] Cancel fleet mission 644 for empire 696 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PirateEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:942STACKStart 6 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:942STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:942STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:942STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:942STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:942STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:942STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:942STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:942STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:955STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015A, Ticket: 000000F9, [Empire5], ExpeditionFleetAction#947 GameEntity: 5550 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury14 on Niss II(Planet 1) (Curiosity)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:956STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015B, Ticket: 000000FA, [Empire1], MoveToFleetAction#1086 GameEntity: 5024 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->57 (Cost: 3.774653) from 0 to 0.5184778.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:956STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015C, Ticket: 000000FB, [Empire2], MoveToFleetAction#609 GameEntity: 4570 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 0.6968098) from 0 to 0.06164718.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:972STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015D, Ticket: 000000FC, [Empire5], GoToFleetAction#948 GameEntity: 4282 State: WaitingForInitialization Context: Path: 64->61, Path: Path: 64->61
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:972STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015E, Ticket: 000000FD, [Empire15], GoToFleetAction#2843 GameEntity: 3792 State: WaitingForInitialization Context: Path: 3->0, Path: Path: 3->0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:972STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015F, Ticket: 000000FE, [Empire15], GoToFleetAction#2844 GameEntity: 5502 State: WaitingForInitialization Context: Path: 69->70, Path: Path: 69->70
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:972STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000160, Ticket: 000000FF, [Empire15], GoToFleetAction#2845 GameEntity: 4387 State: WaitingForInitialization Context: Path: 49->47, Path: Path: 49->47
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:972STACKStart 4 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:972STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:972STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:972STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:972STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:972STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:47:989STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000161, Ticket: 00000100, [Empire5], MoveToFleetAction#949 GameEntity: 4282 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->61 (Cost: 1.993569) from 0 to 0.3183764.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:989STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000162, Ticket: 00000101, [Empire15], MoveToFleetAction#2846 GameEntity: 4387 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->47 (Cost: 1.850204) from 0 to 0.1727502.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:989STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000163, Ticket: 00000102, [Empire15], MoveToFleetAction#2847 GameEntity: 5502 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 4.398319) from 0 to 0.7851784.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:47:989STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000164, Ticket: 00000103, [Empire15], MoveToFleetAction#2848 GameEntity: 3792 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 0.9922271) from 0 to 0.1024631.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:48:055STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000165, [Empire2], Entity index: 607
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:48:073STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000166
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:48:073STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:073STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:106STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000167, [Empire3], Entity index: 1281
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:48:389STACK[AI0] Cancel fleet mission 3072 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:389STACK[AI0] Cancel fleet mission 2767 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:389STACK[AI0] Cancel fleet mission 2866 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:389STACK[AI0] Unassign fleet 5274/3072 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:389STACK[AI0] Unassign fleet 3721/2767 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:389STACK[AI0] Unassign fleet 3872/2866 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:456STACK[AI0] Cancel task 3516 : can find context 4771 : for empire 5
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:540STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 505.4818 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:48:540STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:48:540STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:540STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:640STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000168, Ticket: 00000105, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:48:640STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:48:640STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:640STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:640STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:640STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:640STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:640STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:640STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:640STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:640STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:640STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:640STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:48:823STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000169, [Empire3], Entity index: 1282
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:50:508STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000016A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:50:691STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000016B, [Empire2], Entity index: 609
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:50:808STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000016C, [Empire15], Entity index: 2848
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:50:960STACKfleet action with feedback 947 finished : ETA 87.3593444824219, Game.Time 88.3685760498047, true ETA 88.3593444824219
FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo) DepartmentOfLabour:ServerUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:50:960STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000016D, [Empire5], Entity index: 947
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:50:960STACK[AI0] [Event]Add EventCuriosityDiscoveredWithFleet/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:51:008STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000016E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:51:025STACK[AI0] [Event]Remove 41 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:51:025STACK[AI0] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventNewPopulationInEmpire,EventShipDestroyed,EventGarrisonCompositionChanged,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleReport,EventBattleReport,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventFleetMoveStarted,EventConstructionBuyout,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:51:025STACK[AI0] [Event]keep 23 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:51:025STACK[AI0] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventCuriosityDiscoveredWithFleet,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:51:041STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:51:142STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:51:258STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:51:258STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000016F, [Empire5], Entity index: 949
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:51:258STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000170, [Empire15], Entity index: 2846
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:51:425STACK[AI0] Cancel fleet mission 2422 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:51:442STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000171, Ticket: 00000106, [Empire3], GoToFleetAction#1283 GameEntity: 4538 State: WaitingForInitialization Context: Path: 57->1, Path: Path: 57->1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:51:442STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000172, Ticket: 00000107, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:51:442STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:51:442STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:51:442STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:51:458STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000173, Ticket: 00000108, [Empire3], MoveToFleetAction#1284 GameEntity: 4538 State: WaitingForInitialization Context: EntityActionContext_Movement, 57->1 (Cost: 3.71974) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:51:508STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000174
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:51:508STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:51:559STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000175, [Empire1], Entity index: 1086
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:51:625STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000176, [Empire15], Entity index: 2847
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:51:926STACK[AI0] Cancel task 2278 : can find context 3884 : for empire 4
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:52:059STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 505.4818 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:52:059STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:52:059STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000177, Ticket: 0000010A, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:52:059STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:52:059STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:52:059STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:52:159STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:52:159STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:53:977STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000179
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:54:127STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000017A, [Empire3], Entity index: 1284
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:54:127STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:54:144STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000017B, [Empire3], Entity index: 1283
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:54:494STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000017C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:54:544STACK[AI0] [Event]Remove 23 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:54:544STACK[AI0] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventCuriosityDiscoveredWithFleet,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:54:544STACK[AI0] [Event]keep 4 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:54:544STACK[AI0] [Event]keep EventFleetMoveStarted,EventEmpireSeen,EventConstructionQueued,EventFleetDocked,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:54:562STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:54:661STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:54:811STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:54:962STACKfleet action with feedback 950 started : ETA 94.3707656860352
FleetActionWithFeedback:ServerInitialize() ExpeditionFleetAction:ServerInitialize() DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:54:962STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017D, Ticket: 0000010C, [Empire5], ExpeditionFleetAction#950 GameEntity: 5550 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era3 on Niss III(Planet 2) (Curiosity)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:54:962STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:54:962STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:55:563STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 505.4818 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:55:563STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:55:563STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:55:563STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:55:662STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000017E, Ticket: 0000010E, [Empire5], system guid: 4374, contruction guid: 5613, resource name : EmpireMoney, buyout cost: 1439.082
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:55:662STACKThe construction 5613 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:55:662STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:55:662STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:55:662STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:57:964STACKfleet action with feedback 950 finished : ETA 94.3707656860352, Game.Time 95.3729705810547, true ETA 95.3707656860352
FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo) DepartmentOfLabour:ServerUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:57:964STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000017F, [Empire5], Entity index: 950
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:57:964STACK[AI0] [Event]Add EventCuriosityDiscoveredWithFleet/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:58:047STACK[AI0] [Event]Remove 4 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:58:047STACK[AI0] [Event]Remove EventFleetMoveStarted,EventEmpireSeen,EventConstructionQueued,EventFleetDocked,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:58:047STACK[AI0] [Event]keep 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:58:047STACK[AI0] [Event]keep EventConstructionBuyout,EventCuriosityDiscoveredWithFleet,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:05:58:064STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:58:164STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:58:698STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:58:747STACKfleet action with feedback 1285 started : ETA 98.1621246337891
FleetActionWithFeedback:ServerInitialize() ColonizeFleetAction:ServerInitialize() DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:58:747STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000180, Ticket: 0000010F, [Empire3], ColonizeFleetAction#1285 GameEntity: 4538 State: WaitingForInitialization Context: Caelum I(Planet 0) (Planet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:58:747STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:58:747STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:59:331STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 505.4818 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:59:331STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:05:59:331STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:59:331STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:05:59:731STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:06:01:783STACKfleet action with feedback 1285 finished : ETA 98.1621246337891, Game.Time 99.1758499145508, true ETA 99.1621246337891
FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo) DepartmentOfLabour:ServerUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:06:01:783STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000182, [Empire3], Entity index: 1285
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:06:01:783STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:06:01:783STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.
PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:06:01:783STACKTrying to unregister a GalaxyHangar which wasn't registered.
VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo) GalaxyHangar:SetVisible(System.Reflection.ParameterInfo) GalaxyHangar+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:06:01:783STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:06:01:783STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.
PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizeFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:06:01:783STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventSystemInfluenceChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventOutpostCreated/Amplitude.AI.Core.Snapshots.GameEvents.EventOutpostCreated, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:783STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:06:01:795STACK[Order] OrderUpdateAutoImprovements::GameServer/OrderUpdateAutoImprovements#00000183, ColonizedStarSystemGUID: 5618, StarSystemImprovementsGuidToRemove: GameEntityGUID[], StarSystemImprovementsGuidToAdd: GameEntityGUID[], StarSystemImprovementsToAdd: Amplitude.StaticString[]
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator51:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:07:01:812STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:07:08:626STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
22:07:51:940STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_Military_Stage4_A
GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiQuest:IQuestObjectiveProvider.SetupCurrentObjective(System.Reflection.ParameterInfo) PanelFeatureQuestObjective:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:08:02:876STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:04:944STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000184, Ticket: 00000111, [Empire0], GoToFleetAction#639 GameEntity: 5555 State: WaitingForInitialization Context: Path: 6, Path: Path: 6
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:04:944STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:04:944STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:04:961STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:04:961STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000186, Ticket: 00000112, [Empire0], MoveToFleetAction#640 GameEntity: 5555 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->6 (Cost: 5) from 0.1385275 to 0.9787624.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:05:144STACK[AI0] [Event]Remove 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:05:144STACK[AI0] [Event]Remove EventConstructionBuyout,EventCuriosityDiscoveredWithFleet,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:05:144STACK[AI0] [Event]keep 25 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:05:144STACK[AI0] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventOutpostCreated,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:05:161STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:05:261STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:05:394STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:05:545STACK[AI0] Cancel fleet mission 2039 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:05:562STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000187, Ticket: 00000113, [Empire5], GoToFleetAction#951 GameEntity: 5550 State: WaitingForInitialization Context: Path: 53->50, Path: Path: 53->50
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:05:562STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:05:562STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:05:562STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:05:578STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000188, Ticket: 00000114, [Empire5], MoveToFleetAction#952 GameEntity: 5550 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->50 (Cost: 1.627079) from 0 to 0.2358929.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:05:995STACK[AI0] Cancel task 2342 : can find context 4538 : for empire 3
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:06:162STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 505.4818 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:06:162STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:06:162STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000189, Ticket: 00000116, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:06:162STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000018A, Ticket: 00000117, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:06:162STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:06:162STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:06:295STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000018B, [Empire0], Entity index: 640
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:08:646STACK[AI0] [Event]Remove 25 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:08:646STACK[AI0] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventOutpostCreated,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:08:646STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:08:646STACK[AI0] [Event]keep EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:08:663STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:08:763STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:08:763STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:08:880STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:09:197STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000018C, [Empire5], Entity index: 952
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:09:681STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 505.4818 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:09:681STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:09:681STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:681STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018D, Ticket: 00000119, [Empire4], EmpireDiplomaticAction#986 GameEntity: 685 State: WaitingForInitialization Context: Empire 8 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventTemporaryEffectEnded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventMinorFactionRelationChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventSuzerainChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventSuzerainChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:781STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018E, Ticket: 0000011A, [Empire4], EmpireDiplomaticAction#987 GameEntity: 685 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:09:797STACK[AI0] [Event]Add EventTemporaryEffectEnded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventMinorFactionRelationChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventTemporaryEffectEnded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventSuzerainChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:797STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:798STACK[AI0] [Event]Add EventSuzerainChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:798STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:798STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:798STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:798STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:798STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:798STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:798STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:798STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:798STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:798STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018F, Ticket: 0000011B, [Empire4], EmpireDiplomaticAction#988 GameEntity: 685 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:09:815STACK[AI0] [Event]Add EventMinorFactionRelationChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventSuzerainChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventSuzerainChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:09:815STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:10:532STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000190, Ticket: 0000011C, [Empire0], GoToFleetAction#641 GameEntity: 2677 State: WaitingForInitialization Context: Path: 7->6, Path: Path: 7->6
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:10:532STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:10:548STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000191, Ticket: 0000011D, [Empire0], MoveToFleetAction#642 GameEntity: 2677 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->7 (Cost: 1.452613) from 0.9169485 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:11:066STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000192, [Empire0], Entity index: 642
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:11:066STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo) FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MoveToFleetAction:ClientFinalize() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:11:066STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:11:066STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:11:087STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:08:11:087STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000193, Ticket: 0000011E, [Empire0], MoveToFleetAction#643 GameEntity: 2677 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->6 (Cost: 3.547387) from 0 to 0.5961276.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:11:087STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:12:166STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:12:166STACK[AI0] [Event]Remove EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:12:166STACK[AI0] [Event]keep 77 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:12:166STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventMinorFactionRelationChanged,EventTemporaryEffectEnded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventSuzerainChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventMinorFactionRelationChanged,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventSuzerainChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventSuzerainChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:12:183STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:12:282STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:12:399STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:13:184STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 505.4818 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:13:184STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:13:184STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000194, Ticket: 00000120, [Empire3], EmpireDiplomaticAction#1286 GameEntity: 684 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:13:184STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000195, Ticket: 00000121, [Empire3], EmpireDiplomaticAction#1287 GameEntity: 684 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:13:184STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:13:184STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:13:184STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:13:184STACK[AI0] [Event]Add EventTemporaryEffectStarted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:13:184STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:13:184STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:13:184STACK[AI0] [Event]Add EventTemporaryEffectStarted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:13:184STACK[AI0] [Event]Add EventDiplomaticActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:14:535STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000196, [Empire0], Entity index: 643
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:15:668STACK[AI0] [Event]Remove 77 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:15:685STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:15:685STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventMinorFactionRelationChanged,EventTemporaryEffectEnded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventSuzerainChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventMinorFactionRelationChanged,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventSuzerainChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventSuzerainChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:15:685STACK[AI0] [Event]keep 6 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:15:685STACK[AI0] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:15:785STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:15:901STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:16:703STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 505.4818 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:16:703STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:16:703STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:16:703STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:17:103STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:23:124STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:38:869STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:42:873STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000198, Ticket: 00000123, [Empire0], GoToFleetAction#644 GameEntity: 3628 State: WaitingForInitialization Context: Path: 3->4, Path: Path: 3->4
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:42:873STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:42:889STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000199, Ticket: 00000124, [Empire0], MoveToFleetAction#645 GameEntity: 3628 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->3 (Cost: 2.007773) from 0.7134935 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:42:889STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:42:906STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:43:089STACK[AI0] [Event]Remove 6 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:43:089STACK[AI0] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:43:089STACK[AI0] [Event]keep 3 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:43:089STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:43:106STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:43:206STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:43:322STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:43:473STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000019B, [Empire0], Entity index: 645
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:43:473STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:43:473STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:43:492STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019C, Ticket: 00000125, [Empire0], MoveToFleetAction#646 GameEntity: 3628 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 2.992227) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:43:492STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:44:107STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 505.4818 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:44:107STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:44:107STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:44:107STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:46:042STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000019D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:46:076STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000019E, [Empire0], Entity index: 646
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:46:076STACKTrying to add the garrison 'Hangar#2208' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo) FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MoveToFleetAction:ClientFinalize() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:46:076STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:46:076STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:46:094STACKTrying to add the garrison 'Hangar#2208' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:08:46:094STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000019F, [Empire0], Entity index: 644
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:46:094STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:46:592STACK[AI0] [Event]Remove 3 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:46:592STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:46:592STACK[AI0] [Event]keep 6 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:46:592STACK[AI0] [Event]keep EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:08:46:609STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:46:708STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:46:825STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:47:626STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 505.4818 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:47:626STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:47:626STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:47:626STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:48:026STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:08:50:295STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:50:295STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:50:295STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:50:295STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:50:295STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:50:295STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:50:295STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:50:295STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:50:295STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:50:295STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:50:295STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:55:865STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:55:865STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:08:55:865STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:09:01:069STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:09:04:022STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#000001A2, [Empire0], ShipsGUID: 3389,3391,3375,3393
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator10:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:09:08:242STACKTrying to add the garrison 'Hangar#2208' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) DockLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:09:08:242STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:09:08:259STACKTrying to add the garrison 'Hangar#2208' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:09:15:964STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
22:09:15:964STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:10:37:208STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera() AnimatedPortraitRenderer:InternalShow() AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo) AnimatedPortrait:Show() AnimatedPortraitDisplay:ShowPortrait() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo) ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:10:37:209STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera() AnimatedPortraitRenderer:InternalShow() AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo) AnimatedPortrait:Show() AnimatedPortraitDisplay:ShowPortrait() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo) ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:10:37:287STACKAudio bank G_Dialog_Horatio has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:10:37:287STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:10:37:287STACKAudio bank G_Dialog_Vodyani has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:10:37:287STACKAudio bank G_Dialog_Sophons has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:10:37:287STACKAudio bank G_Dialog_RiftBorn has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:10:37:287STACKAudio bank G_Dialog_Unfallen has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:10:40:304STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000001A3, ContractGUID 4660 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:10:40:304STACKContract 4660 pass from state Inactive to state Negotiation.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:10:40:304STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:10:40:304STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:10:51:387STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000001A4, ContractGUID 4660 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:10:51:387STACKContract 4660 pass from state Negotiation to state Inactive.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:10:51:387STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:10:51:387STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:10:51:445STACKAudio bank G_Dialog_Horatio has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:10:51:445STACKAudio bank G_Dialog_Vodyani has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:10:51:445STACKAudio bank G_Dialog_RiftBorn has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:10:51:445STACKAudio bank G_Dialog_Unfallen has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:10:51:445STACKAudio bank G_Dialog_Sophons has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:10:53:380STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000001A5, ContractGUID 1976 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:10:53:380STACKContract 1976 pass from state Inactive to state Negotiation.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:10:53:380STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:10:53:380STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:00:261STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000001A6, ContractGUID 1976 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:00:261STACKContract 1976 pass from state Negotiation to state Inactive.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:00:261STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:00:261STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:00:316STACKAudio bank G_Dialog_Horatio has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:00:316STACKAudio bank G_Dialog_RiftBorn has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:00:316STACKAudio bank G_Dialog_Sophons has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:00:316STACKAudio bank G_Dialog_Unfallen has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:02:264STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000001A7, ContractGUID 3966 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:02:264STACKContract 3966 pass from state Inactive to state Negotiation.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:02:264STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:02:264STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:02:280STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext() DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:02:280STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:02:280STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext() DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:02:280STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:02:280STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext() DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() NegotiationModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:02:280STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() NegotiationModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:02:280STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext() DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() NegotiationModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:02:280STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() NegotiationModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:08:450STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000001A8, ContractGUID 3966 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:08:450STACKContract 3966 pass from state Negotiation to state Inactive.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:08:450STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:08:450STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:08:504STACKAudio bank G_Dialog_Horatio has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:08:504STACKAudio bank G_Dialog_Unfallen has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:08:504STACKAudio bank G_Dialog_RiftBorn has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:10:948STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000001A9, ContractGUID 4959 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:10:948STACKContract 4959 pass from state Inactive to state Negotiation.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:10:948STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:10:948STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:10:960STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext() DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:10:960STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:10:960STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext() DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:10:960STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:10:960STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext() DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() NegotiationModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:10:960STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() NegotiationModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:10:960STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext() DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() NegotiationModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:10:960STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() NegotiationModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:16:005STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000001AA, ContractGUID 4959 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:16:005STACKContract 4959 pass from state Negotiation to state Inactive.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:16:005STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:16:005STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:16:055STACKAudio bank G_Dialog_Horatio has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:16:055STACKAudio bank G_Dialog_Unfallen has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:19:434STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000001AB, ContractGUID 4958 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:19:434STACKContract 4958 pass from state Inactive to state Negotiation.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:19:434STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:19:435STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:19:446STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#5'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext() DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:19:446STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#5'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:19:446STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext() DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:19:446STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:19:446STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#5'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext() DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() NegotiationModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:19:446STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#5'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() NegotiationModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:19:446STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext() DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() NegotiationModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:19:446STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NegotiationTermsPanel:UpdateAvailableTerms() NegotiationTermsPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() NegotiationModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:27:231STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000001AC, ContractGUID 4958 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:27:231STACKContract 4958 pass from state Negotiation to state Inactive.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:27:231STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:27:231STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:27:277STACKAudio bank G_Dialog_Horatio has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:32:718STACKAudio bank G_Dialog_Horatio has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() DiplomacyScreen:OnEndHide() Amplitude.Unity.Gui.GuiPanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:11:42:376STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:42:426STACKGameServerState_Turn_Finished
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:42:493STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
GameServerState_Turn_Finished+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:42:593STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:42:643STACKDisposing ServerEncounter 5615
ServerEncounter:Dispose() GameServer:ClearServerEncounters() GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:42:643STACKGameServerState_Turn_Elections
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:42:660STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:42:776STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:42:826STACKGameServerState_Turn_End
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:43:694STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001AD, [Empire5], Entity index: 880
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:43:694STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:43:694STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:43:694STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:011STACKIVisibilityService.AllowSendOrders(False)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:109STACKGameServerState_Turn_Ended
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:109STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:109STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:109STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:136STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:136STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:136STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:136STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:136STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:136STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:136STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:136STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:136STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:136STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:167STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventLawCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:167STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:168STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:168STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:168STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:168STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:168STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:168STACK[AI0] [Event]Add EventLawCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:201STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:201STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:201STACK[AI0] [Event]Add EventPlanetTerraformed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:201STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:201STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:201STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:201STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:201STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:201STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:201STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:227STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:227STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:252STACK[AI0] [Event]Add EventTechnologyStageUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:252STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:252STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:252STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:252STACK[AI0] [Event]Add EventPopulationAlmostLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:252STACK[AI0] [Event]Add EventTechnologyUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:252STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:252STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:252STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:252STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:252STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:253STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:253STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:253STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:253STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:253STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:253STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:313STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:322STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:322STACK[ChatMessage] RECV: l:/_turn/109 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:361STACK[Order] OrderUpdateDustInflation::GameServer/OrderUpdateDustInflation#000001AE; DustGlobalProduction: 1000.287
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator53:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:444STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001AF, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:444STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000001B0, [Empire3], AutomatedDeliveryFleetAction#1288 GameEntity: 5622 State: WaitingForInitialization Context: Path: 67->45, Path: Path: 67->45
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:444STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:444STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:44:528STACKGameServerState_CheckForGameEndingConditions
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:628STACKGameServerState_Turn_Dump
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:645STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:661STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:661STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:661STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:695STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:44:695STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:45:362STACKGameServerState_Autosave
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Autosave:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:45:362STACK[ChatMessage] RECV: l:/_turn/109 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SaveGame(System.Reflection.ParameterInfo) GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:AutoSaveGame(System.Reflection.ParameterInfo) GameServerState_Autosave+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Autosave:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:45:369STACKGameServerState_Transition
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Transition:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:45:369STACKTransition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:45:369STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:45:404STACKGameServerState_Turn_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:45:404STACKIVisibilityService.AllowSendOrders(True)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:346STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001B1, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:346STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000001B2, [Empire4], AutomatedDeliveryFleetAction#989 GameEntity: 5624 State: WaitingForInitialization Context: Path: 19->18->21->23->22->25, Path: Path: 19->18->21->23->22->25
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:346STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:346STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:462STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001B3, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:462STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000001B4, [Empire5], AutomatedDeliveryFleetAction#953 GameEntity: 5626 State: WaitingForInitialization Context: Path: 50->51, Path: Path: 50->51
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:462STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:462STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:698STACK[Order] OrderChangeDiplomaticRelationState::GameClient/OrderChangeDiplomaticRelationState#000001B5, initiator empire index: 0, target empire index: 2, new diplomatic relation: DiplomaticRelationStateColdWar
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:698STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:698STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:698STACKCan't find the element 'TruceCount' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticAbilityDefinition:get_Descriptors() DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:698STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:698STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticAbilityGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:699STACK[AI0] [Event]Add EventDiplomaticRelationChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:715STACK[Order] OrderChangeDiplomaticRelationState::GameClient/OrderChangeDiplomaticRelationState#000001B6, initiator empire index: 2, target empire index: 0, new diplomatic relation: DiplomaticRelationStateColdWar
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:715STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#000001B7, [Empire11]; FleetGUID: 5558; State: LateGame
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:715STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:715STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:715STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:715STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:715STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:46:779STACKGameServerState_Turn_AI_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:46:912STACK[AI0] [Event]Remove 6 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:46:912STACK[AI0] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:46:912STACK[AI0] [Event]keep 166 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:46:912STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventHappinessStatusChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawCancelled,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawCancelled,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPlanetTerraformed,EventPopulationLost,EventHappinessStatusChanged,EventPopulationGained,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventPopulationLost,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationLost,EventHappinessStatusChanged,EventPopulationAlmostLost,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipDestroyed,EventGarrisonCompositionChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:47:330STACKEnd of AI begin turn: Running
GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:47:347STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:47:416STACK[AI0] Cancel task 3941 : can find context 5253 : for empire 5
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.AIPlayer:NewTurnStarted() Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:NewTurnStarted() Amplitude.AI.Core.Services.Managers.AIPlayerRepositoryManager:NewTurnStarted(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:GameSnapshot_OnNewTurnStarted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.GameSnapshot:InvokeNewTurnStartedEvent(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:47:964STACK[AI0] Cancel fleet mission 5387 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:47:964STACK[AI0] Unassign fleet 5403/5387 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:47:997STACK[AI0] Cancel fleet mission 3100 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:47:997STACK[AI0] Cancel fleet mission 3093 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:47:997STACK[AI0] Cancel fleet mission 3092 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:47:997STACK[AI0] Unassign fleet 5274/3100 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:47:997STACK[AI0] Unassign fleet 5274/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:47:997STACK[AI0] Unassign fleet 3872/3092 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:014STACK[AI0] Unassign fleet 3721/3093 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:033STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:431STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:431STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:431STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:832STACK[Tribute] Refresh 'DiplomaticTribute: 56 EmpireMoney from Empire#2 to Empire#0 for 3 turns.'
DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyManager:UpdateDiplomaticTributes() DiplomacyManager:IDiplomacyControl.OnClientBeginTurn() GameClientState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:850STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BA, Ticket: 00000128
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BB, Ticket: 00000129
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BC, Ticket: 0000012A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BD, [Empire0], SiegeStarSystemAction#647 GameEntity: 2243 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BE, Ticket: 0000012B, [Empire1], MoveToFleetAction#1087 GameEntity: 5498 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 0.01703987) from 0.9971681 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BF, Ticket: 0000012C, [Empire1], MoveToFleetAction#1088 GameEntity: 5251 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->62 (Cost: 2.212931) from 0.817749 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C0, Ticket: 0000012D, [Empire1], MoveToFleetAction#1089 GameEntity: 5209 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->60 (Cost: 3) from 0.4176591 to 0.664731.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C1, Ticket: 0000012E, [Empire1], MoveToFleetAction#1090 GameEntity: 5102 State: WaitingForInitialization Context: EntityActionContext_Movement, 57->16 (Cost: 3) from 0.5833009 to 0.7110059.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C2, Ticket: 0000012F, [Empire1], MoveToFleetAction#1091 GameEntity: 4893 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->59 (Cost: 3) from 0.6107379 to 0.9824522.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C3, Ticket: 00000130, [Empire3], MoveToFleetAction#1289 GameEntity: 5622 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->45 (Cost: 5) from 0 to 0.1236817.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C4, Ticket: 00000131, [Empire3], MoveToFleetAction#1290 GameEntity: 5585 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4.68375) from 0.5163289 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C5, Ticket: 00000132, [Empire3], MoveToFleetAction#1291 GameEntity: 5495 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->45 (Cost: 5) from 0.09451411 to 0.2209264.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C6, Ticket: 00000133, [Empire3], MoveToFleetAction#1292 GameEntity: 5382 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->45 (Cost: 5) from 0.3473388 to 0.4737511.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C7, Ticket: 00000134, [Empire3], MoveToFleetAction#1293 GameEntity: 5247 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->41 (Cost: 5) from 0.2418381 to 0.3527374.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C8, Ticket: 00000135, [Empire3], MoveToFleetAction#1294 GameEntity: 5167 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->41 (Cost: 5) from 0.4636368 to 0.5745361.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C9, Ticket: 00000136, [Empire4], MoveToFleetAction#990 GameEntity: 5624 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->18 (Cost: 2) from 0 to 0.5103628.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CA, Ticket: 00000137, [Empire4], MoveToFleetAction#991 GameEntity: 5556 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 2) from 0.3236059 to 0.4854088.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CB, Ticket: 00000138, [Empire4], MoveToFleetAction#992 GameEntity: 5500 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->24 (Cost: 2) from 0.3347993 to 0.502199.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CC, Ticket: 00000139, [Empire4], MoveToFleetAction#993 GameEntity: 5386 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->21 (Cost: 2) from 0.308116 to 0.4591081.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:912STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:933STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CD, Ticket: 0000013A, [Empire5], MoveToFleetAction#954 GameEntity: 5626 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 3) from 0 to 0.5981798.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:933STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CE, Ticket: 0000013B, [Empire5], MoveToFleetAction#955 GameEntity: 5242 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->44 (Cost: 0.7356792) from 0.9661534 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:933STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CF, Ticket: 0000013C, [Empire1], GoToFleetAction#1092 GameEntity: 4024 State: WaitingForInitialization Context: Path: 43, Path: Path: 43
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:933STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D0, Ticket: 0000013D, [Empire1], GoToFleetAction#1093 GameEntity: 2179 State: WaitingForInitialization Context: Path: 57, Path: Path: 57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:933STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D1, Ticket: 0000013E, [Empire1], GoToFleetAction#1094 GameEntity: 5024 State: WaitingForInitialization Context: Path: 57, Path: Path: 57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:933STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000001D2, Ticket: 0000013F, [Empire1], ShipGUIDs: 5522 , HeroGUID: 0, Position: NodeIndex:62, FleetGUID: 5629
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:933STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:933STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:933STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:933STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:933STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:934STACKStart 101 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:934STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D3, Ticket: 00000140, [Empire2], GoToFleetAction#610 GameEntity: 4570 State: WaitingForInitialization Context: Path: 11, Path: Path: 11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D4, Ticket: 00000141, [Empire2], GoToFleetAction#611 GameEntity: 5403 State: WaitingForInitialization Context: Path: 11, Path: Path: 11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D5, Ticket: 00000142, [Empire2], GoToFleetAction#612 GameEntity: 4762 State: WaitingForInitialization Context: Path: 11->10, Path: Path: 11->10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D6, Ticket: 00000143, [Empire2], GoToFleetAction#613 GameEntity: 5109 State: WaitingForInitialization Context: Path: 13->11, Path: Path: 13->11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D7, Ticket: 00000144, [Empire2], GoToFleetAction#614 GameEntity: 4722 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D8, Ticket: 00000145, [Empire2], TransferResourcesFleetAction#615 GameEntity: 4731 State: WaitingForInitialization Context: Elyon (ColonizedStarSystem#2243) (ColonizedStarSystem)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D9, Ticket: 00000146, [Empire3], GoToFleetAction#1295 GameEntity: 5274 State: WaitingForInitialization Context: Path: 64, Path: Path: 64
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DA, Ticket: 00000147, [Empire3], GoToFleetAction#1296 GameEntity: 3721 State: WaitingForInitialization Context: Path: 56, Path: Path: 56
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DB, Ticket: 00000148, [Empire3], GoToFleetAction#1297 GameEntity: 3872 State: WaitingForInitialization Context: Path: 59, Path: Path: 59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DC, Ticket: 00000149, [Empire3], GoToFleetAction#1298 GameEntity: 2627 State: WaitingForInitialization Context: Path: 41, Path: Path: 41
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DD, Ticket: 0000014A, [Empire4], GoToFleetAction#994 GameEntity: 5450 State: WaitingForInitialization Context: Path: 59, Path: Path: 59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DE, Ticket: 0000014B, [Empire4], GoToFleetAction#995 GameEntity: 5159 State: WaitingForInitialization Context: Path: 17, Path: Path: 17
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DF, Ticket: 0000014C, [Empire4], GoToFleetAction#996 GameEntity: 5449 State: WaitingForInitialization Context: Path: 60, Path: Path: 60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E0, Ticket: 0000014D, [Empire4], GoToFleetAction#997 GameEntity: 5426 State: WaitingForInitialization Context: Path: 26, Path: Path: 26
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E1, Ticket: 0000014E, [Empire4], GoToFleetAction#998 GameEntity: 5453 State: WaitingForInitialization Context: Path: 23, Path: Path: 23
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventResourcesTransferStartedOnFleet/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventResourcesTransferStartedOnSystem/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:48:951STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E2, Ticket: 0000014F, [Empire5], GoToFleetAction#956 GameEntity: 5550 State: WaitingForInitialization Context: Path: 50, Path: Path: 50
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E3, Ticket: 00000150, [Empire5], GoToFleetAction#957 GameEntity: 4282 State: WaitingForInitialization Context: Path: 61, Path: Path: 61
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E4, Ticket: 00000151, [Empire5], GoToFleetAction#958 GameEntity: 4291 State: WaitingForInitialization Context: Path: 66, Path: Path: 66
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E5, Ticket: 00000152, [Empire15], GoToFleetAction#2849 GameEntity: 5458 State: WaitingForInitialization Context: Path: 47, Path: Path: 47
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E6, Ticket: 00000153, [Empire15], GoToFleetAction#2850 GameEntity: 3792 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E7, Ticket: 00000154, [Empire15], GoToFleetAction#2851 GameEntity: 3675 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E8, Ticket: 00000155, [Empire15], GoToFleetAction#2852 GameEntity: 1715 State: WaitingForInitialization Context: Path: 2, Path: Path: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E9, Ticket: 00000156, [Empire14], GoToFleetAction#366 GameEntity: 4189 State: WaitingForInitialization Context: Path: 59, Path: Path: 59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EA, Ticket: 00000157, [Empire14], GoToFleetAction#367 GameEntity: 4975 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EB, Ticket: 00000158, [Empire14], GoToFleetAction#368 GameEntity: 4977 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EC, Ticket: 00000159, [Empire14], GoToFleetAction#369 GameEntity: 4979 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001ED, Ticket: 0000015A, [Empire15], GoToFleetAction#2853 GameEntity: 2908 State: WaitingForInitialization Context: Path: 18, Path: Path: 18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EE, Ticket: 0000015B, [Empire15], GoToFleetAction#2854 GameEntity: 4387 State: WaitingForInitialization Context: Path: 47, Path: Path: 47
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EF, Ticket: 0000015C, [Empire15], GoToFleetAction#2855 GameEntity: 3746 State: WaitingForInitialization Context: Path: 60, Path: Path: 60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F0, Ticket: 0000015D, [Empire15], GoToFleetAction#2856 GameEntity: 5502 State: WaitingForInitialization Context: Path: 70, Path: Path: 70
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001F1, Ticket: 0000015E, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000001F2, Ticket: 0000015F, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000001F3, Ticket: 00000160, [Empire1], system guid: 3497, contruction guid: 5263, resource name : EmpireMoney, buyout cost: 635.0771
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACKThe construction 5263 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F4, [Empire1], Entity index: 1087
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:099STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:099STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:099STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:099STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:099STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:099STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:100STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:119STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:119STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:119STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:119STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:119STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:119STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:119STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:119STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:119STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:136STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000201, Ticket: 0000016E, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:136STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:136STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:136STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000204, Ticket: 00000171, [Empire2]: EscalationScaredOfBorderUnits To Empire#0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:136STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000205, Ticket: 00000172, [Empire2]: Worried Toward Empire#0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:136STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:136STACK[AI0] [Event]Add EventDiplomaticMoodMessage/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:136STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:136STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:154STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000020B, Ticket: 00000178, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:154STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000020C, Ticket: 00000179, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:154STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000020D, Ticket: 0000017A, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:154STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000020E, Ticket: 0000017B, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:154STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000020F, Ticket: 0000017C, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:154STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000210, Ticket: 0000017D, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:154STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:154STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:154STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:154STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:154STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:154STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:172STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000211, Ticket: 0000017E, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:172STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000212, Ticket: 0000017F, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__IteratorE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:173STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000213, Ticket: 00000180, [Empire3]: AppeasementNoHostileActions To Empire#4
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:173STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000214, Ticket: 00000181, [Empire3]: Reserved Toward Empire#4
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:173STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000021A, Ticket: 00000187, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:173STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000021B, Ticket: 00000188, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:173STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000021C, Ticket: 00000189, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:173STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000021D, Ticket: 0000018A, [Empire4], system guid: 4552, contruction guid: 5603, resource name : EmpireMoney, buyout cost: 770.7812
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:173STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000021E, Ticket: 0000018B, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:173STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000220, Ticket: 0000018D, [Empire4], context guid: 4552, contruction guid: 5543
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:173STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000226, Ticket: 00000193, [Empire5], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade11, ConstructionGameEntityGUID: 5663, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:173STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000227, Ticket: 00000194, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:173STACK[AI0] [Event]Add EventDiplomaticMoodMessage/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:173STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:173STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:173STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:173STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:173STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:173STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:173STACK[AI0] [Event]Add EventResearchQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:173STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:173STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:191STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000228, Ticket: 00000195, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:191STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000229, Ticket: 00000196, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:191STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000022B, Ticket: 00000198, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:191STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:191STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:191STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:191STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:191STACK[AI0] [Event]Add EventLuxuryResourceAcquired/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:191STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:207STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000234
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000235, Ticket: 000001A1, [Empire1], MoveToFleetAction#1095 GameEntity: 5024 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->57 (Cost: 3.505607) from 0.5184778 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000236, Ticket: 000001A2, [Empire1], MoveToFleetAction#1096 GameEntity: 2179 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->57 (Cost: 5) from 0.4256831 to 0.6385247.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000237, Ticket: 000001A3, [Empire1], MoveToFleetAction#1097 GameEntity: 4024 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->43 (Cost: 4) from 0.7947925 to 0.8909537.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000238, Ticket: 000001A4, [Empire2], MoveToFleetAction#616 GameEntity: 4722 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->3 (Cost: 4) from 0.4856479 to 0.5396088.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000239, Ticket: 000001A5, [Empire2], MoveToFleetAction#617 GameEntity: 5109 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 4) from 0 to 0.3538824.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023A, Ticket: 000001A6, [Empire2], MoveToFleetAction#618 GameEntity: 4762 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 6) from 0 to 0.7594084.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023B, Ticket: 000001A7, [Empire2], MoveToFleetAction#619 GameEntity: 5403 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 6) from 0.1332554 to 0.664079.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023C, Ticket: 000001A8, [Empire2], MoveToFleetAction#620 GameEntity: 4570 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 6) from 0.06164718 to 0.5924708.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023D, Ticket: 000001A9, [Empire3], MoveToFleetAction#1299 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->41 (Cost: 1.540617) from 0.9658293 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023E, Ticket: 000001AA, [Empire3], MoveToFleetAction#1300 GameEntity: 3872 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 3.99788) from 0.3355736 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023F, Ticket: 000001AB, [Empire3], MoveToFleetAction#1301 GameEntity: 3721 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->56 (Cost: 1.339205) from 0.7789707 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000240, Ticket: 000001AC, [Empire3], MoveToFleetAction#1302 GameEntity: 5274 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 0.5426396) from 0.9457709 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000241, Ticket: 000001AD, [Empire4], MoveToFleetAction#999 GameEntity: 5453 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 3.096855) from 0.5668371 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000242, Ticket: 000001AE, [Empire4], MoveToFleetAction#1000 GameEntity: 5426 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 0.3607158) from 0.9708176 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000243, Ticket: 000001AF, [Empire4], MoveToFleetAction#1001 GameEntity: 5449 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->60 (Cost: 11) from 0.6705523 to 0.9567217.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000244, Ticket: 000001B0, [Empire4], MoveToFleetAction#1002 GameEntity: 5159 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->17 (Cost: 1.284303) from 0.8845031 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000245, Ticket: 000001B1, [Empire4], MoveToFleetAction#1003 GameEntity: 5450 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->59 (Cost: 3) from 0.1963093 to 0.2498482.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000246, [Empire5], Entity index: 955
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:207STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:207STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000247, Ticket: 000001B2, [Empire5], MoveToFleetAction#959 GameEntity: 4291 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->66 (Cost: 4) from 0.7816372 to 0.8916411.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000248, Ticket: 000001B3, [Empire5], MoveToFleetAction#960 GameEntity: 4282 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->61 (Cost: 4) from 0.3183764 to 0.9571833.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000249, Ticket: 000001B4, [Empire5], MoveToFleetAction#961 GameEntity: 5550 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->50 (Cost: 4) from 0.2358929 to 0.8158103.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024A, Ticket: 000001B5, [Empire14], MoveToFleetAction#370 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 1.507222) from 0.8443555 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024B, Ticket: 000001B6, [Empire14], MoveToFleetAction#371 GameEntity: 4977 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 1.507222) from 0.8443555 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024C, Ticket: 000001B7, [Empire14], MoveToFleetAction#372 GameEntity: 4975 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 1.507222) from 0.8443555 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024D, Ticket: 000001B8, [Empire14], MoveToFleetAction#373 GameEntity: 4189 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->59 (Cost: 0.2121454) from 0.9737142 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024E, Ticket: 000001B9, [Empire15], MoveToFleetAction#2857 GameEntity: 5502 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 1.203362) from 0.7851784 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024F, Ticket: 000001BA, [Empire15], MoveToFleetAction#2858 GameEntity: 3746 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->60 (Cost: 4) from 0.6592565 to 0.9916636.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000250, Ticket: 000001BB, [Empire15], MoveToFleetAction#2859 GameEntity: 4387 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->47 (Cost: 4) from 0.1727502 to 0.5462229.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000251, Ticket: 000001BC, [Empire15], MoveToFleetAction#2860 GameEntity: 2908 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->18 (Cost: 4) from 0.6039686 to 0.9059529.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000252, Ticket: 000001BD, [Empire15], MoveToFleetAction#2861 GameEntity: 1715 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 2.284359) from 0.6904624 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000253, Ticket: 000001BE, [Empire15], MoveToFleetAction#2862 GameEntity: 3675 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 2.673799) from 0.7238881 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000254, Ticket: 000001BF, [Empire15], MoveToFleetAction#2863 GameEntity: 3792 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4) from 0.1024631 to 0.5155263.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000255, Ticket: 000001C0, [Empire15], MoveToFleetAction#2864 GameEntity: 5458 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->47 (Cost: 4) from 0.5241859 to 0.8976585.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:226STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000256, [Empire4], ContextGUID: 0, ResourceName: Luxury1, Amount: -25
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:227STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000258, [Empire3], Entity index: 1302
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:227STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000259, [Empire4], Entity index: 1000
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:227STACK[AI0] [Event]Add EventFleetGotInterceptedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:227STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:227STACK[AI0] [Event]Add EventFleetHasInterceptedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:227STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:227STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:240STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025A, [Empire3], Entity index: 1295
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:240STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025B, [Empire4], Entity index: 997
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:240STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025C, [Empire14], Entity index: 373
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:240STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:240STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:251STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025D, [Empire14], Entity index: 366
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:265STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025E, [Empire3], Entity index: 1299
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:265STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:282STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025F, [Empire3], Entity index: 1298
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:299STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000260, [Empire1], Entity index: 1090
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:416STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000261, [Empire3], Entity index: 1301
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:416STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:432STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000262, [Empire3], Entity index: 1296
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:432STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000263, [Empire15], Entity index: 2857
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:432STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:432STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:449STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000264, [Empire15], Entity index: 2856
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:466STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000265
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:466STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:466STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:466STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:466STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:466STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:466STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:466STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:466STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:482STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000266, [Empire4], Entity index: 1003
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:482STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000267, [Empire4], Entity index: 1002
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:482STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:482STACK[AI0] [Event]Add EventFleetHasInterceptedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:482STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:482STACK[AI0] [Event]Add EventFleetGotInterceptedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:498STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000269, [Empire10], SiegeStarSystemAction#1 GameEntity: 728 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:498STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:515STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000026A, [Empire1], Entity index: 1097
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:582STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000026B, [Empire1], Entity index: 1096
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:582STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000026C, [Empire4], Entity index: 992
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:598STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000026D, [Empire4], Entity index: 993
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:598STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000026E, [Empire4], Entity index: 991
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:598STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000026F, [Empire14], Entity index: 372
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:598STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000270, [Empire14], Entity index: 371
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:598STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000271, [Empire14], Entity index: 370
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:598STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:599STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:599STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:599STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:599STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:599STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:616STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000272, [Empire3], Entity index: 1292
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:616STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000273, [Empire3], Entity index: 1291
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:616STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000274, [Empire14], Entity index: 369
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:616STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000275, [Empire14], Entity index: 368
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:616STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000276, [Empire14], Entity index: 367
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:632STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000277, [Empire3], Entity index: 1294
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:632STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000278, [Empire3], Entity index: 1293
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:649STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000279, [Empire2], Entity index: 616
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:666STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000027A, [Empire1], Entity index: 1088
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:666STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:666STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:682STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027B, Ticket: 000001C1, [Empire1], MoveToFleetAction#1098 GameEntity: 5251 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 0.7870693) from 0 to 0.106303.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:682STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000027C, [Empire5], Entity index: 959
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:799STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000027D, [Empire15], Entity index: 2861
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:799STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:799STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:816STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000027E, [Empire1], Entity index: 1091
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:816STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000027F, [Empire15], Entity index: 2852
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:916STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000280, [Empire1], Entity index: 1089
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:950STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000281, [Empire4], Entity index: 999
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:950STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:950STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000282
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:966STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000283, [Empire4], Entity index: 998
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:966STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:983STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000284, [Empire1], Entity index: 1095
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:983STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000285, [Empire15], Entity index: 2862
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:983STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:983STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:983STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:983STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:49:999STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000286, [Empire1], Entity index: 1094
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:999STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000287, [Empire3], SiegeStarSystemAction#1303 GameEntity: 4832 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:999STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000288, [Empire15], Entity index: 2851
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:999STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000289, [Empire1], Entity index: 1055
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:49:999STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AutomatedDeliveryFleetAction:ClientTerminate() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:000STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:000STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:116STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000028A, [Empire3], Entity index: 1300
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:116STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:116STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:133STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000028B, [Empire3], Entity index: 1297
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:216STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000028C, [Empire5], Entity index: 960
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:400STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000028D, [Empire3], Entity index: 1290
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:400STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000028E, [Empire15], Entity index: 2863
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:400STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:400STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:433STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000028F, [Empire15], Entity index: 2864
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:433STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000290, [Empire15], Entity index: 2859
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:467STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000291
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:467STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000292, [Empire15], Entity index: 2858
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:467STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:50:483STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000293, [Empire15], Entity index: 2860
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:583STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000294, [Empire4], Entity index: 1001
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:717STACK[AI0] [Event]Remove 166 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:50:717STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventHappinessStatusChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawCancelled,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawCancelled,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPlanetTerraformed,EventPopulationLost,EventHappinessStatusChanged,EventPopulationGained,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventPopulationLost,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationLost,EventHappinessStatusChanged,EventPopulationAlmostLost,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipDestroyed,EventGarrisonCompositionChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:50:717STACK[AI0] [Event]keep 189 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:50:717STACK[AI0] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventSystemBesieged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventResourcesTransferStartedOnSystem,EventResourcesTransferStartedOnFleet,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionBuyout,EventFleetDocked,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventDiplomaticMoodMessage,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticMoodMessage,EventConstructionQueued,EventConstructionQueued,EventConstructionBuyout,EventConstructionQueued,EventHappinessStatusChanged,EventConstructionCancelled,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventLuxuryResourceAcquired,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:50:733STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:50:834STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:000STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:000STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000295
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:034STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000296, [Empire2], Entity index: 620
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:034STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000297, [Empire2], Entity index: 619
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:136STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000298, Ticket: 000001C2, [Empire1], AttackFleetAction#1099 GameEntity: 4212 State: WaitingForInitialization Context: 4th Flaming Embers (5242) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:136STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000299, Ticket: 000001C3, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:136STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000029A, Ticket: 000001C4, [Empire3], ShipGUIDs: 4185 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2627
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:136STACKStart 5 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:136STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:136STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:136STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:136STACK[AI0] [Event]Add EventAutomatedFleetLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:137STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:137STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:137STACK[AI0] [Event]Add AIEventCivilianShipAttacked/Amplitude.AI.Core.Snapshots.GameEvents.AIEventCivilianShipAttacked, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:137STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:137STACK[AI0] [Event]Add EventEnemyAutomatedFleetsDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:137STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:152STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029B, Ticket: 000001C5, [Empire14], AttackFleetAction#374 GameEntity: 4970 State: WaitingForInitialization Context: 6th Tenacious Experiment (5585) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:152STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029C, Ticket: 000001C6, [Empire15], AttackFleetAction#2865 GameEntity: 4340 State: WaitingForInitialization Context: 5th Vacuum Wardens (5159) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:152STACK[AI0] [Event]Add AIEventCivilianShipAttacked/Amplitude.AI.Core.Snapshots.GameEvents.AIEventCivilianShipAttacked, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:152STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:152STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:152STACK[AI0] [Event]Add EventAutomatedFleetLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:152STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:152STACK[AI0] [Event]Add AIEventCivilianShipAttacked/Amplitude.AI.Core.Snapshots.GameEvents.AIEventCivilianShipAttacked, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:152STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:152STACK[AI0] [Event]Add EventEnemyAutomatedFleetsDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:152STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:152STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:152STACK[AI0] [Event]Add AIEventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:167STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:200STACKEntering state ServerEncounterState_RunSimpleBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:200STACKEntering state ServerEncounterState_ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:200STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:200STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:200STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:233STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:234STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A4, [Empire4], GoToFleetAction#1004 GameEntity: 5159 State: WaitingForInitialization Context: Path: 17->19, Path: Path: 17->19
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:234STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:234STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:234STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:251STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A5, Ticket: 000001CE, [Empire4], MoveToFleetAction#1005 GameEntity: 5159 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 1) from 0 to 0.08992967.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:334STACK[AI0] Unassign fleet 5403/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:334STACK[AI0] Unassign fleet 3721/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:334STACK[AI0] Unassign fleet 3872/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:484STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002A6
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:518STACK[AI0] Cancel task 2806 : can find context 5498 : for empire 1
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:617STACK[AI0] Unassign fleet 3721/3119 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:736STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A7, Ticket: 000001CF, [Empire1], GoToFleetAction#1100 GameEntity: 5629 State: WaitingForInitialization Context: Path: 62->60, Path: Path: 62->60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:736STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:736STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:736STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000002A9, Ticket: 000001D2, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:736STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AA, Ticket: 000001D3, [Empire3], GoToFleetAction#1304 GameEntity: 5274 State: WaitingForInitialization Context: Path: 64->61, Path: Path: 64->61
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:736STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AB, Ticket: 000001D4, [Empire3], GoToFleetAction#1305 GameEntity: 3872 State: WaitingForInitialization Context: Path: 59->58, Path: Path: 59->58
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:736STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000002AC, Ticket: 000001D5, [Empire3], context guid: 4225, contruction guid: 5647
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:736STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000002AD, Ticket: 000001D6, [Empire3], context guid: 4225, contruction guid: 5651
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:736STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000002AE, Ticket: 000001D7, [Empire3], context guid: 3039, contruction guid: 5649
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:736STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:736STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:736STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:736STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:736STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:736STACKStart 10 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:736STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:736STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:736STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:736STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:751STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000002AF, Ticket: 000001D8, [Empire3], context guid: 3039, contruction guid: 5653
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B0, Ticket: 000001D9, [Empire1], MoveToFleetAction#1101 GameEntity: 5629 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->60 (Cost: 9) from 0 to 0.7412156.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B1, Ticket: 000001DA, [Empire3], MoveToFleetAction#1306 GameEntity: 3872 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 2.00212) from 0 to 0.3327416.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B2, Ticket: 000001DB, [Empire3], MoveToFleetAction#1307 GameEntity: 5274 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->61 (Cost: 6.261673) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:751STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:817STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B3, [Empire4], Entity index: 990
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:834STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000002B5, Ticket: 000001DD, [Empire5], context guid: 713, contruction guid: 5666
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:834STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000002B7, Ticket: 000001DF, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:834STACKStart 4 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:834STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:834STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:834STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:834STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:51:868STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B8, [Empire5], Entity index: 961
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:984STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002B9
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:51:984STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:52:118STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002BA, [Empire3], Entity index: 1289
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:52:418STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002BB, [Empire1], Entity index: 1098
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:52:851STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002BC
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:52:851STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:52:868STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002BD, [Empire2], Entity index: 617
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:53:336STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002BE, [Empire5], Entity index: 954
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:53:352STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002BF, [Empire2], Entity index: 618
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:086STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002C0, [Empire4], Entity index: 1005
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:235STACK[AI0] [Event]Remove 189 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:54:235STACK[AI0] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventSystemBesieged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventResourcesTransferStartedOnSystem,EventResourcesTransferStartedOnFleet,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionBuyout,EventFleetDocked,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventDiplomaticMoodMessage,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticMoodMessage,EventConstructionQueued,EventConstructionQueued,EventConstructionBuyout,EventConstructionQueued,EventHappinessStatusChanged,EventConstructionCancelled,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventLuxuryResourceAcquired,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:54:235STACK[AI0] [Event]keep 39 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:54:236STACK[AI0] [Event]keep EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,AIEventCivilianShipAttacked,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventEnemyAutomatedFleetsDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,AIEventCivilianShipAttacked,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventEnemyAutomatedFleetsDestroyed,AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleReport,EventBattleReport,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventShipLayoutChanged,EventConstructionCancelled,EventShipLayoutChanged,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:54:253STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:286STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002C1
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:353STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:519STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:636STACK[AI0] Cancel fleet mission 2766 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:54:653STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000002C2, Ticket: 000001E0, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:653STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C3, Ticket: 000001E1, [Empire3], GoToFleetAction#1308 GameEntity: 2627 State: WaitingForInitialization Context: Path: 41->2, Path: Path: 41->2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:653STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C4, Ticket: 000001E2, [Empire4], GoToFleetAction#1006 GameEntity: 5426 State: WaitingForInitialization Context: Path: 26->27, Path: Path: 26->27
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:653STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C5, Ticket: 000001E3, [Empire4], GoToFleetAction#1007 GameEntity: 5453 State: WaitingForInitialization Context: Path: 23->21, Path: Path: 23->21
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:653STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C6, Ticket: 000001E4, [Empire14], GoToFleetAction#375 GameEntity: 4189 State: WaitingForInitialization Context: Path: 59->58, Path: Path: 59->58
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:653STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C7, Ticket: 000001E5, [Empire15], GoToFleetAction#2866 GameEntity: 5502 State: WaitingForInitialization Context: Path: 70->69, Path: Path: 70->69
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:653STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C8, Ticket: 000001E6, [Empire15], GoToFleetAction#2867 GameEntity: 1715 State: WaitingForInitialization Context: Path: 2->0, Path: Path: 2->0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:653STACKStart 7 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:54:653STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:54:653STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:54:653STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:54:653STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:54:653STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:54:653STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:54:653STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:54:670STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C9, Ticket: 000001E7, [Empire3], MoveToFleetAction#1309 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->2 (Cost: 5.459383) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:670STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CA, Ticket: 000001E8, [Empire4], MoveToFleetAction#1008 GameEntity: 5453 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->21 (Cost: 0.9031453) from 0 to 0.1521095.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:670STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CB, Ticket: 000001E9, [Empire4], MoveToFleetAction#1009 GameEntity: 5426 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 2.639284) from 0 to 0.4500765.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:670STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CC, Ticket: 000001EA, [Empire14], MoveToFleetAction#376 GameEntity: 4189 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 3.787855) from 0 to 0.6295213.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:670STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CD, Ticket: 000001EB, [Empire15], MoveToFleetAction#2868 GameEntity: 1715 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 1.715641) from 0 to 0.2324746.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:670STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CE, Ticket: 000001EC, [Empire15], MoveToFleetAction#2869 GameEntity: 5502 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 3.796638) from 0 to 0.6777675.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:786STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002CF
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:54:786STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:54:786STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:54:787STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:54:803STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D0, [Empire3], Entity index: 1306
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:55:086STACK[AI0] Cancel task 3085 : can find context 5585 : for empire 3
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:086STACK[AI0] Cancel task 2350 : can find context 4551 : for empire 3
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:103STACK[AI0] Cancel fleet mission 3108 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:104STACK[AI0] Cancel fleet mission 3118 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:104STACK[AI0] Unassign fleet 5274/3108 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:104STACK[AI0] Unassign fleet 5274/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:104STACK[AI0] Unassign fleet 5274/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:104STACK[AI0] Unassign fleet 3872/3118 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:187STACK[AI0] Cancel task 3929 : can find context 5242 : for empire 5
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:253STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:55:253STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:55:253STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:253STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:304STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002D1
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:55:304STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:354STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002D2, Ticket: 000001EE, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:55:354STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:354STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:354STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:971STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D3, [Empire3], Entity index: 1307
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:55:971STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:971STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:55:987STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D4, [Empire3], Entity index: 1304
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:57:188STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002D5
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:57:271STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D6, [Empire1], Entity index: 1101
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:57:355STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D7, [Empire3], Entity index: 1309
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:57:355STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:57:355STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:57:372STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D8, [Empire3], Entity index: 1308
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:57:421STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002D9, [Empire4], Entity index: 1008
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:57:672STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002DA, [Empire15], Entity index: 2868
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:57:705STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002DB
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:57:705STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:57:705STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:57:705STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:57:705STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:57:738STACK[AI0] [Event]Remove 39 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:57:738STACK[AI0] [Event]Remove EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,AIEventCivilianShipAttacked,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventEnemyAutomatedFleetsDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,AIEventCivilianShipAttacked,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventEnemyAutomatedFleetsDestroyed,AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleReport,EventBattleReport,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventShipLayoutChanged,EventConstructionCancelled,EventShipLayoutChanged,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:57:738STACK[AI0] [Event]keep 19 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:57:738STACK[AI0] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventConstructionQueued,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:11:57:755STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:57:855STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:57:988STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:57:989STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002DC, [Empire4], Entity index: 1009
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:155STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DD, Ticket: 000001EF, [Empire14], GoToFleetAction#377 GameEntity: 4979 State: WaitingForInitialization Context: Path: 0->2, Path: Path: 0->2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:155STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DE, Ticket: 000001F0, [Empire14], GoToFleetAction#378 GameEntity: 4977 State: WaitingForInitialization Context: Path: 0->2, Path: Path: 0->2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:155STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DF, Ticket: 000001F1, [Empire14], GoToFleetAction#379 GameEntity: 4975 State: WaitingForInitialization Context: Path: 0->2, Path: Path: 0->2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:155STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E0, Ticket: 000001F2, [Empire15], GoToFleetAction#2870 GameEntity: 3675 State: WaitingForInitialization Context: Path: 0->3, Path: Path: 0->3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:155STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E1, [Empire15], Entity index: 2869
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:155STACKStart 4 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:58:155STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:58:155STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:58:155STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:58:155STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:58:155STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:58:172STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E2, Ticket: 000001F3, [Empire14], MoveToFleetAction#380 GameEntity: 4975 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 2.492778) from 0 to 0.337779.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:172STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E3, Ticket: 000001F4, [Empire14], MoveToFleetAction#381 GameEntity: 4977 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 2.492778) from 0 to 0.337779.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:172STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E4, Ticket: 000001F5, [Empire14], MoveToFleetAction#382 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 2.492778) from 0 to 0.337779.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:172STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E5, Ticket: 000001F6, [Empire15], MoveToFleetAction#2871 GameEntity: 3675 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 1.326201) from 0 to 0.1369512.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:189STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E6, [Empire14], Entity index: 376
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:205STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002E7
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:205STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:58:756STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:756STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:756STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E8, Ticket: 000001F8, [Empire3], InitiateEmpireActionFleetAction#1310 GameEntity: 5274 State: WaitingForInitialization Context: Octans (463) (StarSystemNode), Path: Octans (463) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:756STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E9, Ticket: 000001F9, [Empire3], GoToFleetAction#1311 GameEntity: 3721 State: WaitingForInitialization Context: Path: 56->57, Path: Path: 56->57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:756STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002EA, [Empire3], GuardEmpireLocalAction#1312 GameEntity: 684 State: WaitingForInitialization Context: Octans (463) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:756STACKCancelling actions on Octans (463) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:756STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:58:756STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:58:756STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:11:58:773STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002EB, Ticket: 000001FA, [Empire3], MoveToFleetAction#1313 GameEntity: 3721 State: WaitingForInitialization Context: EntityActionContext_Movement, 56->57 (Cost: 4.660795) from 0 to 0.5753424.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:11:58:789STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002EC
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:00:691STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002ED
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:01:107STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002EE, [Empire15], Entity index: 2871
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:01:191STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002EF
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:01:258STACK[AI0] [Event]Remove 19 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:01:258STACK[AI0] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventConstructionQueued,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:01:258STACK[AI0] [Event]keep 6 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:01:258STACK[AI0] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:01:274STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:01:374STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:01:491STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:01:491STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002F0, [Empire14], Entity index: 382
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:01:491STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002F1, [Empire14], Entity index: 381
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:01:491STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002F2, [Empire14], Entity index: 380
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:01:574STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002F3, [Empire3], Entity index: 1313
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:01:691STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002F4
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:02:275STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:02:275STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:02:275STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:02:275STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:04:760STACK[AI0] [Event]Remove 6 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:04:760STACK[AI0] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:04:760STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:04:760STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:04:777STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:04:877STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:04:993STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:05:294STACKTrying to add the garrison 'Hangar#2244' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
22:12:05:294STACKTrying to add the garrison 'Hangar#2244' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:12:05:294STACKTrying to add the garrison 'Hangar#2244' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) HangarLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:12:05:778STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:05:778STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:05:778STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:05:778STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:06:178STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:08:847STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000002F6, Ticket: 000001FD, [Empire0], ShipGUIDs: 5067 , HeroGUID: 0, Position: NodeIndex:10, FleetGUID: 5677
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:08:847STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:08:847STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:08:882STACKTrying to add the garrison 'Hangar#2244' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:12:08:883STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002F7
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:08:883STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:08:883STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:08:883STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:08:883STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:09:915STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:11:249STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:11:249STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:11:249STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:11:249STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:11:249STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:11:249STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:11:249STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:11:249STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:11:249STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:11:249STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:12:166STACKTrying to add the garrison 'Hangar#2244' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) DockLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:12:12:166STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:12:185STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:12:185STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:14:592STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F8, [Empire0], AttackFleetAction#648 GameEntity: 5677 State: WaitingForInitialization Context: 3rd Unyielding Crusade (4731) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:14:592STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:14:592STACK[AI0] [Event]Add AIEventCivilianShipAttacked/Amplitude.AI.Core.Snapshots.GameEvents.AIEventCivilianShipAttacked, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:14:592STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:14:592STACK[AI0] [Event]Add AIEventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:14:603STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:14:603STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:14:603STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:14:635STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:14:652STACKEntering state ServerEncounterState_LoadBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:14:802STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:14:802STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:14:802STACK[AI0] [Event]keep 24 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:14:802STACK[AI0] [Event]keep EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventEmpireSeen,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:14:818STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:14:918STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:15:052STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:15:819STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:15:819STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:15:819STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:15:819STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:18:321STACK[AI0] [Event]Remove 24 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:18:321STACK[AI0] [Event]Remove EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventEmpireSeen,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:18:321STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:18:321STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:18:338STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:18:438STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:18:554STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:18:741STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:18:741STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:19:339STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:19:339STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:19:339STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:19:339STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:21:823STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:21:823STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:21:823STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:21:823STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:21:861STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:21:861STACKBegin encounter simulation ignition 29000
BattleSimulation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() ServerEncounterState_LoadBattle:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:170STACKEnd encounter simulation ignition 29002
BattleSimulation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() ServerEncounterState_LoadBattle:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:225STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:313STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:423STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:423STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:423STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:465STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:657STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:657STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:774STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:774STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:807STACKEntering state ServerEncounterState_Report
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:808STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:846STACKEntering state ServerEncounterState_ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:846STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:846STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:22:846STACK[AI0] [Event]Add EventBattleWon/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:22:846STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:22:884STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:884STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000310, [Empire2], GoToFleetAction#621 GameEntity: 4731 State: WaitingForInitialization Context: Path: 10->11, Path: Path: 10->11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:884STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:22:884STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:22:884STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:22:884STACK[AI0] [Event]Add EventResourcesTransferStoppedOnSystem/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:22:898STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000311, Ticket: 00000211, [Empire2], MoveToFleetAction#622 GameEntity: 4731 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 4) from 0 to 0.5062723.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:911STACKTrying to add the garrison 'Hangar#2244' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:12:22:911STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000312
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:22:911STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:22:926STACKTrying to add the garrison 'Hangar#2244' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:12:23:191STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:23:191STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:23:191STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:23:191STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:25:677STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:25:677STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:25:677STACK[AI0] [Event]keep 8 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:25:677STACK[AI0] [Event]keep EventBattleReport,EventBattleWon,EventBattleReport,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventResourcesTransferStoppedOnSystem,EventFleetMoveStarted,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:25:693STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:25:793STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:25:910STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:26:059STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticInteractionNotificationWindow:RefreshPortrait() DiplomaticInteractionNotificationWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:ShowNextUnreadGuiNotification() GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo) BattleReportNotificationWindow:OnDismissCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:12:26:059STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticInteractionNotificationWindow:RefreshPortrait() DiplomaticInteractionNotificationWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:ShowNextUnreadGuiNotification() GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo) BattleReportNotificationWindow:OnDismissCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:12:26:059STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticInteractionNotificationWindow:RefreshPortrait() DiplomaticInteractionNotificationWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:ShowNextUnreadGuiNotification() GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo) BattleReportNotificationWindow:OnDismissCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:12:26:510STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000313
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:26:610STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000314, [Empire2], Entity index: 622
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:26:694STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:26:694STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:26:694STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:26:694STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:29:196STACK[AI0] [Event]Remove 8 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:29:196STACK[AI0] [Event]Remove EventBattleReport,EventBattleWon,EventBattleReport,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventResourcesTransferStoppedOnSystem,EventFleetMoveStarted,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:29:196STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:29:196STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:12:29:212STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:29:313STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:29:429STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:30:213STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:30:213STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:30:213STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:30:213STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:30:614STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:42:689STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:12:56:133STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000316, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:12:56:133STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:00:754STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000317, [Empire0]: 2243 5205 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:03:438STACKTrying to add the garrison 'Hangar#2244' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
22:13:03:438STACKTrying to add the garrison 'Hangar#2244' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:13:03:438STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:07:158STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000318, Ticket: 00000215, [Empire0], ShipsGUID: 5067
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:07:158STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:07:158STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:07:158STACK[AI0] [Event]Add EventShipDisbanded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:07:176STACKTrying to add the garrison 'Hangar#2244' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:13:08:826STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:26:539STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:27:607STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000319, Ticket: 00000216, [Empire0], GoToFleetAction#649 GameEntity: 5555 State: WaitingForInitialization Context: Path: 6, Path: Path: 6
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:27:607STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:27:624STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031A, Ticket: 00000217, [Empire0], MoveToFleetAction#650 GameEntity: 5555 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->6 (Cost: 0.126379) from 0.9787624 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:27:624STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:27:641STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:27:674STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000031C, [Empire0], Entity index: 650
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:27:674STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo) FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MoveToFleetAction:ClientFinalize() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:27:674STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:27:674STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:27:674STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:27:693STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:13:27:693STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000031D, [Empire0], Entity index: 649
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:27:693STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:27:824STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:27:824STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:27:824STACK[AI0] [Event]keep 13 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:27:824STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventConstructionQueued,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,EventTutorial_FleetsSelected,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:27:840STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:27:940STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:28:074STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:28:841STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:28:841STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:28:841STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:28:841STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:31:343STACK[AI0] [Event]Remove 13 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:31:343STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventConstructionQueued,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,EventTutorial_FleetsSelected,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:31:343STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:31:343STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:31:359STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:31:459STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:31:576STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:31:710STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:32:360STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:32:360STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:32:360STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:32:360STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:32:761STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:33:828STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:35:163STACK[Order] OrderMergeFleets::DepartmentOfDefense/OrderMergeFleets#0000031F, Ticket: 0000021A, [Empire0], DestinationFleet: 2352, FleetsGUID: 2352,5555
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:35:163STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:35:163STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:35:181STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:13:43:302STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:49:790STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:50:925STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000321, Ticket: 0000021B, [Empire0], GoToFleetAction#651 GameEntity: 2677 State: WaitingForInitialization Context: Path: 6, Path: Path: 6
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:50:925STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:50:925STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:50:942STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:50:942STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000323, Ticket: 0000021C, [Empire0], MoveToFleetAction#652 GameEntity: 2677 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->6 (Cost: 2.40333) from 0.5961276 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:51:125STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:51:125STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:51:125STACK[AI0] [Event]keep 7 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:51:125STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipLayoutChanged,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:51:142STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:51:242STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:51:359STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:51:593STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000324, [Empire0], Entity index: 652
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:51:593STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo) FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MoveToFleetAction:ClientFinalize() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:51:593STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:51:593STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:51:593STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:51:611STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:13:51:611STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000325, [Empire0], Entity index: 651
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:51:611STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:52:143STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:52:143STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:52:143STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:52:143STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:54:627STACK[AI0] [Event]Remove 7 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:54:627STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipLayoutChanged,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:54:627STACK[AI0] [Event]keep 4 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:54:627STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:13:54:644STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:54:744STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:54:861STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:55:662STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:55:662STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:13:55:662STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:55:662STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:13:56:062STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:14:00:398STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:08:805STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000327, Ticket: 0000021F, [Empire0], ShipGUIDs: 2248 2843 2668 2666 2073 3083 3373 , HeroGUID: 0, Position: NodeIndex:6, FleetGUID: 5681
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:276STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:14:295STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:14:14:295STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:16:394STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:17:645STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:19:380STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:20:631STACK[Order] OrderMergeFleets::DepartmentOfDefense/OrderMergeFleets#00000328, Ticket: 00000220, [Empire0], DestinationFleet: 2677, FleetsGUID: 2352,2677
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:14:20:631STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:20:631STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:20:631STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:20:631STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:20:631STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:20:631STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:20:631STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:20:631STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:20:649STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:14:27:419STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:30:738STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000329, Ticket: 00000221, [Empire0], ShipGUIDs: 2248 , HeroGUID: 0, Position: NodeIndex:6, FleetGUID: 5682
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:14:30:738STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:30:738STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:30:757STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:14:30:757STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:34:057STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:34:958STACK[Order] OrderMergeFleets::DepartmentOfDefense/OrderMergeFleets#0000032A, Ticket: 00000222, [Empire0], DestinationFleet: 2677, FleetsGUID: 2677,5682
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:14:34:958STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:34:958STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:34:977STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:14:44:849STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:49:703STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000032B, Ticket: 00000223, [Empire0], ShipGUIDs: 2666 , HeroGUID: 0, Position: NodeIndex:6, FleetGUID: 5683
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:14:49:703STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:49:703STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:49:722STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:14:49:722STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:51:154STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:52:005STACK[Order] OrderMergeFleets::DepartmentOfDefense/OrderMergeFleets#0000032C, Ticket: 00000224, [Empire0], DestinationFleet: 2677, FleetsGUID: 2677,5683
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:14:52:005STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:52:005STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:52:023STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:14:54:640STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:14:58:410STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
22:14:58:410STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:14:58:410STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:15:06:149STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032E, Ticket: 00000225, [Empire0], GoToFleetAction#653 GameEntity: 2677 State: WaitingForInitialization Context: Path: 6->5->44, Path: Path: 6->5->44
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:06:149STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:15:06:167STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032F, Ticket: 00000226, [Empire0], MoveToFleetAction#654 GameEntity: 2677 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->5 (Cost: 2.59667) from 0 to 0.5961069.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:06:233STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:06:233STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:15:06:433STACK[AI0] [Event]Remove 4 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:15:06:433STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:15:06:433STACK[AI0] [Event]keep 45 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:15:06:433STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipLayoutChanged,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:15:06:449STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:06:549STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:06:682STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:07:450STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:07:450STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:07:451STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:15:07:451STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:15:09:235STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000331, [Empire0], Entity index: 654
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:09:935STACK[AI0] [Event]Remove 45 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:15:09:935STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipLayoutChanged,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:15:09:935STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:15:09:935STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:15:09:952STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:10:052STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:10:168STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:10:953STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 750.7142 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:10:953STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:10:953STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:15:10:953STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:15:11:353STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:22:830STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000333, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:15:22:830STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:15:38:242STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:15:39:309STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:15:41:143STACKDrag-drop: finishing drag-drop on no target.
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:15:41:143STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:15:41:511STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:15:42:178STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:16:55:382STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:55:432STACKGameServerState_Turn_Finished
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:55:500STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
GameServerState_Turn_Finished+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:55:599STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:55:649STACKDisposing ServerEncounter 5673
ServerEncounter:Dispose() GameServer:ClearServerEncounters() GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:55:649STACKDisposing ServerEncounter 5678
ServerEncounter:Dispose() GameServer:ClearServerEncounters() GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:55:649STACKGameServerState_Turn_Elections
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:55:666STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:55:783STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:55:833STACKGameServerState_Turn_End
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:017STACKIVisibilityService.AllowSendOrders(False)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:110STACKGameServerState_Turn_Ended
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:110STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:110STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:110STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) Hero:UpdateLevel() Hero:ComputePerTurnProperties() DepartmentOfEducation+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventHeroLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:110STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:135STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:135STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:135STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:135STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:135STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:135STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:135STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:135STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:135STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:167STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:168STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventColonizedStarSystemLevelChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventHeroLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventLawCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventTechnologyUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:168STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:195STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:195STACK[AI0] [Event]Add EventTechnologyUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:196STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:196STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:196STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:196STACK[AI0] [Event]Add EventGameplayUnlockedGovernment/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:196STACK[AI0] [Event]Add EventTechnologyStageUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:196STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:196STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:196STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:196STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:231STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:231STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:231STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:231STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:231STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:231STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:231STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:231STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPlanetColonized/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:232STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:256STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:257STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:257STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:257STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:257STACK[AI0] [Event]Add EventHeroLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:257STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:315STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:326STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:326STACKDisposing Encounter 5615
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:326STACK[ChatMessage] RECV: l:/_turn/110 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:399STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000335, Ticket: 00000229
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:399STACK[Order] OrderUpdateDustInflation::GameServer/OrderUpdateDustInflation#00000336; DustGlobalProduction: 938.1315
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator53:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:400STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:469STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000338, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:469STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000339, [Empire4]: System #4552
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:469STACK[AI0] [Event]Add EventTradingCompanyCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:469STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:484STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000033A, [Empire3], AutomatedDeliveryFleetAction#1314 GameEntity: 5690 State: WaitingForInitialization Context: Path: 66->64->61->62->60->59->58->57->1, Path: Path: 66->64->61->62->60->59->58->57->1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:484STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:57:551STACKGameServerState_CheckForGameEndingConditions
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:651STACKGameServerState_Turn_Dump
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:668STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:684STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:684STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:684STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:717STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:57:717STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:58:410STACKGameServerState_Autosave
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Autosave:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:58:410STACK[ChatMessage] RECV: l:/_turn/110 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SaveGame(System.Reflection.ParameterInfo) GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:AutoSaveGame(System.Reflection.ParameterInfo) GameServerState_Autosave+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Autosave:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:58:417STACKGameServerState_Transition
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Transition:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:58:417STACKTransition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:58:417STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:58:454STACKGameServerState_Turn_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:58:454STACKIVisibilityService.AllowSendOrders(True)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:58:454STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000033B, Ticket: 0000022A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:58:454STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:58:454STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:58:454STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:58:490STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000033C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:58:490STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:59:202STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000033D, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:59:202STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000033E, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:59:202STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000033F, [Empire3], AutomatedDeliveryFleetAction#1315 GameEntity: 5693 State: WaitingForInitialization Context: Path: 69->70->67, Path: Path: 69->70->67
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:59:202STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:59:202STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:59:202STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:59:219STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000340, [Empire3], AutomatedDeliveryFleetAction#1316 GameEntity: 5695 State: WaitingForInitialization Context: Path: 67->70->69->66, Path: Path: 67->70->69->66
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:59:219STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:16:59:785STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000341, [Empire10]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:59:785STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000342, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -2240
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:16:59:870STACKGameServerState_Turn_AI_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:00:020STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:00:020STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:00:020STACK[AI0] [Event]keep 127 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:00:020STACK[AI0] [Event]keep EventConstructionQueued,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventShipLevelup,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventHappinessStatusChanged,EventPopulationGained,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventConstructionProgressed,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventShipLevelup,EventHeroLevelup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawCancelled,EventGameplayUnlockedGovernment,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventConstructionProgressed,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventPopulationGained,EventPopulationGained,EventPopulationLost,EventHappinessStatusChanged,EventPopulationGained,EventHeroLevelup,EventQuestBegun,EventTradingCompanyCreated,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:00:109STACKGame object 'RecipeImprovement' map to AI snapshot 'RecipeImprovementSnapshot'
AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AISyncContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISyncMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:00:537STACKEnd of AI begin turn: Running
GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:00:553STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:00:987STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:171STACK[AI0] Cancel fleet mission 2867 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:171STACK[AI0] Cancel fleet mission 5416 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:171STACK[AI0] Unassign fleet 5403/5416 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:220STACK[AI0] Cancel fleet mission 3173 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:220STACK[AI0] Cancel fleet mission 3163 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:220STACK[AI0] Cancel fleet mission 3162 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:220STACK[AI0] Unassign fleet 3721/3173 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:220STACK[AI0] Unassign fleet 5274/3162 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:237STACK[AI0] Unassign fleet 3872/3163 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:273STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:654STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:654STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:01:654STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:054STACK[Tribute] Refresh 'DiplomaticTribute: 56 EmpireMoney from Empire#2 to Empire#0 for 2 turns.'
DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyManager:UpdateDiplomaticTributes() DiplomacyManager:IDiplomacyControl.OnClientBeginTurn() GameClientState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:073STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:110STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:110STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:110STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000344, Ticket: 0000022B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:110STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000345, Ticket: 0000022C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:110STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000347, Ticket: 0000022D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:110STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000348, Ticket: 0000022E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:110STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000349, Ticket: 0000022F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:110STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_EconomyAndTrade_Stage3_B
GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:ToggleGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClient+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:110STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000034A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventDeedCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventDeedCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventDeedCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventDeedCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventDeedCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:110STACK[AI0] [Event]Add EventDeedCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:111STACK[AI0] [Event]Add EventQuestCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:204STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034B, Ticket: 00000230, [Empire1], MoveToFleetAction#1102 GameEntity: 5251 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 3) from 0.106303 to 0.5114884.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:204STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034C, Ticket: 00000231, [Empire1], MoveToFleetAction#1103 GameEntity: 5209 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->60 (Cost: 3) from 0.664731 to 0.9118029.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:204STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034D, Ticket: 00000232, [Empire1], MoveToFleetAction#1104 GameEntity: 5102 State: WaitingForInitialization Context: EntityActionContext_Movement, 57->16 (Cost: 3) from 0.7110059 to 0.8387108.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:204STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034E, Ticket: 00000233, [Empire1], MoveToFleetAction#1105 GameEntity: 4893 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->59 (Cost: 0.1416232) from 0.9824522 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034F, Ticket: 00000234, [Empire3], MoveToFleetAction#1317 GameEntity: 5695 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->70 (Cost: 3.341608) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000350, Ticket: 00000235, [Empire3], MoveToFleetAction#1318 GameEntity: 5693 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 5) from 0 to 0.8925892.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000351, Ticket: 00000236, [Empire3], MoveToFleetAction#1319 GameEntity: 5690 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 5) from 0 to 0.4996787.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000352, Ticket: 00000237, [Empire3], MoveToFleetAction#1320 GameEntity: 5622 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->45 (Cost: 5) from 0.1236817 to 0.2473634.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000353, Ticket: 00000238, [Empire3], MoveToFleetAction#1321 GameEntity: 5495 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->45 (Cost: 5) from 0.2209264 to 0.3473388.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000354, Ticket: 00000239, [Empire3], MoveToFleetAction#1322 GameEntity: 5382 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->45 (Cost: 5) from 0.4737511 to 0.6001635.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000355, Ticket: 0000023A, [Empire3], MoveToFleetAction#1323 GameEntity: 5247 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->41 (Cost: 5) from 0.3527374 to 0.4636368.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000356, Ticket: 0000023B, [Empire3], MoveToFleetAction#1324 GameEntity: 5167 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->41 (Cost: 5) from 0.5745361 to 0.6854354.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000357, Ticket: 0000023C, [Empire4], MoveToFleetAction#1010 GameEntity: 5624 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->18 (Cost: 1.918781) from 0.5103628 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000358, Ticket: 0000023D, [Empire4], MoveToFleetAction#1011 GameEntity: 5556 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 2) from 0.4854088 to 0.6472117.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000359, Ticket: 0000023E, [Empire4], MoveToFleetAction#1012 GameEntity: 5500 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->24 (Cost: 2) from 0.502199 to 0.6695986.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035A, Ticket: 0000023F, [Empire4], MoveToFleetAction#1013 GameEntity: 5386 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->21 (Cost: 2) from 0.4591081 to 0.6101003.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035B, Ticket: 00000240, [Empire5], MoveToFleetAction#962 GameEntity: 5626 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 2.015215) from 0.5981798 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035C, Ticket: 00000241, [Empire1], GoToFleetAction#1106 GameEntity: 4024 State: WaitingForInitialization Context: Path: 43, Path: Path: 43
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035D, Ticket: 00000242, [Empire1], GoToFleetAction#1107 GameEntity: 5629 State: WaitingForInitialization Context: Path: 60, Path: Path: 60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035E, Ticket: 00000243, [Empire1], GoToFleetAction#1108 GameEntity: 2179 State: WaitingForInitialization Context: Path: 57, Path: Path: 57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035F, Ticket: 00000244, [Empire2], GoToFleetAction#623 GameEntity: 5403 State: WaitingForInitialization Context: Path: 11, Path: Path: 11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000360, Ticket: 00000245, [Empire2], GoToFleetAction#624 GameEntity: 4570 State: WaitingForInitialization Context: Path: 11, Path: Path: 11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000361, Ticket: 00000246, [Empire2], GoToFleetAction#625 GameEntity: 4762 State: WaitingForInitialization Context: Path: 10, Path: Path: 10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000362, Ticket: 00000247, [Empire2], ShipGUIDs: 5592 , HeroGUID: 0, Position: NodeIndex:13, FleetGUID: 5698
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000363, Ticket: 00000248, [Empire2], ShipGUIDs: 5409 5534 5596 , HeroGUID: 0, Position: NodeIndex:15, FleetGUID: 5699
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:205STACKStart 91 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:205STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:236STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000364, Ticket: 00000249, [Empire2], GoToFleetAction#626 GameEntity: 5109 State: WaitingForInitialization Context: Path: 11, Path: Path: 11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:236STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000365, Ticket: 0000024A, [Empire2], GoToFleetAction#627 GameEntity: 4722 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:236STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000366, Ticket: 0000024B, [Empire2], GoToFleetAction#628 GameEntity: 4731 State: WaitingForInitialization Context: Path: 11, Path: Path: 11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:236STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000367, Ticket: 0000024C, [Empire3], GoToFleetAction#1325 GameEntity: 3721 State: WaitingForInitialization Context: Path: 57, Path: Path: 57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:236STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000368, Ticket: 0000024D, [Empire3], GoToFleetAction#1326 GameEntity: 3872 State: WaitingForInitialization Context: Path: 58, Path: Path: 58
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:236STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000369, Ticket: 0000024E, [Empire3], GoToFleetAction#1327 GameEntity: 2627 State: WaitingForInitialization Context: Path: 2->0, Path: Path: 2->0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:237STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036A, Ticket: 0000024F, [Empire4], GoToFleetAction#1014 GameEntity: 5159 State: WaitingForInitialization Context: Path: 19, Path: Path: 19
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:237STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036B, Ticket: 00000250, [Empire4], GoToFleetAction#1015 GameEntity: 5450 State: WaitingForInitialization Context: Path: 59, Path: Path: 59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:237STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036C, Ticket: 00000251, [Empire4], GoToFleetAction#1016 GameEntity: 5449 State: WaitingForInitialization Context: Path: 60, Path: Path: 60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:237STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036D, Ticket: 00000252, [Empire4], GoToFleetAction#1017 GameEntity: 5426 State: WaitingForInitialization Context: Path: 27, Path: Path: 27
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:237STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036E, Ticket: 00000253, [Empire4], GoToFleetAction#1018 GameEntity: 5453 State: WaitingForInitialization Context: Path: 21, Path: Path: 21
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:237STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036F, Ticket: 00000254, [Empire5], GoToFleetAction#963 GameEntity: 5550 State: WaitingForInitialization Context: Path: 50, Path: Path: 50
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:237STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000370, Ticket: 00000255, [Empire5], GoToFleetAction#964 GameEntity: 4282 State: WaitingForInitialization Context: Path: 61, Path: Path: 61
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:237STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000371, Ticket: 00000256, [Empire5], GoToFleetAction#965 GameEntity: 4291 State: WaitingForInitialization Context: Path: 66, Path: Path: 66
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:237STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000372, Ticket: 00000257, [Empire5], ShipGUIDs: 5442 , HeroGUID: 0, Position: NodeIndex:50, FleetGUID: 5700
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:237STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000373, Ticket: 00000258, [Empire14], GoToFleetAction#383 GameEntity: 4979 State: WaitingForInitialization Context: Path: 2, Path: Path: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:237STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000374, Ticket: 00000259, [Empire14], GoToFleetAction#384 GameEntity: 4977 State: WaitingForInitialization Context: Path: 2, Path: Path: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000375, Ticket: 0000025A, [Empire14], GoToFleetAction#385 GameEntity: 4975 State: WaitingForInitialization Context: Path: 2, Path: Path: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000376, Ticket: 0000025B, [Empire14], GoToFleetAction#386 GameEntity: 4189 State: WaitingForInitialization Context: Path: 58, Path: Path: 58
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000377, Ticket: 0000025C, [Empire15], GoToFleetAction#2872 GameEntity: 5502 State: WaitingForInitialization Context: Path: 69, Path: Path: 69
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000378, Ticket: 0000025D, [Empire15], GoToFleetAction#2873 GameEntity: 3746 State: WaitingForInitialization Context: Path: 60, Path: Path: 60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000379, Ticket: 0000025E, [Empire15], GoToFleetAction#2874 GameEntity: 4387 State: WaitingForInitialization Context: Path: 47, Path: Path: 47
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037A, Ticket: 0000025F, [Empire15], GoToFleetAction#2875 GameEntity: 2908 State: WaitingForInitialization Context: Path: 18, Path: Path: 18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037B, Ticket: 00000260, [Empire15], GoToFleetAction#2876 GameEntity: 1715 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037C, Ticket: 00000261, [Empire15], GoToFleetAction#2877 GameEntity: 3675 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037D, Ticket: 00000262, [Empire15], GoToFleetAction#2878 GameEntity: 3792 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037E, Ticket: 00000263, [Empire15], GoToFleetAction#2879 GameEntity: 5458 State: WaitingForInitialization Context: Path: 47, Path: Path: 47
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000037F, Ticket: 00000264, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000380, Ticket: 00000265, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000381, Ticket: 00000266, [Empire1], system guid: 2994, contruction guid: 5213, resource name : EmpireEmpirePoint, buyout cost: 361.4039
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACKThe construction 5213 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000388, Ticket: 0000026E, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000389, Ticket: 0000026F, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade9, ConstructionGameEntityGUID: 5705, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000038A, Ticket: 00000270, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000038B, Ticket: 00000271, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000038C, Ticket: 00000272, [Empire2], GoToFleetAction#629 GameEntity: 4722 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:254STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventResearchQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:254STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:271STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000393, Ticket: 00000279, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:271STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000395, Ticket: 0000027B, [Empire3], ConstructibleElementName: TechnologyDefinitionUnique4Sophons, ConstructionGameEntityGUID: 5711, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:271STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000396, Ticket: 0000027C, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:271STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000397, Ticket: 0000027D, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:271STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000398, Ticket: 0000027E, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:271STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000399, Ticket: 0000027F, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:271STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:271STACK[AI0] [Event]Add EventLawActivated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:271STACK[AI0] [Event]Add EventResearchQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:272STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:272STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:272STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:272STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:272STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:272STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:272STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:290STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000039F, Ticket: 00000285, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:290STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003A0, Ticket: 00000286, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:290STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000003A1, Ticket: 00000287, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:290STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003A2, Ticket: 00000288, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:290STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003A3, Ticket: 00000289, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:290STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003AA, Ticket: 00000290, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:290STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000003AC, Ticket: 00000292, [Empire5], system guid: 4374, contruction guid: 5664, resource name : EmpireMoney, buyout cost: 1848.563
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:290STACKThe construction 5664 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:290STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000003AD, Ticket: 00000293, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:290STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:290STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:290STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:290STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:290STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:290STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:290STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:290STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:307STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:307STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:307STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B6, Ticket: 0000029C, [Empire1], MoveToFleetAction#1109 GameEntity: 2179 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->57 (Cost: 5) from 0.6385247 to 0.8513663.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:307STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B7, Ticket: 0000029D, [Empire1], MoveToFleetAction#1110 GameEntity: 5629 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->60 (Cost: 3.142215) from 0.7412156 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:307STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B8, Ticket: 0000029E, [Empire1], MoveToFleetAction#1111 GameEntity: 4024 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->43 (Cost: 4) from 0.8909537 to 0.9871148.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:307STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003B9, [Empire1], Entity index: 1105
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:307STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BA, Ticket: 0000029F, [Empire2], MoveToFleetAction#630 GameEntity: 4762 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 1.900887) from 0.7594084 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:307STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BB, Ticket: 000002A0, [Empire2], MoveToFleetAction#631 GameEntity: 4570 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 4.60638) from 0.5924708 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:307STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:307STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:307STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:307STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:320STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BC, Ticket: 000002A1, [Empire2], MoveToFleetAction#632 GameEntity: 5403 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 3.796979) from 0.664079 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:320STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BD, Ticket: 000002A2, [Empire2], MoveToFleetAction#633 GameEntity: 4731 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 3.900887) from 0.5062723 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:320STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:320STACKGoToFleetAction #627: MoveTo order failed.
GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:320STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BE, Ticket: 000002A4, [Empire2], MoveToFleetAction#634 GameEntity: 5109 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 4) from 0.3538824 to 0.7077648.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BF, Ticket: 000002A5, [Empire3], MoveToFleetAction#1328 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 7) from 0 to 0.9485214.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C0, Ticket: 000002A6, [Empire3], MoveToFleetAction#1329 GameEntity: 3872 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 4.01492) from 0.3327416 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C1, Ticket: 000002A7, [Empire3], MoveToFleetAction#1330 GameEntity: 3721 State: WaitingForInitialization Context: EntityActionContext_Movement, 56->57 (Cost: 3.440112) from 0.5753424 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C2, Ticket: 000002A8, [Empire4], MoveToFleetAction#1019 GameEntity: 5453 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->21 (Cost: 4) from 0.1521095 to 0.8257972.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C3, Ticket: 000002A9, [Empire4], MoveToFleetAction#1020 GameEntity: 5426 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 3) from 0.4500765 to 0.9616658.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C4, Ticket: 000002AA, [Empire4], MoveToFleetAction#1021 GameEntity: 5449 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->60 (Cost: 1.663564) from 0.9567217 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C5, Ticket: 000002AB, [Empire4], MoveToFleetAction#1022 GameEntity: 5450 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->59 (Cost: 3) from 0.2498482 to 0.3033871.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C6, Ticket: 000002AC, [Empire4], MoveToFleetAction#1023 GameEntity: 5159 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0.08992967 to 0.3597187.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C7, Ticket: 000002AD, [Empire5], MoveToFleetAction#966 GameEntity: 4291 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->66 (Cost: 3.940184) from 0.8916411 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C8, Ticket: 000002AE, [Empire5], MoveToFleetAction#967 GameEntity: 4282 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->61 (Cost: 0.2681042) from 0.9571833 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C9, Ticket: 000002AF, [Empire5], MoveToFleetAction#968 GameEntity: 5550 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->50 (Cost: 1.270455) from 0.8158103 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003CA, Ticket: 000002B0, [Empire14], MoveToFleetAction#387 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 4) from 0.337779 to 0.8797912.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003CB, Ticket: 000002B1, [Empire2], MoveToFleetAction#635 GameEntity: 4722 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->3 (Cost: 4) from 0.5396088 to 0.5935698.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003CC, Ticket: 000002B2, [Empire14], MoveToFleetAction#388 GameEntity: 4189 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 2.229185) from 0.6295213 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003CD, Ticket: 000002B3, [Empire14], MoveToFleetAction#389 GameEntity: 4975 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 4) from 0.337779 to 0.8797912.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003CE, Ticket: 000002B4, [Empire14], MoveToFleetAction#390 GameEntity: 4977 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 4) from 0.337779 to 0.8797912.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003CF, Ticket: 000002B5, [Empire15], MoveToFleetAction#2880 GameEntity: 5458 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->47 (Cost: 1.096107) from 0.8976585 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003D0, Ticket: 000002B6, [Empire15], MoveToFleetAction#2881 GameEntity: 3792 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4) from 0.5155263 to 0.9285894.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003D1, Ticket: 000002B7, [Empire15], MoveToFleetAction#2882 GameEntity: 3675 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 4) from 0.1369512 to 0.5500143.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003D2, Ticket: 000002B8, [Empire15], MoveToFleetAction#2883 GameEntity: 1715 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 4) from 0.2324746 to 0.7744868.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003D3, Ticket: 000002B9, [Empire15], MoveToFleetAction#2884 GameEntity: 2908 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->18 (Cost: 1.245721) from 0.9059529 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003D4, Ticket: 000002BA, [Empire15], MoveToFleetAction#2885 GameEntity: 4387 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->47 (Cost: 4) from 0.5462229 to 0.9196956.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003D5, Ticket: 000002BB, [Empire15], MoveToFleetAction#2886 GameEntity: 3746 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->60 (Cost: 0.1003159) from 0.9916636 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003D6, Ticket: 000002BC, [Empire15], MoveToFleetAction#2887 GameEntity: 5502 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 1.805044) from 0.6777675 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003D7, [Empire5], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003D8
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:321STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003D9, Ticket: 000002BD, [Empire1], MoveToFleetAction#1112 GameEntity: 4893 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 2.858377) from 0 to 0.475047.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:337STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003DA, [Empire5], Entity index: 967
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:337STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003DB, [Empire15], Entity index: 2886
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:337STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:337STACK[AI0] [Event]Add EventFleetHasInterceptedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:337STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:337STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:337STACK[AI0] [Event]Add EventFleetGotInterceptedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:347STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003DD, [Empire15], Entity index: 2873
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:471STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003DE, [Empire3], Entity index: 1330
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:471STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:472STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:488STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003DF, [Empire1], Entity index: 1104
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:488STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E0, [Empire3], Entity index: 1325
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:488STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E1, [Empire4], Entity index: 1021
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:488STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E2, [Empire4], Entity index: 1010
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:488STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:488STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:505STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E3, [Empire4], Entity index: 1016
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:505STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003E4, Ticket: 000002BE, [Empire4], MoveToFleetAction#1024 GameEntity: 5624 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->21 (Cost: 0.08121908) from 0 to 0.006131722.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:638STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E5, [Empire15], Entity index: 2880
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:638STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:655STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E6, [Empire15], Entity index: 2879
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:705STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E7, [Empire4], Entity index: 1022
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:705STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E8, [Empire15], Entity index: 2884
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:705STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:722STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E9, [Empire15], Entity index: 2875
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:739STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003EA, [Empire15], Entity index: 2887
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:739STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:739STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:755STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EB, [Empire3], SiegeStarSystemAction#1331 GameEntity: 707 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:755STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003EC, [Empire15], Entity index: 2872
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:755STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:772STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003ED, [Empire4], Entity index: 1012
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:788STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003EE, [Empire1], Entity index: 1111
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:788STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003EF, [Empire4], Entity index: 1013
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:788STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003F0, [Empire4], Entity index: 1011
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:805STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003F1, [Empire2], Entity index: 630
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:805STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003F2, [Empire3], Entity index: 1322
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:805STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003F3, [Empire3], Entity index: 1321
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:805STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003F4, [Empire5], Entity index: 966
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:805STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:805STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:805STACK[AI0] [Event]Add EventFleetGotInterceptedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:805STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:805STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:805STACK[AI0] [Event]Add EventFleetHasInterceptedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003F6
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:822STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F7, [Empire0], SiegeStarSystemAction#655 GameEntity: 2243 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:822STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003F8, [Empire2], Entity index: 625
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:822STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003F9, [Empire3], Entity index: 1324
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:822STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003FA, [Empire3], Entity index: 1323
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:822STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003FB, [Empire3], Entity index: 1320
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:822STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:855STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003FC, [Empire1], Entity index: 1109
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:872STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003FD, [Empire2], Entity index: 635
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:872STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003FE, [Empire14], Entity index: 388
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:872STACK[AI0] [Event]Add EventStarSystemNodeDiscovered/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:872STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:872STACK[AI0] [Event]Add EventStarSystemNodeRevealed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:872STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:02:889STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003FF, [Empire14], Entity index: 386
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:02:989STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000400, [Empire1], Entity index: 1102
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:055STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000401, [Empire4], Entity index: 1020
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:122STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000402, [Empire1], Entity index: 1103
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:139STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000403, [Empire5], Entity index: 968
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:139STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:139STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:155STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000404, [Empire5], Entity index: 963
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:238STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000405, [Empire4], Entity index: 1023
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:272STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000406, [Empire1], Entity index: 1110
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:272STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:289STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000407, [Empire1], Entity index: 1107
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:322STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000408, [Empire4], Entity index: 1019
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:322STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000409
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:322STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:322STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:322STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:322STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:322STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:339STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000040A, [Empire3], Entity index: 1329
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:339STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:339STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:356STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000040B, [Empire3], Entity index: 1326
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:406STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000040C, [Empire5], Entity index: 962
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:406STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:406STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:422STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000040D, [Empire2], Entity index: 633
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:422STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000040E, [Empire14], Entity index: 387
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:422STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:422STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:440STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000040F, [Empire2], Entity index: 628
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:440STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000410, [Empire14], Entity index: 390
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:440STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000411, [Empire14], Entity index: 389
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:440STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000412, [Empire15], Entity index: 2883
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:489STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000413, [Empire2], Entity index: 632
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:489STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:489STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:506STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000414, [Empire2], Entity index: 623
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:556STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000415, [Empire15], Entity index: 2882
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:556STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000416, [Empire15], Entity index: 2881
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:573STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000417, [Empire2], Entity index: 634
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:589STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000418, [Empire15], Entity index: 2885
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:739STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000419, [Empire2], Entity index: 631
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:739STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:739STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:755STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000041A, [Empire2], Entity index: 624
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:840STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000041B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:03:840STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:840STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:840STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:03:940STACK[AI0] [Event]Remove 127 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:03:940STACK[AI0] [Event]Remove EventConstructionQueued,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventShipLevelup,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventHappinessStatusChanged,EventPopulationGained,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventConstructionProgressed,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventShipLevelup,EventHeroLevelup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawCancelled,EventGameplayUnlockedGovernment,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventConstructionProgressed,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventPopulationGained,EventPopulationGained,EventPopulationLost,EventHappinessStatusChanged,EventPopulationGained,EventHeroLevelup,EventQuestBegun,EventTradingCompanyCreated,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:03:940STACK[AI0] [Event]keep 174 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:03:940STACK[AI0] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventQuestCompleted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventPopulationTransferredToSpaceport,EventConstructionBuyout,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventConstructionBuyout,EventShipDesignCreated,EventShipDesignCreated,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventSystemBesieged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:03:956STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:056STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:205STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:356STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000041C, Ticket: 000002BF, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:356STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000041D, Ticket: 000002C0, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:356STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:356STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:356STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:356STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:556STACK[AI0] Unassign fleet 5403/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:556STACK[AI0] Unassign fleet 3872/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:556STACK[AI0] Unassign fleet 3721/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:556STACK[AI0] Unassign fleet 5274/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:773STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000041E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:790STACK[AI0] Cancel fleet mission 5393 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:956STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:956STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:956STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041F, Ticket: 000002C2, [Empire2], GoToFleetAction#636 GameEntity: 5699 State: WaitingForInitialization Context: Path: 15->13, Path: Path: 15->13
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:956STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000420, Ticket: 000002C3, [Empire2], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 5403
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:956STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000421, Ticket: 000002C4, [Empire2], InitiateEmpireActionFleetAction#637 GameEntity: 5403 State: WaitingForInitialization Context: Botha (91) (StarSystemNode), Path: Botha (91) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:956STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000422, Ticket: 000002C5, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:956STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000423, Ticket: 000002C6, [Empire3], GoToFleetAction#1332 GameEntity: 3872 State: WaitingForInitialization Context: Path: 58->56, Path: Path: 58->56
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:957STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000424, Ticket: 000002C7, [Empire3], GoToFleetAction#1333 GameEntity: 3721 State: WaitingForInitialization Context: Path: 57->1, Path: Path: 57->1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:957STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000425, Ticket: 000002C8, [Empire3], GoToFleetAction#1334 GameEntity: 5274 State: WaitingForInitialization Context: Path: 61->62, Path: Path: 61->62
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:957STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000427, Ticket: 000002CA, [Empire3], context guid: 1173, contruction guid: 5716
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:957STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000428, Ticket: 000002CB, [Empire3], context guid: 1173, contruction guid: 5718
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:957STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000429, [Empire2], GuardEmpireLocalAction#638 GameEntity: 683 State: WaitingForInitialization Context: Botha (91) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:957STACKCancelling actions on Botha (91) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:957STACKStart 11 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:957STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:957STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:957STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:957STACK[AI0] [Event]Add EventLawActivated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:957STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:957STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:957STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:957STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:957STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:957STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:04:973STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042A, Ticket: 000002CC, [Empire2], MoveToFleetAction#639 GameEntity: 5699 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->13 (Cost: 4) from 0 to 0.7275466.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:974STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042B, Ticket: 000002CD, [Empire3], MoveToFleetAction#1335 GameEntity: 5274 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 7) from 0 to 0.9454326.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:974STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042C, Ticket: 000002CE, [Empire3], MoveToFleetAction#1336 GameEntity: 3721 State: WaitingForInitialization Context: EntityActionContext_Movement, 57->1 (Cost: 2.559888) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:04:974STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042D, Ticket: 000002CF, [Empire3], MoveToFleetAction#1337 GameEntity: 3872 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->56 (Cost: 1.98508) from 0 to 0.327628.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:05:040STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000042E, [Empire4], Entity index: 1024
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:05:056STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#0000042F, Ticket: 000002D0, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorC:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:05:057STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000430, Ticket: 000002D1, [Empire5], GoToFleetAction#969 GameEntity: 5700 State: WaitingForInitialization Context: Path: 50->48, Path: Path: 50->48
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:05:057STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000432, Ticket: 000002D3, [Empire5], context guid: 2339, contruction guid: 5728
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:05:057STACKStart 4 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:057STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:057STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:057STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:074STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000433, Ticket: 000002D4, [Empire5], MoveToFleetAction#970 GameEntity: 5700 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->48 (Cost: 6) from 0 to 0.9988209.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:05:107STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000434, [Empire5], Entity index: 953
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:05:107STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:107STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:157STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000435, [Empire3], Entity index: 1317
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:05:157STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:157STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:174STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000436, Ticket: 000002D5, [Empire3], MoveToFleetAction#1338 GameEntity: 5695 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 1.658392) from 0 to 0.2960525.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:05:274STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000437
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:05:274STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:274STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:274STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:274STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:274STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:274STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:274STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:274STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:05:591STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000438, [Empire1], Entity index: 1112
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:05:891STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000439, [Empire3], Entity index: 1318
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:06:207STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000043A, [Empire3], Entity index: 1319
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:06:207STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000043B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:06:207STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:06:725STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000043C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:06:725STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:06:725STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:06:808STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000043D, [Empire3], Entity index: 1328
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:458STACK[AI0] [Event]Remove 174 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:07:458STACK[AI0] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventQuestCompleted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventPopulationTransferredToSpaceport,EventConstructionBuyout,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventConstructionBuyout,EventShipDesignCreated,EventShipDesignCreated,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventSystemBesieged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:07:458STACK[AI0] [Event]keep 28 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:07:458STACK[AI0] [Event]keep EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionCancelled,EventConstructionCancelled,EventFleetMoveStarted,EventConstructionCancelled,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:07:475STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:492STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000043E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:575STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:725STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:725STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000043F, [Empire3], Entity index: 1336
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:725STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:725STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:750STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000440, [Empire3], Entity index: 1333
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:876STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000441, Ticket: 000002D6, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:876STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000442, Ticket: 000002D7, [Empire1], GoToFleetAction#1113 GameEntity: 5629 State: WaitingForInitialization Context: Path: 60->42, Path: Path: 60->42
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:876STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000443, Ticket: 000002D8, [Empire2], GoToFleetAction#640 GameEntity: 4762 State: WaitingForInitialization Context: Path: 10->8, Path: Path: 10->8
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:876STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000444, Ticket: 000002D9, [Empire2], GoToFleetAction#641 GameEntity: 4731 State: WaitingForInitialization Context: Path: 11->10, Path: Path: 11->10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:876STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000445, Ticket: 000002DA, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:876STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000446, Ticket: 000002DB, [Empire4], GoToFleetAction#1025 GameEntity: 5449 State: WaitingForInitialization Context: Path: 60->42, Path: Path: 60->42
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:876STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000447, Ticket: 000002DC, [Empire5], GoToFleetAction#971 GameEntity: 5550 State: WaitingForInitialization Context: Path: 50->49, Path: Path: 50->49
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:876STACKStart 7 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:876STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:876STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:876STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:876STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:876STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:876STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:877STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:877STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:877STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:893STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000448, Ticket: 000002DD, [Empire1], MoveToFleetAction#1114 GameEntity: 5629 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->42 (Cost: 5.857784) from 0 to 0.4867922.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:893STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000449, Ticket: 000002DE, [Empire2], MoveToFleetAction#642 GameEntity: 4731 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 0.09911299) from 0 to 0.01254454.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:893STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044A, Ticket: 000002DF, [Empire2], MoveToFleetAction#643 GameEntity: 4762 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->8 (Cost: 4.099113) from 0 to 0.4573829.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:893STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044B, Ticket: 000002E0, [Empire4], MoveToFleetAction#1026 GameEntity: 5449 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->42 (Cost: 9.336436) from 0 to 0.7758743.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:893STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044C, Ticket: 000002E1, [Empire5], MoveToFleetAction#972 GameEntity: 5550 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->49 (Cost: 2.729545) from 0 to 0.418176.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:993STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000044D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:07:993STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:07:993STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:009STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000044E, [Empire3], Entity index: 1337
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:109STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000044F, [Empire3], Entity index: 1338
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:293STACK[AI0] Cancel fleet mission 5427 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:293STACK[AI0] Unassign fleet 5403/5427 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:342STACK[AI0] Cancel fleet mission 3186 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:343STACK[AI0] Cancel fleet mission 3102 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:343STACK[AI0] Cancel fleet mission 3181 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:343STACK[AI0] Unassign fleet 5274/3186 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:343STACK[AI0] Unassign fleet 3872/3102 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:343STACK[AI0] Unassign fleet 3721/3181 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:426STACK[AI0] Cancel task 4147 : can find context 5626 : for empire 5
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:476STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:476STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:476STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000450, Ticket: 000002E3, [Empire2], GoToFleetAction#644 GameEntity: 5698 State: WaitingForInitialization Context: Path: 13->15, Path: Path: 13->15
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:476STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000451, Ticket: 000002E4, [Empire2], GoToFleetAction#645 GameEntity: 5403 State: WaitingForInitialization Context: Path: 11->13, Path: Path: 11->13
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:476STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000452, Ticket: 000002E5, [Empire2], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 5403
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:476STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:476STACKStart 4 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:476STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:476STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:493STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000453, Ticket: 000002E6, [Empire2], MoveToFleetAction#646 GameEntity: 5403 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->13 (Cost: 2.203021) from 0 to 0.1949026.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:493STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000454, Ticket: 000002E7, [Empire2], MoveToFleetAction#647 GameEntity: 5698 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->15 (Cost: 5.49793) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:493STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000455, [Empire2], Entity index: 639
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:493STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000456
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:493STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000457, Ticket: 000002E8, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:576STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000458, Ticket: 000002E9, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:576STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000459, Ticket: 000002EA, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:576STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:08:576STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:09:010STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000045A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:09:176STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000045B, [Empire5], Entity index: 970
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:09:527STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000045C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:09:527STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000045D, [Empire3], Entity index: 1335
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:09:527STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:10:044STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000045E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:10:044STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:10:427STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000045F, [Empire2], Entity index: 642
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:10:544STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000460
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:10:544STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:10:944STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000461, [Empire5], Entity index: 972
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:11:061STACK[AI0] [Event]Remove 28 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:11:062STACK[AI0] [Event]Remove EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionCancelled,EventConstructionCancelled,EventFleetMoveStarted,EventConstructionCancelled,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:11:062STACK[AI0] [Event]keep 32 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:11:062STACK[AI0] [Event]keep EventFleetDocked,ScoreProviderEvent,EventHappinessStatusChanged,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:11:078STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:11:178STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:11:294STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:11:478STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000462, Ticket: 000002EB, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:11:478STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000463, Ticket: 000002EC, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:11:478STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000464, Ticket: 000002ED, [Empire15], GoToFleetAction#2888 GameEntity: 5502 State: WaitingForInitialization Context: Path: 69->66, Path: Path: 69->66
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:11:478STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:11:478STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:11:478STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:11:495STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000465, Ticket: 000002EE, [Empire15], MoveToFleetAction#2889 GameEntity: 5502 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->66 (Cost: 3.194956) from 0 to 0.3514775.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:11:512STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000466
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:11:679STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000467, [Empire2], Entity index: 643
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:11:729STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000468, [Empire2], Entity index: 646
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:12:012STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000469
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:12:012STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:12:078STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:12:079STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:12:079STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000046A, Ticket: 000002F0, [Empire2], GoToFleetAction#648 GameEntity: 4570 State: WaitingForInitialization Context: Path: 11->10, Path: Path: 11->10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:12:079STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:12:079STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:12:079STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:12:096STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000046C, Ticket: 000002F2, [Empire2], MoveToFleetAction#649 GameEntity: 4570 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 1.39362) from 0 to 0.1763877.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:12:179STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:12:179STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:12:362STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000046E, [Empire1], Entity index: 1114
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:12:396STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000046F, [Empire2], Entity index: 647
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:12:396STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:12:396STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:12:413STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000470, [Empire2], Entity index: 644
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:12:529STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000471
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:13:513STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000472, [Empire4], Entity index: 1026
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:14:013STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000473
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:14:564STACK[AI0] [Event]Remove 32 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:14:564STACK[AI0] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventHappinessStatusChanged,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:14:564STACK[AI0] [Event]keep 5 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:14:564STACK[AI0] [Event]keep EventFleetMoveStarted,EventEmpireSeen,EventFleetMoveStarted,EventFleetDocked,ScoreProviderEvent,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:14:580STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:14:681STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:14:814STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:14:997STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000474, [Empire15], Entity index: 2889
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:15:015STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000475, [Empire2], Entity index: 649
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:15:598STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:15:598STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:15:598STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000477, [Empire2], ContextGUID: 0, ResourceName: Luxury7, Amount: -25
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:15:598STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:15:598STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:15:598STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:16:968STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:16:968STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:18:083STACK[AI0] [Event]Remove 5 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:18:084STACK[AI0] [Event]Remove EventFleetMoveStarted,EventEmpireSeen,EventFleetMoveStarted,EventFleetDocked,ScoreProviderEvent,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:18:084STACK[AI0] [Event]keep 3 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:18:084STACK[AI0] [Event]keep EventHappinessStatusChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:18:100STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:18:200STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:18:300STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:19:101STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:19:101STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:19:101STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:19:101STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:19:501STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:27:708STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:29:543STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000479, Ticket: 000002F7, [Empire0], GoToFleetAction#656 GameEntity: 2677 State: WaitingForInitialization Context: Path: 5->44, Path: Path: 5->44
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:29:543STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:29:560STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047A, Ticket: 000002F8, [Empire0], MoveToFleetAction#657 GameEntity: 2677 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->5 (Cost: 1.759377) from 0.5961069 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:29:627STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:29:643STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:29:827STACK[AI0] [Event]Remove 3 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:29:827STACK[AI0] [Event]Remove EventHappinessStatusChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:29:827STACK[AI0] [Event]keep 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:29:827STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:29:843STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:29:944STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:30:060STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:30:060STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000047C, [Empire0], Entity index: 657
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:30:060STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:30:079STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047D, Ticket: 000002F9, [Empire0], MoveToFleetAction#658 GameEntity: 2677 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->44 (Cost: 3.240623) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:30:079STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:30:844STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:30:844STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:30:845STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:30:845STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:32:763STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000047E, [Empire0], Entity index: 658
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:32:763STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:32:763STACK[AI0] [Event]Add EventFleetHasInterceptedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:32:763STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:32:763STACK[AI0] [Event]Add EventFleetGotInterceptedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:32:790STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000480
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:32:791STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:32:791STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:32:791STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:32:791STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:33:346STACK[AI0] [Event]Remove 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:33:346STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:33:346STACK[AI0] [Event]keep 10 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:33:346STACK[AI0] [Event]keep EventFleetDocked,EventTutorial_FleetsSelected,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:33:362STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:33:462STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:33:579STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:33:783STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000481, Ticket: 000002FB, [Empire1], AttackFleetAction#1115 GameEntity: 4212 State: WaitingForInitialization Context: 2nd Nimble Shoal (2677) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:33:783STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:33:783STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:33:783STACK[AI0] [Event]Add AIEventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:33:783STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:33:783STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:33:803STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:33:803STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:33:803STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:33:830STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:33:847STACKEntering state ServerEncounterState_LoadBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:34:363STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:34:363STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:34:363STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:34:363STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:36:848STACK[AI0] [Event]Remove 10 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:36:849STACK[AI0] [Event]Remove EventFleetDocked,EventTutorial_FleetsSelected,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:36:849STACK[AI0] [Event]keep 5 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:36:849STACK[AI0] [Event]keep EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:36:865STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:36:965STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:37:099STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:37:866STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:37:866STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:37:866STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:37:866STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:40:368STACK[AI0] [Event]Remove 5 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:40:368STACK[AI0] [Event]Remove EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:40:368STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:40:368STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:40:385STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:40:484STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:40:601STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:40:794STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:40:794STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:41:385STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:41:385STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:41:385STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:41:385STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:43:871STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:43:871STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:43:871STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:43:871STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:43:887STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:43:988STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:44:104STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:44:889STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:44:889STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:44:889STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:44:889STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:47:388STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:47:388STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:47:388STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:47:389STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:47:405STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:47:505STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:47:622STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:48:406STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:48:406STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:48:406STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:48:406STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:50:074STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:17:50:891STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:50:891STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:50:891STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:50:891STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:50:908STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:17:50:908STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:51:008STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:51:125STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:52:051STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:17:52:267STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:52:267STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:52:267STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:52:267STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:52:776STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:17:54:660STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:54:660STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:54:660STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:54:661STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:54:677STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:54:777STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:54:894STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:55:678STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:55:678STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:55:678STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:55:678STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:58:163STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:58:163STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:58:163STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:58:163STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:17:58:180STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:58:280STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:58:396STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:59:181STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:59:181STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:17:59:181STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:17:59:181STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:01:667STACK[AI0] [Event]Add EventTutorial_AdvancedBattleSetupElementSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:01:683STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:01:683STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:01:683STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:01:683STACK[AI0] [Event]keep EventTutorial_AdvancedBattleSetupElementSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:01:700STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:01:800STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:01:900STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:02:701STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:02:701STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:02:701STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:02:701STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:02:817STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:04:202STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:05:186STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:05:187STACK[AI0] [Event]Remove EventTutorial_AdvancedBattleSetupElementSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:05:187STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:05:187STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:05:203STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:05:303STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:05:419STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:05:554STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:06:203STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:06:204STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:06:204STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:06:204STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:06:370STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:08:705STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:08:705STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:08:705STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:08:705STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:08:722STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:08:822STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:08:905STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:08:939STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:09:723STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:09:723STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:09:723STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:09:723STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:12:208STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:12:208STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:12:208STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:12:208STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:12:225STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:12:324STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:12:441STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:13:242STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:13:242STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:13:242STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:13:242STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:14:060STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:15:444STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:15:727STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:15:727STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:15:727STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:15:727STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:15:744STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:15:844STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:15:961STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:16:128STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:16:745STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:16:745STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:16:745STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:16:745STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:19:246STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:19:246STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:19:246STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:19:246STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:19:263STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:19:363STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:19:479STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:19:647STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:20:264STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:20:264STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:20:264STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:20:264STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:20:698STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:22:533STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:22:749STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:22:749STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:22:749STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:22:749STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:22:766STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:22:866STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:23:000STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:23:150STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:23:784STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:23:784STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:23:784STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:23:784STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:26:269STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:26:269STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:26:269STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:26:269STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:26:285STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:26:385STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:26:502STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:26:552STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:26:669STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:27:286STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:27:286STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:27:286STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:27:286STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:27:637STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:29:788STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:29:788STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:29:788STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:29:788STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:29:804STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:29:904STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:30:121STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:30:288STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:30:589STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:30:906STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:30:906STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:30:906STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:30:906STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:31:640STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:33:391STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:33:391STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:33:391STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:33:391STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:33:408STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:33:507STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:33:641STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:33:791STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:33:958STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:34:408STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:34:408STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:34:408STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:34:408STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:36:910STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:36:910STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:36:910STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:36:910STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:36:927STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:37:027STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:37:143STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:37:294STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:37:311STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:37:894STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:37:928STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:37:928STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:37:928STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:37:928STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:38:895STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:40:413STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:40:413STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:40:413STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:40:413STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:40:430STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:40:529STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:40:646STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:40:814STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:41:447STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:41:447STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:41:447STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:41:447STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:42:465STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:43:349STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:43:931STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:43:932STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:43:932STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:43:932STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:43:948STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:44:048STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:44:148STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:44:332STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:44:949STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:44:950STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:44:950STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:44:950STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:47:451STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:47:451STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:47:451STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:47:451STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:47:468STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:47:568STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:47:668STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:47:685STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:47:852STACK[AI0] [MainState] Start decision number 29 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:48:469STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:48:469STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:48:469STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:48:469STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:48:519STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:50:955STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:50:955STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:50:955STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:50:955STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:50:971STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:51:071STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:51:187STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:51:355STACK[AI0] [MainState] Start decision number 30 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:51:722STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:51:988STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:51:988STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:51:988STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:51:988STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:54:157STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:54:473STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:54:473STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:54:473STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:54:474STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:54:490STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:54:590STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:54:707STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:54:874STACK[AI0] [MainState] Start decision number 31 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:55:208STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:55:491STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:55:491STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:55:491STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:55:491STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:57:993STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:57:993STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:57:993STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:57:993STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:58:009STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:58:109STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:58:227STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:18:58:227STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:58:394STACK[AI0] [MainState] Start decision number 32 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:18:59:011STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:59:011STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:18:59:011STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:18:59:011STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:00:278STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:19:00:812STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:19:01:512STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:01:512STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:01:512STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:01:512STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:01:529STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:01:629STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:01:746STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:01:912STACK[AI0] [MainState] Start decision number 33 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:01:963STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:19:02:530STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:02:530STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:02:530STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:02:530STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:03:664STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:19:05:015STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:05:015STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:05:015STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:05:015STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:05:032STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:05:132STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:05:248STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:05:415STACK[AI0] [MainState] Start decision number 34 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:06:033STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:06:033STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:06:033STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:06:033STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:08:534STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:08:534STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:08:534STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:08:534STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:08:551STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:08:650STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:08:767STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:08:934STACK[AI0] [MainState] Start decision number 35 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:09:552STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:09:552STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:09:552STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:09:552STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:12:053STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:12:054STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:12:054STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:12:054STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:12:070STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:12:170STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:12:287STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:12:454STACK[AI0] [MainState] Start decision number 36 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:13:071STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:13:071STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:13:071STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:13:071STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:15:556STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:15:556STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:15:556STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:15:556STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:15:573STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:15:672STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:15:790STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:15:956STACK[AI0] [MainState] Start decision number 37 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:16:374STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:19:16:574STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:16:574STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:16:574STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:16:574STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:18:893STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:19:19:076STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:19:076STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:19:076STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:19:076STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:19:092STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:19:192STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:19:308STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:19:393STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:19:19:476STACK[AI0] [MainState] Start decision number 38 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:20:093STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:20:093STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:20:093STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:20:093STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:22:595STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:22:595STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:22:595STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:22:595STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:22:611STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:22:695STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:19:22:712STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:22:829STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:22:996STACK[AI0] [MainState] Start decision number 39 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:23:580STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:19:23:613STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:23:613STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:23:613STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:23:613STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:24:680STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:19:26:097STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:26:097STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:26:097STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:26:097STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:26:114STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:26:215STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:19:26:215STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:26:332STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:26:498STACK[AI0] [MainState] Start decision number 40 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:27:115STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:27:115STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:27:115STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:27:115STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:29:617STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:29:617STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:29:617STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:29:617STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:29:634STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:29:734STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:30:179STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:30:301STACK[AI0] [MainState] Start decision number 41 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:30:918STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:30:918STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:30:918STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:30:918STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:33:420STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:33:420STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:33:420STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:33:420STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:33:436STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:33:536STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:33:653STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:33:820STACK[AI0] [MainState] Start decision number 42 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:34:437STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:34:437STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:34:437STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:34:437STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:36:924STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:36:924STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:36:924STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:36:924STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:36:941STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:37:041STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:37:157STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:37:324STACK[AI0] [MainState] Start decision number 43 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:37:942STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:37:942STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:37:942STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:37:942STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:38:045STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:38:045STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:40:440STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:40:440STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:40:440STACK[AI0] [Event]keep 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:40:440STACK[AI0] [Event]keep EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:40:457STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:40:557STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:40:690STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:40:840STACK[AI0] [MainState] Start decision number 44 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:41:457STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:41:458STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:41:458STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:41:458STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:43:133STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#5065
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:19:43:133STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:19:43:912STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeMedium.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:19:43:932STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:19:43:952STACK[AI0] [Event]Remove 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:43:952STACK[AI0] [Event]Remove EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:43:952STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:43:952STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:43:964STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:44:062STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:44:180STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:44:347STACK[AI0] [MainState] Start decision number 45 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:45:047STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen() ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:19:45:047STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:19:45:047STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:19:45:047STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:19:45:048STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:45:106STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeMedium.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:19:45:106STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:45:106STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:45:106STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:45:106STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:45:143STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:19:47:466STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:47:466STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:47:466STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:47:466STACK[AI0] [Event]keep EventTutorial_SimpleActionExecuted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:47:483STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:47:584STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:47:700STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:47:867STACK[AI0] [MainState] Start decision number 46 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:48:485STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:48:485STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:48:485STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:48:485STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:50:986STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:50:986STACK[AI0] [Event]Remove EventTutorial_SimpleActionExecuted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:50:986STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:50:986STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:51:003STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:51:103STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:51:219STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:51:386STACK[AI0] [MainState] Start decision number 47 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:51:549STACKAudio bank B_HORATIO_HULL_MEDIUM_Attack has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:19:51:549STACKAudio bank B_HORATIO_ENGINE_Medium has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:19:51:549STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:19:51:549STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:19:51:560STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#5065
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:19:51:560STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:19:51:573STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeMedium.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:19:51:586STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:19:52:002STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:52:002STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:52:002STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:52:002STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:52:804STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#5377
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:19:52:804STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:19:53:304STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeMedium.ShipHull02]] for descriptor [ShipFactionHoratio.ShipSizeMedium.ShipHull02]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:19:53:321STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:19:53:604STACKIn [[SFX: Play_SPA_HOR_Medium_Defense_RayOpen] ] the AudioEmitters[0] is null
MecanimEvent+SFXEntry:Execute() MecanimEvent:Execute() MecanimEventInterpreter:Update()
22:19:53:754STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen() ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:19:53:754STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:19:53:754STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:19:53:754STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:19:53:754STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:53:771STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeMedium.ShipHull02]] for descriptor [ShipFactionHoratio.ShipSizeMedium.ShipHull02]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:19:53:786STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:19:54:055STACKIn [[SFX: Play_SPA_HOR_Medium_Defense_RayOpen] ] the AudioEmitters[0] is null
MecanimEvent+SFXEntry:Execute() MecanimEvent:Execute() MecanimEventInterpreter:Update()
22:19:54:505STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:54:505STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:54:505STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:54:505STACK[AI0] [Event]keep EventTutorial_SimpleActionExecuted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:54:522STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:54:621STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:54:738STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:54:905STACK[AI0] [MainState] Start decision number 48 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:55:523STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:55:523STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:55:523STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:55:523STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:58:007STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:58:007STACK[AI0] [Event]Remove EventTutorial_SimpleActionExecuted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:58:007STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:58:007STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:58:025STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:58:125STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:58:241STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:58:407STACK[AI0] [MainState] Start decision number 49 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:19:59:042STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:59:042STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:19:59:042STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:19:59:042STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:01:527STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:01:528STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:01:528STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:01:528STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:01:544STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:01:644STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:01:761STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:01:928STACK[AI0] [MainState] Start decision number 50 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:02:544STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:02:544STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:02:544STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:02:544STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:04:355STACKAudio bank B_HORATIO_HULL_MEDIUM_Defense has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:20:04:355STACKAudio bank B_HORATIO_ENGINE_Medium has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:20:04:355STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:20:04:355STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:20:04:356STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#5377
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:20:04:356STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:20:04:367STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeMedium.ShipHull02]] for descriptor [ShipFactionHoratio.ShipSizeMedium.ShipHull02]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:20:04:379STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:20:04:662STACKIn [[SFX: Play_SPA_HOR_Medium_Defense_RayOpen] ] the AudioEmitters[0] is null
MecanimEvent+SFXEntry:Execute() MecanimEvent:Execute() MecanimEventInterpreter:Update()
22:20:05:046STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:05:046STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:05:046STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:05:046STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:05:063STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:05:162STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:05:280STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:05:446STACK[AI0] [MainState] Start decision number 51 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:06:064STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:06:064STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:06:064STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:06:064STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:08:549STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:08:549STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:08:564STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:08:565STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:08:565STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:08:666STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:08:783STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:08:920STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide() MilitaryScreen:OnEndHide() Amplitude.Unity.Gui.GuiPanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:20:08:920STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:08:920STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:08:965STACK[AI0] [MainState] Start decision number 52 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:09:581STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:09:581STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:09:581STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:09:581STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:12:066STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:12:066STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:12:066STACK[AI0] [Event]keep 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:12:066STACK[AI0] [Event]keep EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:12:083STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:12:182STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:12:282STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:12:466STACK[AI0] [MainState] Start decision number 53 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:13:083STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:13:083STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:13:083STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:13:083STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:14:068STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:15:585STACK[AI0] [Event]Remove 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:15:586STACK[AI0] [Event]Remove EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:15:586STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:15:586STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:15:603STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:15:702STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:15:819STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:15:986STACK[AI0] [MainState] Start decision number 54 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:16:603STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:16:603STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:16:603STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:16:603STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:18:521STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:19:105STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:19:105STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:19:105STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:19:105STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:19:105STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:19:205STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:19:322STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:19:504STACK[AI0] [MainState] Start decision number 55 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:20:106STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:20:122STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:20:123STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:20:123STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:20:123STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:22:474STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:22:607STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:22:607STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:22:607STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:22:607STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:22:624STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:22:724STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:22:840STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:23:008STACK[AI0] [MainState] Start decision number 56 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:23:625STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:23:625STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:23:625STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:23:625STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:23:875STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:24:560STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:26:094STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:26:127STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:26:127STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:26:127STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:26:127STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:26:144STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:26:244STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:26:360STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:26:527STACK[AI0] [MainState] Start decision number 57 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:26:894STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:27:144STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:27:144STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:27:144STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:27:144STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:29:629STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:29:629STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:29:629STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:29:629STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:29:646STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:29:746STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:29:863STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:30:030STACK[AI0] [MainState] Start decision number 58 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:30:647STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:30:647STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:30:647STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:30:647STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:33:016STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:33:149STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:33:149STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:33:149STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:33:149STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:33:166STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:33:265STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:33:382STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:33:549STACK[AI0] [MainState] Start decision number 59 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:34:166STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:34:166STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:34:166STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:34:166STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:36:668STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:36:668STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:36:668STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:36:668STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:36:684STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:36:784STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:36:901STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:37:068STACK[AI0] [MainState] Start decision number 60 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:37:685STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:37:685STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:37:685STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:37:685STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:40:170STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:40:170STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:40:170STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:40:170STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:40:187STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:40:287STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:40:404STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:40:571STACK[AI0] [MainState] Start decision number 61 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:41:188STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:41:188STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:41:188STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:41:188STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:41:372STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:42:223STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:43:557STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:43:690STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:43:690STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:43:690STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:43:690STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:43:707STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:43:807STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:43:923STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:44:090STACK[AI0] [MainState] Start decision number 62 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:44:707STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:44:707STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:44:707STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:44:707STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:44:825STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:46:009STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:47:160STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:20:47:210STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:47:210STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:47:210STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:47:210STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:47:227STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:47:326STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:47:443STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:47:610STACK[AI0] [MainState] Start decision number 63 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:48:227STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:48:227STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:48:227STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:48:227STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:50:712STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:50:712STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:50:712STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:50:712STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:50:728STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:50:829STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:50:945STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:51:113STACK[AI0] [MainState] Start decision number 64 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:51:746STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:51:746STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:51:746STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:51:746STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:54:231STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:54:231STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:54:231STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:54:231STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:54:247STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:54:347STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:54:465STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:54:632STACK[AI0] [MainState] Start decision number 65 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:55:249STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:55:249STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:55:249STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:55:249STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:57:393STACKBegin encounter simulation ignition 59689
BattleSimulation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() ServerEncounterState_LoadBattle:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:57:761STACKEnd encounter simulation ignition 59693
BattleSimulation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() ServerEncounterState_LoadBattle:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:57:800STACKUnbinding service [IPlanetoidRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:Unload() PlanetoidRendererManager:UnloadIFN() DiscoveryRenderer:Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:57:800STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) ScanViewBattleRenderer:Unload() ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:57:800STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:57:800STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:57:800STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:57:800STACKUnbinding service [ILodService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Unload() HxFxSystemComponentLodManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:57:800STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:57:800STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:57:800STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:57:839STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:57:839STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:57:839STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:20:57:962STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:57:962STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:57:962STACK[AI0] [Event]keep 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:57:962STACK[AI0] [Event]keep EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:20:57:975STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:20:58:494STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo) GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:20:58:494STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo) GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:20:58:494STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKIn Technique Battle, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005015 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TextRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewBattleRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ProceduralGeometryRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0005012 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:20:58:495STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:20:58:495STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:20:58:495STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:20:58:495STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:20:58:495STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:20:58:495STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:20:58:495STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:20:58:495STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:20:59:423STACKAudio receiver #1 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:21:02:784STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:03:460STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:03:834STACKIn [Ship(Small)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:Start()
22:21:03:834STACK[AI0] [MainState] Start decision number 66 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:21:04:150STACKIn [Ship(Small)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:Start()
22:21:04:328STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:04:328STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:04:328STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:04:328STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:04:413STACKIn [Ship(Small)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:Start()
22:21:04:448STACKIn [Ship(Small)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:Start()
22:21:06:067STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:06:067STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:06:136STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:06:326STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:06:326STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:06:768STACK[AI0] [Event]Remove 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:21:06:769STACK[AI0] [Event]Remove EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:21:06:769STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:21:06:769STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:21:06:795STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:06:945STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:06:946STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:06:954STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:066STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:170STACK[AI0] [MainState] Start decision number 67 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:21:07:343STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:343STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:459STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:460STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:493STACKEntering state ServerEncounterState_Report
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:493STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:533STACKEntering state ServerEncounterState_ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:533STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:533STACK[AI0] [Event]Add EventHeroLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:533STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:533STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:533STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:533STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:533STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:533STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:533STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventBattleLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventHeroInjured/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventBattleWon/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:534STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:548STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000499
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:560STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:801STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:801STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:07:801STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:07:801STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:10:198STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
22:21:10:199STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
22:21:10:286STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:21:10:286STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:21:10:286STACK[AI0] [Event]keep 23 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:21:10:286STACK[AI0] [Event]keep EventHeroLevelup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventHeroInjured,EventShipLevelup,EventBattleReport,EventBattleLost,EventBattleReport,EventBattleWon,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:21:10:303STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:10:403STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:10:514STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:10:687STACK[AI0] [MainState] Start decision number 68 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:21:10:687STACK[AI0] Cancel fleet mission 2895 for empire 682 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:11:099STACK[AI0] Cancel task 2612 : can find context 4212 : for empire 1
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:11:099STACK[AI0] Unassign fleet 0/2895 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:11:316STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:11:316STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:11:316STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000049C, Ticket: 0000034C, [Empire1], ShipGUIDs: 5216 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 5734
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:11:316STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:11:316STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:11:316STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:11:316STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:21:11:716STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:21:20:123STACKIn [[SFX: Play_SPA_HOR_Medium_Defense_RayOpen] ] the AudioEmitters[0] is null
MecanimEvent+SFXEntry:Execute() MecanimEvent:Execute() MecanimEventInterpreter:Update()
22:21:31:576STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 1024x512 to 1024x1024xARGBFloat
AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce() AgePrimitiveLabel:UpdateQuadInfos() AgePrimitiveLabel:UpdateRenderData() AgePrimitive:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgePrimitiveSinglePassEffect:UpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeTransform:PrimitiveUpdateGUI() AgeScreen:UpdateGUI() AgeDispatchScreen:UpdateGUI() AgeRenderManager:UpdateGUI() AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)
22:21:31:576STACKRelease ComputeBuffer
AgeDistanceFieldGlyphRenderer:ReserveComputeBuffer(System.Reflection.ParameterInfo) AgeDistanceFieldGlyphRenderer:ResizeComputeBuffer(System.Reflection.ParameterInfo) AgeDistanceFieldGlyphRenderer:RenderGlyphs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphAtlas:RenderRequestedGlyphs(System.Reflection.ParameterInfo) AgeGlyphManager:PrepareGlyphs() AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
22:21:31:576STACKRelease ComputeBuffer
AgeDistanceFieldGlyphRenderer:ReserveComputeBuffer(System.Reflection.ParameterInfo) AgeDistanceFieldGlyphRenderer:ResizeComputeBuffer(System.Reflection.ParameterInfo) AgeDistanceFieldGlyphRenderer:RenderGlyphs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphAtlas:RenderRequestedGlyphs(System.Reflection.ParameterInfo) AgeGlyphManager:PrepareGlyphs() AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
22:21:55:243STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
22:22:49:492STACKAudio bank B_Music has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:492STACKAudio bank B_Specific has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:492STACKAudio bank B_TERRAN_HULL_SMALL_Attack has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:492STACKAudio bank B_TERRAN_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:492STACKAudio bank B_TERRAN_ENGINE has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:492STACKAudio bank B_HORATIO_HULL_MEDIUM_Attack has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:492STACKAudio bank B_HORATIO_HULL_SMALL_Defense has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:492STACKAudio bank B_Heroes has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:492STACKAudio bank B_HORATIO_HULL_MEDIUM_Defense has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:492STACKAudio bank B_HORATIO_ENGINE_Medium has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:492STACKAudio bank B_HORATIO_HULL_SMALL_Attack has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:492STACKAudio bank B_HORATIO_ENGINE_Small has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:492STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:UnloadAudio() GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKReleasing the current world view technique...
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKIn technique Battle, unloading ancillaries.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ProceduralGeometryRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) ScanViewBattleRenderer:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKIn Technique Battle, unloading ancillary TextRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKUnbinding service [ITextRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TextRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKUnload material Anomaly_GeothermicActivity
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKIn Technique Battle, ancillaries unloaded.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKReleasing Technique Battle
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKTechnique Battle released
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:49:493STACKUnbinding service [ILodService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Unload() HxFxSystemComponentLodManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:TerminateBattle() GalaxyEncounter:Update()
22:22:58:678STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:23:00:596STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:23:01:397STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:23:02:848STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:23:04:433STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:23:05:684STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:23:07:685STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:23:20:701STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000049E, Ticket: 0000034D
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:23:20:701STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:23:20:701STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:23:20:701STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:23:20:701STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:24:23:181STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:24:23:181STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:24:27:752STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:753STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:754STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010021 second(s).
ExternalViewRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:754STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewBattleRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:754STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0005015 second(s).
ExternalViewRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:IExternalViewRendererService.LoadIFN() ShipDesignRenderer:Load() ShipDesignRenderer:LoadIFN() ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ResizeShipDesignViewport() ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:754STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:754STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:754STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SkillTreeBasePanel:RefreshSkillTrees() SkillTreeBasePanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:754STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide() HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:24:27:785STACKAudio receiver #1 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:24:35:268STACKTexture 'BOTS' not found for GuiElement 'CategoryHeroSkillTreeMinorFaction01'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureHeader:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:24:48:428STACKTexture 'BOTS' not found for GuiElement 'CategoryHeroSkillTreeMinorFaction01'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureHeader:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:24:51:130STACKTexture 'BOTS' not found for GuiElement 'CategoryHeroSkillTreeMinorFaction01'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureHeader:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:24:59:193STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:24:59:193STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:24:59:193STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:24:59:209STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:24:59:226STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:25:01:068STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:25:01:068STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:25:01:311STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:25:01:312STACKAudio bank B_Heroes has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() HeroInspectionModalWindow:Unbind() HeroInspectionModalWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:25:13:915STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:25:14:566STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:25:22:604STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000004A0, [Empire0], system guid: 4515, contruction guid: 5684, resource name : EmpireMoney, buyout cost: 1072.555
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:25:22:604STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:25:26:475STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:25:26:475STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:26:12:593STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:26:12:593STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:26:15:870STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:26:15:870STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:26:15:870STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide() HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroUpdateNotificationWindow:OnInspectCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:26:49:409STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:26:49:409STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:26:49:409STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:26:49:432STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:26:49:448STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:26:50:093STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:26:50:093STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:26:50:321STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) HeroInspectionModalWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:26:50:321STACKAudio bank B_Heroes has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() HeroInspectionModalWindow:Unbind() HeroInspectionModalWindow:OnEndHide() Amplitude.Unity.Gui.GuiPanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:26:53:475STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:27:09:453STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:09:454STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:14:607STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:14:608STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:19:728STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:27:25:849STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000004A6, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:27:25:849STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:27:751STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:27:751STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:31:854STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:27:33:723STACKDrag-drop: applying drop on target 'SpaceportStarSystemSidePanel (SpaceportSidePanel)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:27:33:723STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:27:33:723STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000004A7, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:27:33:723STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:34:840STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:27:36:157STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:27:37:743STACKDrag-drop: applying drop on target 'SpaceportStarSystemSidePanel (SpaceportSidePanel)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:27:37:743STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:27:37:743STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000004A8, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:27:37:743STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:38:642STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:27:39:093STACKEmpty default class.... GuiPopulation
SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeaturePopulationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:27:40:428STACKDrag-drop: applying drop on target 'SpaceportStarSystemSidePanel (SpaceportSidePanel)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:27:40:428STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:27:40:428STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000004A9, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:27:40:428STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:44:397STACKCannot find the GuiElement 'ShipDesign#5065'
Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo) Gui:GetTitle(System.Reflection.ParameterInfo) GuiColonizedStarSystem:get_ConstructionQueue() System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCell:SetComparable(System.Reflection.ParameterInfo) GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:Refresh(System.Reflection.ParameterInfo) SystemSelectionModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:27:44:397STACKCannot find the GuiElement 'ShipDesign#5065'
Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo) Gui:GetTitle(System.Reflection.ParameterInfo) GuiColonizedStarSystem:get_ConstructionQueue() System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCell:SetComparable(System.Reflection.ParameterInfo) GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:Refresh(System.Reflection.ParameterInfo) SystemSelectionModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:27:44:397STACKCannot find the GuiElement 'ShipDesign#4122'
Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo) Gui:GetTitle(System.Reflection.ParameterInfo) GuiColonizedStarSystem:get_ConstructionQueue() System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCell:SetComparable(System.Reflection.ParameterInfo) GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTable:Refresh(System.Reflection.ParameterInfo) SystemSelectionModalWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:27:49:186STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000004AA, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:27:51:936STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:51:936STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:51:986STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:27:52:002STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:27:52:201STACK[AI0] [Event]Remove 23 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:27:52:201STACK[AI0] [Event]Remove EventHeroLevelup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventHeroInjured,EventShipLevelup,EventBattleReport,EventBattleLost,EventBattleReport,EventBattleWon,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:27:52:201STACK[AI0] [Event]keep 29 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:27:52:201STACK[AI0] [Event]keep EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventConstructionBuyout,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventConstructionQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:27:52:218STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:27:52:318STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:27:52:452STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:27:52:602STACK[AI0] [MainState] Start decision number 69 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:27:52:802STACK[AI0] Unassign fleet 0/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:52:802STACK[AI0] Unassign fleet 0/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:53:220STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:27:53:220STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:27:53:220STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:53:220STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:53:220STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:27:53:620STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:27:56:773STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:28:00:824STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:28:07:097STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) DockLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:07:097STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:28:10:199STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:28:10:199STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:28:18:291STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#4846
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:18:291STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:18:308STACKIn [SS_Horatio_Small_01(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:18:308STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:18:322STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:20:039STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen() ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:20:039STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:20:039STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:20:039STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:20:039STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:28:20:079STACKIn [SS_Horatio_Small_01(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:20:079STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:20:118STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:31:300STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:33:518STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:28:33:518STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:28:33:518STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:28:33:518STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:28:33:518STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:28:33:537STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:33:537STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:33:537STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:37:388STACKAudio bank B_HORATIO_HULL_SMALL_Attack has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:28:37:388STACKAudio bank B_HORATIO_ENGINE_Small has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:28:37:388STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:28:37:388STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:28:37:388STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:28:41:491STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#5738
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:41:491STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:41:507STACKIn [SS_Horatio_Small_01(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:41:507STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:41:524STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:43:439STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen() ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:43:439STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:43:439STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:43:440STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:43:440STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:28:43:451STACKIn [SS_Horatio_Small_01(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:43:451STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:43:460STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:44:094STACKAudio bank B_HORATIO_HULL_SMALL_Attack has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:28:44:094STACKAudio bank B_HORATIO_ENGINE_Small has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:28:44:094STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:28:44:094STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo) GuiManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo) InputManager:HandleInput(System.Reflection.ParameterInfo) Amplitude.Unity.Input.InputManager:Update()
22:28:44:094STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#5738
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:44:094STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:44:104STACKIn [SS_Horatio_Small_01(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:44:104STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:44:112STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:44:960STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#4122
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:44:960STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:44:978STACKIn [SS_Horatio_Small_02(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:44:978STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull02]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:44:994STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:46:257STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen() ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:46:257STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:46:257STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:46:257STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:46:257STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:28:46:268STACKIn [SS_Horatio_Small_02(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:46:268STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull02]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:28:46:279STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:51:799STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:28:53:000STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:28:53:000STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:28:53:000STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:28:53:000STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:28:53:000STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:28:53:017STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:53:017STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:28:53:017STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:03:191STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:29:04:292STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:29:04:292STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:29:04:292STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:29:04:292STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:29:04:292STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:29:04:309STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:04:309STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:04:309STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:09:047STACKAudio bank B_HORATIO_HULL_SMALL_Defense has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:29:09:047STACKAudio bank B_HORATIO_ENGINE_Small has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:29:09:047STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:29:09:047STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:29:09:048STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:29:12:314STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#4123
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:12:315STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:12:331STACKIn [SS_Horatio_Small_01(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:29:12:331STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:29:12:349STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:13:713STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen() ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:29:13:713STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:29:13:713STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:29:13:713STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:29:13:713STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:29:13:725STACKIn [SS_Horatio_Small_01(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:29:13:725STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:29:13:738STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:20:989STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:29:22:005STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:29:22:005STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:29:22:005STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:29:22:005STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:29:22:005STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:29:22:024STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:22:024STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:22:024STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:35:498STACKAudio bank B_HORATIO_HULL_SMALL_Attack has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:29:35:498STACKAudio bank B_HORATIO_ENGINE_Small has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:29:35:498STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:29:35:498STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:29:35:498STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:29:37:653STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#5376
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:37:653STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:37:666STACKIn [SS_Horatio_Small_01(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:29:37:666STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:29:37:684STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:39:377STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen() ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:29:39:377STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:29:39:377STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:29:39:377STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:29:39:378STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:29:39:390STACKIn [SS_Horatio_Small_01(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:29:39:390STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:29:39:405STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:47:809STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:29:49:426STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:29:49:426STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:29:49:426STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:29:49:426STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:29:49:426STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:29:49:444STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:49:444STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:49:444STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:29:57:668STACKAudio bank B_HORATIO_HULL_SMALL_Attack has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:29:57:668STACKAudio bank B_HORATIO_ENGINE_Small has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:29:57:668STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:29:57:668STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:29:57:669STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:00:187STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#5065
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:00:187STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:00:202STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeMedium.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:30:00:218STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:01:377STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen() ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:30:01:378STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:30:01:378STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:30:01:378STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:30:01:378STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:01:409STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionHoratio.ShipSizeMedium.ShipHull01]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:30:01:450STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:12:895STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:30:15:197STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:15:197STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:15:197STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:15:197STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:15:197STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:15:213STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:15:213STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:15:213STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:15:281STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:15:297STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:15:480STACK[AI0] [Event]Remove 29 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:15:480STACK[AI0] [Event]Remove EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventConstructionBuyout,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventConstructionQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:15:480STACK[AI0] [Event]keep 22 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:15:480STACK[AI0] [Event]keep EventShipLayoutChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventShipLayoutChanged,EventShipLayoutChanged,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:15:497STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:15:598STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:15:731STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:15:881STACK[AI0] [MainState] Start decision number 70 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:16:498STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004B4, Ticket: 00000354, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:16:498STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B5, Ticket: 00000355, [Empire1], GoToFleetAction#1116 GameEntity: 5734 State: WaitingForInitialization Context: Path: 59->60, Path: Path: 59->60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:16:498STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:16:498STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:16:498STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:16:498STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:16:498STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:16:498STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:16:514STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B6, Ticket: 00000357, [Empire1], MoveToFleetAction#1117 GameEntity: 5734 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->60 (Cost: 5) from 0 to 0.6195238.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:18:250STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:30:19:000STACK[AI0] [Event]Remove 22 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:19:000STACK[AI0] [Event]Remove EventShipLayoutChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventShipLayoutChanged,EventShipLayoutChanged,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:19:000STACK[AI0] [Event]keep 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:19:000STACK[AI0] [Event]keep EventConstructionQueued,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:19:016STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:19:115STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:19:249STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:19:400STACK[AI0] [MainState] Start decision number 71 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:19:901STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:19:901STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:19:901STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:19:901STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:19:901STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:19:917STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:19:917STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:19:917STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:20:016STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:20:016STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:20:016STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:20:016STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:20:535STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004B7, [Empire1], Entity index: 1117
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:22:502STACK[AI0] [Event]Remove 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:22:502STACK[AI0] [Event]Remove EventConstructionQueued,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:22:502STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:22:502STACK[AI0] [Event]keep EventTutorial_SimpleActionExecuted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:22:518STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:22:618STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:22:735STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:22:903STACK[AI0] [MainState] Start decision number 72 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:30:23:519STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:23:519STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:23:519STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:23:519STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:23:919STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:33:077STACKAudio bank B_HORATIO_HULL_MEDIUM_Attack has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:33:077STACKAudio bank B_HORATIO_ENGINE_Medium has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:33:077STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:33:077STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:30:33:077STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:36:463STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#5377
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:36:463STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignOverviewPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:36:481STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeMedium.ShipHull02]] for descriptor [ShipFactionHoratio.ShipSizeMedium.ShipHull02]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:30:36:496STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:36:780STACKIn [[SFX: Play_SPA_HOR_Medium_Defense_RayOpen] ] the AudioEmitters[0] is null
MecanimEvent+SFXEntry:Execute() MecanimEvent:Execute() MecanimEventInterpreter:Update()
22:30:38:027STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen() ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:30:38:027STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:30:38:027STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:30:38:027STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:30:38:027STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:38:041STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeMedium.ShipHull02]] for descriptor [ShipFactionHoratio.ShipSizeMedium.ShipHull02]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:30:38:056STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:38:331STACKIn [[SFX: Play_SPA_HOR_Medium_Defense_RayOpen] ] the AudioEmitters[0] is null
MecanimEvent+SFXEntry:Execute() MecanimEvent:Execute() MecanimEventInterpreter:Update()
22:30:42:200STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:30:44:019STACKDrag-drop: applying drop on target 'Item005 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:44:019STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:44:019STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:44:019STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:44:019STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:44:036STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:44:036STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:44:036STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:45:537STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:30:46:838STACKDrag-drop: applying drop on target 'Item004 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:46:838STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:46:838STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:46:838STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:30:46:838STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:30:46:854STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:46:854STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:30:46:854STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:31:19:868STACKAudio bank B_HORATIO_HULL_MEDIUM_Defense has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:31:19:868STACKAudio bank B_HORATIO_ENGINE_Medium has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:31:19:868STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:31:19:868STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:31:19:868STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:31:32:505STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=null
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignsListPanel:OnCreateShipDesignCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:31:32:505STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:31:39:257STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:31:39:268STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:31:39:268STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:31:39:268STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:31:39:279STACKIn [SS_Horatio_Small_02(Clone)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:ForceLoadIFN() ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo) ShipDesignRenderer+ShipDesignView:OneStepStateMachine() ShipDesignRenderer+ShipDesignView:AllStepStateMachine() ShipDesignRenderer+ShipDesignView:OnUpdate() ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:31:39:279STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionHoratio.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHoratio.ShipSizeSmall.ShipHull02]
ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo) ShipDesignRenderer:Update()
22:31:39:294STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:31:53:288STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:31:54:323STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:31:54:323STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:31:54:323STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:31:54:323STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:31:54:323STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:31:54:338STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:31:54:338STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:31:54:338STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:32:07:948STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:32:11:051STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:32:11:051STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:32:11:051STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:32:11:051STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:32:11:051STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:32:11:069STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:32:11:069STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:32:11:069STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:32:16:223STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo) AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo) AgeControl:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:32:17:456STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'
DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:32:17:456STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo) DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:32:17:456STACKDrag-drop: cancelling'
DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:32:17:456STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled() DragDropWindow:NotifyDragDropCancelled() DragDropWindow:CancelDragDrop() DragDropWindow+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:32:17:456STACK[AI0] [Event]Add EventTutorial_SimpleActionExecuted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:32:17:474STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo) ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:32:17:474STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
ShipDesignBasePanel:RefreshShipSlots() ShipDesignEditionPanel:RefreshShipSlots() ShipDesignBasePanel:Refresh() ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:32:17:474STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo) ShipDesignEditionPanel:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:33:03:528STACKAudio bank B_HORATIO_HULL_SMALL_Defense has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:33:03:528STACKAudio bank B_HORATIO_ENGINE_Small has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:33:03:528STACKAudio bank B_HORATIO_GENERIC has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignEditionPanel:UnloadHullSoundBank() ShipDesignEditionPanel:Unbind() ShipDesignModalWindow:Unbind() ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:33:03:528STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
ShipDesignBasePanel:HideShipView() ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo) ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:33:03:528STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:33:04:675STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:33:04:675STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:33:08:194STACKTrying to add the garrison 'Hangar#4516' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) DockLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:33:08:194STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:33:08:212STACKTrying to add the garrison 'Hangar#4516' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:33:47:975STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) DockLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:33:47:975STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:33:49:459STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
22:33:49:459STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:33:49:459STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) HangarLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:33:55:163STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:34:04:121STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004BD, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:34:04:121STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:34:31:560STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:34:31:560STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:34:34:970STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo) ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:34:34:971STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo) ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:34:34:971STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo) ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:34:34:971STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo) ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:34:34:971STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo) ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:34:34:971STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo) ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:34:35:124STACKAudio bank G_Dialog_Horatio has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:35:125STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:37:501STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000004BE, ContractGUID 4660 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:34:37:501STACKContract 4660 pass from state Inactive to state Negotiation.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:34:37:501STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:34:37:501STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:34:44:516STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000004BF, ContractGUID 4660 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.
GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:34:44:516STACKContract 4660 pass from state Negotiation to state Inactive.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:34:44:516STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:34:44:517STACK[AI0] [Event]Add EventDiplomaticContractStateChange/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:34:44:564STACKAudio bank G_Dialog_Horatio has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:44:564STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:44:564STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:44:564STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:44:565STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() LeaderCard:UnbindPortrait() LeaderCard:Unbind() DiplomacyScreen:UnbindLeaderCards() DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:44:565STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:44:565STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:44:565STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:44:565STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:44:565STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:44:565STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LeaderCard:BindPortrait() LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:45:855STACKAudio bank G_Dialog_Horatio has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Unbind() AnimatedPortraitDisplay:Unbind() DiplomacyScreen:OnEndHide() Amplitude.Unity.Gui.GuiPanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:45:855STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:CheckRenderTexture() AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() DiplomacyScreen:OnEndHide() Amplitude.Unity.Gui.GuiPanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:45:855STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() HologramPortaitDisplay:Refresh() AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Unbind() DiplomacyScreen:OnEndHide() Amplitude.Unity.Gui.GuiPanel:SpecificUpdate() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:34:45:855STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:34:45:855STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:34:50:720STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Olvaldi I
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
22:34:59:376STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : null
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
22:34:59:996STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Olvaldi II
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
22:35:06:718STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : null
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
22:35:07:668STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Olvaldi III
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
22:35:13:758STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : null
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
22:35:14:709STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Olvaldi IV
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
22:35:21:747STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : null
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo) GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiscoveryRenderer:Update()
22:35:22:780STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:35:22:780STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:35:41:545STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004C1, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:35:41:545STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:35:42:912STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004C2, [Empire0], context guid: 4515, contruction guid: 5749
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:35:42:912STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:35:43:748STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:35:43:748STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:02:612STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:02:612STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:06:380STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:36:08:181STACKTrying to add the garrison 'Hangar#2208' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
22:36:08:181STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:15:070STACKTrying to add the garrison 'Hangar#3788' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) DockLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:36:15:070STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:22:776STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C3, Ticket: 0000035D, [Empire0], GoToFleetAction#659 GameEntity: 5681 State: WaitingForInitialization Context: Path: 6->7->8, Path: Path: 6->7->8
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:22:776STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:22:794STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C4, Ticket: 0000035E, [Empire0], MoveToFleetAction#660 GameEntity: 5681 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->7 (Cost: 5) from 0 to 0.8402349.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:22:826STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:22:826STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:23:027STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:23:027STACK[AI0] [Event]Remove EventTutorial_SimpleActionExecuted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:23:027STACK[AI0] [Event]keep 36 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:23:027STACK[AI0] [Event]keep EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventShipLayoutChanged,EventConstructionQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventConstructionQueued,EventConstructionCancelled,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:23:043STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:23:143STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:23:276STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:23:426STACK[AI0] [MainState] Start decision number 73 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:24:044STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:24:044STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:24:044STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:24:044STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:26:530STACK[AI0] [Event]Remove 36 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:26:530STACK[AI0] [Event]Remove EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventShipLayoutChanged,EventConstructionQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventConstructionQueued,EventConstructionCancelled,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:26:530STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:26:530STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:26:546STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:26:645STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:26:778STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:26:778STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004C6, [Empire0], Entity index: 660
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:26:930STACK[AI0] [MainState] Start decision number 74 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:27:546STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:27:547STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:27:547STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:27:547STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:27:946STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:28:997STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
22:36:28:997STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) HangarLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:36:30:715STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004C8, Ticket: 00000361, [Empire0], ShipGUIDs: 5379 , HeroGUID: 0, Position: NodeIndex:7, FleetGUID: 5751
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:30:715STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:30:716STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:30:734STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:36:30:734STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:32:550STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:33:802STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C9, Ticket: 00000362, [Empire0], GoToFleetAction#661 GameEntity: 5681 State: WaitingForInitialization Context: Path: 7, Path: Path: 7
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:33:802STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:33:868STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:33:884STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:34:068STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:34:068STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:34:068STACK[AI0] [Event]keep 5 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:34:068STACK[AI0] [Event]keep EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:34:084STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:34:185STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:34:318STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:34:468STACK[AI0] [MainState] Start decision number 75 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:34:986STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) DockLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:36:34:986STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:35:085STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:35:085STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:35:085STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:35:085STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:37:570STACK[AI0] [Event]Remove 5 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:37:570STACK[AI0] [Event]Remove EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:37:570STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:37:570STACK[AI0] [Event]keep EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:37:587STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:37:687STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:37:803STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:37:971STACK[AI0] [MainState] Start decision number 76 (state: Main, turn: 110)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:36:38:588STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 607.7658 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:38:588STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:38:588STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:38:588STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:38:988STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:40:406STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:51:265STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004CC, [Empire0], context guid: 698, contruction guid: 5203
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:51:265STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:54:501STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004CD, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:36:54:502STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:36:55:719STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000004CE, [Empire0]: 698 5752 Begin 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:02:257STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:02:257STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:05:359STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004CF, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:05:359STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:06:494STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000004D0, [Empire0]: 698 5754 Begin 1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:07:379STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:07:379STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:16:034STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004D1, [Empire0], context guid: 2207, contruction guid: 5315
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:16:034STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:16:952STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004D2, [Empire0], context guid: 2207, contruction guid: 5313
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:16:952STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:17:685STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004D3, [Empire0], context guid: 2207, contruction guid: 5311
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:17:685STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:19:087STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004D4, [Empire0], context guid: 2207, contruction guid: 5309
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:19:087STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:20:287STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004D5, [Empire0], context guid: 2207, contruction guid: 5307
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:20:287STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:25:641STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004D6, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:25:641STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:28:493STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004D7, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:28:493STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:31:264STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:31:264STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:45:608STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:45:608STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:47:424STACKTrying to add the garrison 'Hangar#4516' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
22:37:47:424STACKTrying to add the garrison 'Hangar#4516' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:37:47:424STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:49:025STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D8, [Empire0], InitiateEmpireActionFleetAction#662 GameEntity: 2677 State: WaitingForInitialization Context: Seginus (336) (StarSystemNode), Path: Seginus (336) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:49:025STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D9, [Empire0], GuardEmpireLocalAction#663 GameEntity: 681 State: WaitingForInitialization Context: Seginus (336) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:49:025STACKCancelling actions on Seginus (336) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:54:948STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:54:948STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:56:030STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:56:080STACKGameServerState_Turn_Finished
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:56:147STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
GameServerState_Turn_Finished+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:56:247STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:56:297STACKDisposing ServerEncounter 5733
ServerEncounter:Dispose() GameServer:ClearServerEncounters() GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:56:297STACKGameServerState_Turn_Elections
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:56:313STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:56:313STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:56:430STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:56:480STACKGameServerState_Turn_End
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:614STACKIVisibilityService.AllowSendOrders(False)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:614STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#000004DA
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator49:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:740STACKGameServerState_Turn_Ended
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:740STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:740STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:740STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:740STACK[AI0] [Event]Add EventTechnologyUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventTechnologyStageUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:740STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventPlanetColonized/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:741STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:764STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:764STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:764STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:764STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:764STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:764STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:764STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:764STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:764STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:788STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:788STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:788STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:788STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:788STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:788STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:788STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:788STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:788STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:788STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:811STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:811STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:811STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:811STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:811STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:811STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:858STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:858STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:858STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventGameplayUnlockedGovernment/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventCuriosityDiscovered/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventTimeBubbleExpired/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventTechnologyUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventTechnologyUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:858STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventPlanetColonized/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventColonizedStarSystemLevelChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:859STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:890STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:890STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:890STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventPlanetColonized/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:891STACK[AI0] [Event]Add EventPopulationLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:933STACK[AI0] [Event]Add EventTemporaryEffectEnded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:57:951STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:960STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:960STACKDisposing Encounter 5673
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:960STACKDisposing Encounter 5678
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:960STACK[ChatMessage] RECV: l:/_turn/111 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:57:998STACK[Order] OrderUpdateDustInflation::GameServer/OrderUpdateDustInflation#000004DB; DustGlobalProduction: 1047.237
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator53:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:081STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000004DD, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:081STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000004DE, [Empire4]: System #1756
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:081STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:58:081STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:58:098STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000004DF, [Empire5]: System #4323
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:098STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000004E0, [Empire3], AutomatedDeliveryFleetAction#1339 GameEntity: 5761 State: WaitingForInitialization Context: Path: 3->0, Path: Path: 3->0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:098STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:58:165STACKGameServerState_CheckForGameEndingConditions
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:265STACKGameServerState_Turn_Dump
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:282STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:298STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:298STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:298STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:332STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:332STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:729STACKGameServerState_Autosave
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Autosave:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:729STACK[ChatMessage] RECV: l:/_turn/111 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SaveGame(System.Reflection.ParameterInfo) GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:AutoSaveGame(System.Reflection.ParameterInfo) GameServerState_Autosave+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Autosave:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:741STACKGameServerState_Transition
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Transition:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:741STACKTransition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:741STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:785STACKGameServerState_Turn_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:785STACKIVisibilityService.AllowSendOrders(True)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:879STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000004E1, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:879STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:58:897STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000004E2, [Empire0], AutomatedDeliveryFleetAction#664 GameEntity: 5763 State: WaitingForInitialization Context: Path: 7->8, Path: Path: 7->8
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:58:897STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:59:015STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000004E3, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:59:015STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000004E4, [Empire1], AutomatedDeliveryFleetAction#1118 GameEntity: 5765 State: WaitingForInitialization Context: Path: 59->60->62->61->63, Path: Path: 59->60->62->61->63
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:59:015STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:59:015STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:59:732STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000004E5, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:59:732STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000004E6, [Empire4], AutomatedDeliveryFleetAction#1027 GameEntity: 5767 State: WaitingForInitialization Context: Path: 28->26->27, Path: Path: 28->26->27
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:37:59:732STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:37:59:732STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:00:066STACKGameServerState_Turn_AI_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:00:183STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:00:183STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:00:183STACK[AI0] [Event]keep 181 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:00:183STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventConstructionCancelled,EventConstructionQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventConstructionQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventHappinessStatusChanged,EventShipLevelup,EventShipLevelup,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventHappinessStatusChanged,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTimeBubbleExpired,EventGameplayUnlockedGovernment,EventTechnologyUnlocked,EventCuriosityDiscovered,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventShipLevelup,EventShipLevelup,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationLost,EventHappinessStatusChanged,EventTemporaryEffectEnded,ScoreProviderEvent,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:00:700STACKEnd of AI begin turn: Running
GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:00:717STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:01:334STACK[AI0] Cancel fleet mission 5461 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:01:335STACK[AI0] Unassign fleet 5698/5461 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:01:384STACK[AI0] Cancel fleet mission 3233 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:01:384STACK[AI0] Cancel fleet mission 3202 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:01:384STACK[AI0] Cancel fleet mission 3223 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:01:384STACK[AI0] Unassign fleet 5274/3233 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:01:384STACK[AI0] Unassign fleet 5274/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:01:384STACK[AI0] Unassign fleet 3872/3223 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:01:384STACK[AI0] Unassign fleet 3721/3202 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:01:504STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:01:851STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:01:851STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:01:851STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:185STACK[Tribute] Refresh 'DiplomaticTribute: 56 EmpireMoney from Empire#2 to Empire#0 for 1 turns.'
DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyManager:UpdateDiplomaticTributes() DiplomacyManager:IDiplomacyControl.OnClientBeginTurn() GameClientState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:204STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004E8, Ticket: 00000365
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004E9, Ticket: 00000366
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004EA, Ticket: 00000367
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004EB, Ticket: 00000368
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004EC, Ticket: 00000369
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000004ED, Ticket: 0000036A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000004EE, Ticket: 0000036B
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EF, Ticket: 0000036C, [Empire0], MoveToFleetAction#665 GameEntity: 5763 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->8 (Cost: 3) from 0 to 0.1715216.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F0, Ticket: 0000036D, [Empire1], MoveToFleetAction#1119 GameEntity: 5765 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->60 (Cost: 3) from 0 to 0.3717143.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F1, Ticket: 0000036E, [Empire1], MoveToFleetAction#1120 GameEntity: 5251 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 3) from 0.5114884 to 0.9166738.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F2, Ticket: 0000036F, [Empire1], MoveToFleetAction#1121 GameEntity: 5209 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->60 (Cost: 1.070908) from 0.9118029 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F3, Ticket: 00000370, [Empire1], MoveToFleetAction#1122 GameEntity: 5102 State: WaitingForInitialization Context: EntityActionContext_Movement, 57->16 (Cost: 3) from 0.8387108 to 0.9664157.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F4, Ticket: 00000371, [Empire1], MoveToFleetAction#1123 GameEntity: 4893 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 3) from 0.475047 to 0.973631.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F5, Ticket: 00000372, [Empire3], MoveToFleetAction#1340 GameEntity: 5761 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 5) from 0 to 0.5163289.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F6, Ticket: 00000373, [Empire3], MoveToFleetAction#1341 GameEntity: 5695 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 3.943289) from 0.2960525 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F7, Ticket: 00000374, [Empire3], MoveToFleetAction#1342 GameEntity: 5693 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 0.6016814) from 0.8925892 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F8, Ticket: 00000375, [Empire3], MoveToFleetAction#1343 GameEntity: 5690 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 5) from 0.4996787 to 0.9993573.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F9, Ticket: 00000376, [Empire3], MoveToFleetAction#1344 GameEntity: 5622 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->45 (Cost: 5) from 0.2473634 to 0.3710451.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FA, Ticket: 00000377, [Empire3], MoveToFleetAction#1345 GameEntity: 5495 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->45 (Cost: 5) from 0.3473388 to 0.4737511.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:240STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:241STACK[AI0] [Event]Add EventQuestCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:257STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FB, Ticket: 00000378, [Empire3], MoveToFleetAction#1346 GameEntity: 5382 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->45 (Cost: 5) from 0.6001635 to 0.7265758.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:257STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FC, Ticket: 00000379, [Empire3], MoveToFleetAction#1347 GameEntity: 5247 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->41 (Cost: 5) from 0.4636368 to 0.5745361.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:257STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FD, Ticket: 0000037A, [Empire3], MoveToFleetAction#1348 GameEntity: 5167 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->41 (Cost: 5) from 0.6854354 to 0.7963347.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:257STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FE, Ticket: 0000037B, [Empire4], MoveToFleetAction#1028 GameEntity: 5767 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 2) from 0 to 0.1618029.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:257STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FF, Ticket: 0000037C, [Empire4], MoveToFleetAction#1029 GameEntity: 5624 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->21 (Cost: 2) from 0.006131722 to 0.1571238.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:257STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000500, Ticket: 0000037D, [Empire4], MoveToFleetAction#1030 GameEntity: 5556 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 2) from 0.6472117 to 0.8090147.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:257STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000501, Ticket: 0000037E, [Empire4], MoveToFleetAction#1031 GameEntity: 5500 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->24 (Cost: 2) from 0.6695986 to 0.8369983.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000502, Ticket: 0000037F, [Empire4], MoveToFleetAction#1032 GameEntity: 5386 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->21 (Cost: 2) from 0.6101003 to 0.7610924.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000503, Ticket: 00000380, [Empire1], GoToFleetAction#1124 GameEntity: 5734 State: WaitingForInitialization Context: Path: 60, Path: Path: 60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000504, Ticket: 00000381, [Empire1], GoToFleetAction#1125 GameEntity: 4024 State: WaitingForInitialization Context: Path: 43, Path: Path: 43
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000505, Ticket: 00000382, [Empire1], GoToFleetAction#1126 GameEntity: 5629 State: WaitingForInitialization Context: Path: 42, Path: Path: 42
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000506, Ticket: 00000383, [Empire1], GoToFleetAction#1127 GameEntity: 2179 State: WaitingForInitialization Context: Path: 57, Path: Path: 57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000507, Ticket: 00000384, [Empire2], GoToFleetAction#650 GameEntity: 4570 State: WaitingForInitialization Context: Path: 10, Path: Path: 10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000508, Ticket: 00000385, [Empire2], GoToFleetAction#651 GameEntity: 5403 State: WaitingForInitialization Context: Path: 13, Path: Path: 13
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000509, Ticket: 00000386, [Empire2], GoToFleetAction#652 GameEntity: 5699 State: WaitingForInitialization Context: Path: 13, Path: Path: 13
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050A, Ticket: 00000387, [Empire2], GoToFleetAction#653 GameEntity: 4722 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050B, Ticket: 00000388, [Empire2], GoToFleetAction#654 GameEntity: 4762 State: WaitingForInitialization Context: Path: 8, Path: Path: 8
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050C, Ticket: 00000389, [Empire2], GoToFleetAction#655 GameEntity: 5109 State: WaitingForInitialization Context: Path: 11, Path: Path: 11
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050D, Ticket: 0000038A, [Empire2], GoToFleetAction#656 GameEntity: 4731 State: WaitingForInitialization Context: Path: 10, Path: Path: 10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050E, Ticket: 0000038B, [Empire3], GoToFleetAction#1349 GameEntity: 5274 State: WaitingForInitialization Context: Path: 62, Path: Path: 62
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050F, Ticket: 0000038C, [Empire3], GoToFleetAction#1350 GameEntity: 3872 State: WaitingForInitialization Context: Path: 56, Path: Path: 56
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000510, Ticket: 0000038D, [Empire3], GoToFleetAction#1351 GameEntity: 3721 State: WaitingForInitialization Context: Path: 1->3, Path: Path: 1->3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000511, Ticket: 0000038E, [Empire3], GoToFleetAction#1352 GameEntity: 2627 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000512, Ticket: 0000038F, [Empire4], GoToFleetAction#1033 GameEntity: 5159 State: WaitingForInitialization Context: Path: 19, Path: Path: 19
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000513, Ticket: 00000390, [Empire4], GoToFleetAction#1034 GameEntity: 5450 State: WaitingForInitialization Context: Path: 59, Path: Path: 59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000514, Ticket: 00000391, [Empire4], GoToFleetAction#1035 GameEntity: 5449 State: WaitingForInitialization Context: Path: 42, Path: Path: 42
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000515, Ticket: 00000392, [Empire4], GoToFleetAction#1036 GameEntity: 5426 State: WaitingForInitialization Context: Path: 27, Path: Path: 27
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000516, Ticket: 00000393, [Empire4], GoToFleetAction#1037 GameEntity: 5453 State: WaitingForInitialization Context: Path: 21, Path: Path: 21
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:258STACKStart 80 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:258STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000517, Ticket: 00000394, [Empire5], GoToFleetAction#973 GameEntity: 5550 State: WaitingForInitialization Context: Path: 49, Path: Path: 49
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000518, Ticket: 00000395, [Empire5], GoToFleetAction#974 GameEntity: 4282 State: WaitingForInitialization Context: Path: 61->62, Path: Path: 61->62
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000519, Ticket: 00000396, [Empire5], GoToFleetAction#975 GameEntity: 4291 State: WaitingForInitialization Context: Path: 66->64, Path: Path: 66->64
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051A, Ticket: 00000397, [Empire5], GoToFleetAction#976 GameEntity: 5700 State: WaitingForInitialization Context: Path: 48, Path: Path: 48
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051B, Ticket: 00000398, [Empire15], GoToFleetAction#2890 GameEntity: 3792 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051C, Ticket: 00000399, [Empire15], GoToFleetAction#2891 GameEntity: 3675 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051D, Ticket: 0000039A, [Empire15], GoToFleetAction#2892 GameEntity: 1715 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051E, Ticket: 0000039B, [Empire14], GoToFleetAction#391 GameEntity: 4189 State: WaitingForInitialization Context: Path: 58->59, Path: Path: 58->59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051F, Ticket: 0000039C, [Empire14], GoToFleetAction#392 GameEntity: 4975 State: WaitingForInitialization Context: Path: 2, Path: Path: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000520, Ticket: 0000039D, [Empire14], GoToFleetAction#393 GameEntity: 4977 State: WaitingForInitialization Context: Path: 2, Path: Path: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000521, Ticket: 0000039E, [Empire14], GoToFleetAction#394 GameEntity: 4979 State: WaitingForInitialization Context: Path: 2, Path: Path: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000522, Ticket: 0000039F, [Empire15], InitiateEmpireActionFleetAction#2893 GameEntity: 2908 State: WaitingForInitialization Context: Fydis (152) (StarSystemNode), Path: Fydis (152) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000523, Ticket: 000003A0, [Empire15], GoToFleetAction#2894 GameEntity: 4387 State: WaitingForInitialization Context: Path: 47, Path: Path: 47
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000524, Ticket: 000003A1, [Empire15], GoToFleetAction#2895 GameEntity: 5502 State: WaitingForInitialization Context: Path: 66, Path: Path: 66
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000525, Ticket: 000003A2, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000526, Ticket: 000003A3, [Empire1], OutpostAction#1128 GameEntity: 4767 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:275STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:276STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000052E, Ticket: 000003AC, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:276STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000534, Ticket: 000003B2, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:276STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000053A, Ticket: 000003B8, [Empire4], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade8TimeLords, ConstructionGameEntityGUID: 5775, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:276STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000053B, Ticket: 000003B9, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:276STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000053C, Ticket: 000003BA, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventResearchQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventOutpostActionStarted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:276STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:293STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000053D, Ticket: 000003BB, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:293STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00000544, Ticket: 000003C2, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorC:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:293STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000545, Ticket: 000003C3, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:293STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000546, Ticket: 000003C4, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:293STACK[Empire 5] OrderRetrofitShips preprocessor failed: Cannot afford costs
DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:293STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Empire 5] OrderRetrofitShips preprocessor failed: Cannot afford costs
DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000547, Ticket: 000003C7, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000548, Ticket: 000003C8, [Empire5]: EscalationScaredOfBorderUnits To Empire#0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000549, Ticket: 000003C9, [Empire5]: Worried Toward Empire#0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000054F, Ticket: 000003CF, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000550, Ticket: 000003D0, [Empire1], MoveToFleetAction#1129 GameEntity: 2179 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->57 (Cost: 3.491652) from 0.8513663 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000551, Ticket: 000003D1, [Empire1], MoveToFleetAction#1130 GameEntity: 5629 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->42 (Cost: 6.175654) from 0.4867922 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000552, Ticket: 000003D2, [Empire1], MoveToFleetAction#1131 GameEntity: 4024 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->43 (Cost: 0.5359814) from 0.9871148 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000553, Ticket: 000003D3, [Empire1], MoveToFleetAction#1132 GameEntity: 5734 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->60 (Cost: 3.070715) from 0.6195238 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000554, Ticket: 000003D4, [Empire2], MoveToFleetAction#657 GameEntity: 4731 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 4) from 0.01254454 to 0.5188168.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000555, Ticket: 000003D5, [Empire2], MoveToFleetAction#658 GameEntity: 5109 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 3.30319) from 0.7077648 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000556, Ticket: 000003D6, [Empire2], MoveToFleetAction#659 GameEntity: 4762 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->8 (Cost: 4.862991) from 0.4573829 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000557, Ticket: 000003D7, [Empire2], MoveToFleetAction#660 GameEntity: 4722 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->3 (Cost: 4) from 0.5935698 to 0.6475306.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000558, Ticket: 000003D8, [Empire2], MoveToFleetAction#661 GameEntity: 5699 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->13 (Cost: 1.497929) from 0.7275466 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000559, Ticket: 000003D9, [Empire2], MoveToFleetAction#662 GameEntity: 5403 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->13 (Cost: 6) from 0.1949026 to 0.7257262.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055A, Ticket: 000003DA, [Empire2], MoveToFleetAction#663 GameEntity: 4570 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 6) from 0.1763877 to 0.9357961.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055B, Ticket: 000003DB, [Empire3], MoveToFleetAction#1353 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 0.3799075) from 0.9485214 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055C, Ticket: 000003DC, [Empire3], MoveToFleetAction#1354 GameEntity: 3721 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->3 (Cost: 6) from 0 to 0.8561921.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055D, Ticket: 000003DD, [Empire3], MoveToFleetAction#1355 GameEntity: 3872 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->56 (Cost: 4.073865) from 0.327628 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055E, Ticket: 000003DE, [Empire3], MoveToFleetAction#1356 GameEntity: 5274 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 0.404018) from 0.9454326 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055F, Ticket: 000003DF, [Empire4], MoveToFleetAction#1038 GameEntity: 5453 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->21 (Cost: 1.034324) from 0.8257972 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000560, Ticket: 000003E0, [Empire4], MoveToFleetAction#1039 GameEntity: 5426 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 0.2247947) from 0.9616658 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000561, Ticket: 000003E1, [Empire4], MoveToFleetAction#1040 GameEntity: 5449 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->42 (Cost: 2.697003) from 0.7758743 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000562, Ticket: 000003E2, [Empire4], MoveToFleetAction#1041 GameEntity: 5450 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->59 (Cost: 3) from 0.3033871 to 0.356926.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000563, Ticket: 000003E3, [Empire4], MoveToFleetAction#1042 GameEntity: 5159 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0.3597187 to 0.6295077.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000564, [Empire15], GuardEmpireLocalAction#2896 GameEntity: 696 State: WaitingForInitialization Context: Fydis (152) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACKCancelling actions on Fydis (152) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000565, Ticket: 000003E4, [Empire5], MoveToFleetAction#977 GameEntity: 5700 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->48 (Cost: 0.007082946) from 0.9988209 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000566, Ticket: 000003E5, [Empire5], MoveToFleetAction#978 GameEntity: 4291 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 4) from 0 to 0.3997429.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000567, Ticket: 000003E6, [Empire5], MoveToFleetAction#979 GameEntity: 4282 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 4) from 0 to 0.5402472.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:294STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:294STACK[AI0] [Event]Add EventDiplomaticMoodMessage/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:294STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:294STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:294STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:311STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000568, Ticket: 000003E7, [Empire5], MoveToFleetAction#980 GameEntity: 5550 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->49 (Cost: 3.797719) from 0.418176 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:311STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000569, Ticket: 000003E8, [Empire14], MoveToFleetAction#395 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 0.8871298) from 0.8797912 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:311STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056A, Ticket: 000003E9, [Empire14], MoveToFleetAction#396 GameEntity: 4977 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 0.8871298) from 0.8797912 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:311STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056B, Ticket: 000003EA, [Empire14], MoveToFleetAction#397 GameEntity: 4975 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 0.8871298) from 0.8797912 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:311STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056C, Ticket: 000003EB, [Empire14], MoveToFleetAction#398 GameEntity: 4189 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 4) from 0 to 0.6647787.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:311STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056D, Ticket: 000003EC, [Empire15], MoveToFleetAction#2897 GameEntity: 5502 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->66 (Cost: 5) from 0.3514775 to 0.9015279.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:311STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056E, Ticket: 000003ED, [Empire15], MoveToFleetAction#2898 GameEntity: 4387 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->47 (Cost: 0.8600838) from 0.9196956 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:311STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056F, Ticket: 000003EE, [Empire15], MoveToFleetAction#2899 GameEntity: 1715 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 1.664267) from 0.7744868 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:311STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000570, Ticket: 000003EF, [Empire15], MoveToFleetAction#2900 GameEntity: 3675 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 4) from 0.5500143 to 0.9630774.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:311STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000571, Ticket: 000003F0, [Empire15], MoveToFleetAction#2901 GameEntity: 3792 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 0.6915224) from 0.9285894 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:311STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000572
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:311STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000573, [Empire5], Entity index: 977
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:311STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:311STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:311STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:321STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000574, [Empire5], Entity index: 976
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:335STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000575, [Empire4], Entity index: 1039
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:335STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:335STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:351STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000576, [Empire1], Entity index: 1131
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:351STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000577, [Empire4], Entity index: 1036
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:351STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:368STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000578, [Empire1], Entity index: 1125
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:402STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000579, [Empire3], Entity index: 1356
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:402STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000057A, [Empire3], Entity index: 1353
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:402STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000057B, [Empire3], Entity index: 1342
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:402STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:402STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:402STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:402STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:402STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:402STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:418STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000057C, [Empire3], Entity index: 1352
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:418STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000057D, [Empire3], Entity index: 1349
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:418STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000057E, Ticket: 000003F1, [Empire3], MoveToFleetAction#1357 GameEntity: 5693 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->67 (Cost: 3.341608) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:519STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000057F, [Empire15], Entity index: 2901
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:519STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:519STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:535STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000580, [Empire15], Entity index: 2890
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:552STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000581, [Empire4], Entity index: 1038
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:552STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000582, [Empire14], Entity index: 397
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:552STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000583, [Empire14], Entity index: 396
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:552STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000584, [Empire14], Entity index: 395
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:552STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:552STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:552STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:552STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:552STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:553STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:553STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:553STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:569STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000585, [Empire4], Entity index: 1037
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:569STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000586, [Empire14], Entity index: 394
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:569STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000587, [Empire14], Entity index: 393
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:569STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000588, [Empire14], Entity index: 392
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:585STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000589, [Empire15], Entity index: 2898
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:585STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:602STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000058A, [Empire1], Entity index: 1121
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:602STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000058B, [Empire15], Entity index: 2894
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:602STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:619STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000058C, [Empire1], Entity index: 1122
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:619STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000058D, Ticket: 000003F2, [Empire1], MoveToFleetAction#1133 GameEntity: 5209 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->59 (Cost: 1.929092) from 0 to 0.2390236.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:669STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000058E, [Empire2], Entity index: 661
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:669STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:669STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:686STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000058F, [Empire2], Entity index: 652
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:719STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000590, [Empire1], Entity index: 1129
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:719STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000591, [Empire4], Entity index: 1041
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:719STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:719STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:735STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000592, [Empire1], Entity index: 1127
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:785STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000593, [Empire15], Entity index: 2899
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:786STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:786STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:802STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000594, [Empire15], Entity index: 2892
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:818STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000595
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:818STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:818STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:818STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:818STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:818STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:818STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:818STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventMinorEmpireMet/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:819STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:02:886STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000596, [Empire2], Entity index: 660
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:919STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000597, [Empire4], Entity index: 1031
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:919STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000598, [Empire4], Entity index: 1030
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:936STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000599, [Empire4], Entity index: 1032
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:936STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000059A, [Empire4], Entity index: 1029
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:953STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000059B, [Empire3], Entity index: 1348
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:953STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000059C, [Empire3], Entity index: 1347
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:953STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000059D, [Empire3], Entity index: 1346
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:953STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000059E, [Empire3], Entity index: 1345
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:02:953STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000059F, [Empire3], Entity index: 1344
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:053STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A0, [Empire1], Entity index: 1123
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:053STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A1, [Empire5], Entity index: 980
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:054STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:070STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A2, [Empire5], Entity index: 973
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:120STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A3, [Empire1], Entity index: 1120
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:187STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A4, [Empire4], Entity index: 1040
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:187STACK[AI0] [Event]Add EventStarSystemNodeRevealed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:187STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:187STACK[AI0] [Event]Add EventStarSystemNodeDiscovered/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:187STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:203STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A5, [Empire1], Entity index: 1132
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:203STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A6, [Empire4], Entity index: 1035
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:203STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:220STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A7, [Empire1], Entity index: 1124
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:270STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A8, [Empire3], Entity index: 1341
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:270STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A9, [Empire4], Entity index: 1042
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:270STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:270STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:287STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005AA, Ticket: 000003F3, [Empire3], MoveToFleetAction#1358 GameEntity: 5695 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->66 (Cost: 1.056711) from 0 to 0.1162489.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:319STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005AB
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:319STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:320STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:320STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:320STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:320STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:320STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:370STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005AC, [Empire2], Entity index: 658
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:370STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005AD, [Empire3], Entity index: 1355
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:370STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:370STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:370STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:387STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005AE, [Empire2], Entity index: 655
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:387STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005AF, [Empire3], Entity index: 1350
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:471STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005B0, [Empire2], Entity index: 657
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:571STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005B1, [Empire15], Entity index: 2900
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:788STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005B2, [Empire2], Entity index: 659
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:788STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:788STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:805STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B3, [Empire0], SiegeStarSystemAction#666 GameEntity: 1246 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:805STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005B4, [Empire2], Entity index: 654
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:805STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:823STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005B5
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:823STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:823STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:823STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:823STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:823STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:03:854STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005B6, [Empire3], Entity index: 1343
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:03:854STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005B7, [Empire15], Entity index: 2897
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:071STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005B8, [Empire2], Entity index: 663
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:104STACK[AI0] [Event]Remove 181 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:04:104STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventConstructionCancelled,EventConstructionQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventConstructionQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventTutorial_FleetsSelected,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventHappinessStatusChanged,EventShipLevelup,EventShipLevelup,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventHappinessStatusChanged,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTimeBubbleExpired,EventGameplayUnlockedGovernment,EventTechnologyUnlocked,EventCuriosityDiscovered,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventShipLevelup,EventShipLevelup,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationLost,EventHappinessStatusChanged,EventTemporaryEffectEnded,ScoreProviderEvent,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:04:104STACK[AI0] [Event]keep 149 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:04:104STACK[AI0] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventOutpostActionStarted,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticMoodMessage,EventConstructionQueued,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventMinorEmpireMet,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:04:120STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:220STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:371STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:371STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005B9
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:371STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005BA, [Empire1], Entity index: 1130
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:371STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005BB, [Empire2], Entity index: 662
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:371STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:371STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:387STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005BC, [Empire1], Entity index: 1126
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:521STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000005BD, Ticket: 000003F4, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:521STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BE, Ticket: 000003F5, [Empire14], AttackFleetAction#399 GameEntity: 4970 State: WaitingForInitialization Context: 2nd Rash Experiment (2627) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:521STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BF, Ticket: 000003F6, [Empire15], AttackFleetAction#2902 GameEntity: 3746 State: WaitingForInitialization Context: 7th Paragons Navy (5734) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:521STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:521STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:521STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:521STACK[AI0] [Event]Add AIEventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:521STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:521STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:521STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:521STACK[AI0] [Event]Add AIEventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:538STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:538STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:571STACKEntering state ServerEncounterState_RunSimpleBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:571STACKEntering state ServerEncounterState_ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:572STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:572STACKEntering state ServerEncounterState_RunSimpleBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:572STACKEntering state ServerEncounterState_ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:572STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:572STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:572STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:572STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:572STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:572STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:572STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:572STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:572STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:572STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:572STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:572STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:572STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:604STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:605STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:605STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:605STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:721STACK[AI0] Unassign fleet 5698/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:721STACK[AI0] Unassign fleet 3721/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:721STACK[AI0] Unassign fleet 3872/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:838STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005CC
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:04:838STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:954STACK[AI0] Cancel fleet mission 5487 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:04:988STACK[AI0] Unassign fleet 3721/3317 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:121STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:121STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:121STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CD, Ticket: 00000404, [Empire2], GoToFleetAction#664 GameEntity: 5698 State: WaitingForInitialization Context: Path: 15->13, Path: Path: 15->13
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:122STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CE, Ticket: 00000405, [Empire3], GoToFleetAction#1359 GameEntity: 3872 State: WaitingForInitialization Context: Path: 56->57, Path: Path: 56->57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:122STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CF, Ticket: 00000406, [Empire3], GoToFleetAction#1360 GameEntity: 5274 State: WaitingForInitialization Context: Path: 62->60, Path: Path: 62->60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:122STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000005D0, Ticket: 00000407, [Empire3]: EscalationScaredOfBorderUnits To Empire#4
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:122STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000005D1, Ticket: 00000408, [Empire3]: Worried Toward Empire#4
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:122STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:122STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:122STACKStart 6 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:122STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:122STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:122STACK[AI0] [Event]Add EventDiplomaticMoodMessage/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:139STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D2, Ticket: 00000409, [Empire2], MoveToFleetAction#665 GameEntity: 5698 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->13 (Cost: 5.49793) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:139STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D3, Ticket: 0000040A, [Empire3], MoveToFleetAction#1361 GameEntity: 5274 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->60 (Cost: 6.595982) from 0 to 0.5432272.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:139STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D4, Ticket: 0000040B, [Empire3], MoveToFleetAction#1362 GameEntity: 3872 State: WaitingForInitialization Context: EntityActionContext_Movement, 56->57 (Cost: 1.926135) from 0 to 0.2377678.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:221STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000005D6, Ticket: 0000040D, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:221STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:221STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:221STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:344STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005D7
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:344STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:344STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:422STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005D8, [Empire4], Entity index: 1028
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:472STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005D9, [Empire3], Entity index: 1357
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:472STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:472STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:05:655STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005DA, [Empire1], Entity index: 1119
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:705STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005DB, [Empire1], Entity index: 1133
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:806STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005DC, [Empire0], Entity index: 665
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:839STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005DD
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:873STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005DE, [Empire14], Entity index: 398
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:05:972STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005DF, [Empire5], Entity index: 979
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:06:089STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005E0, [Empire5], Entity index: 978
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:06:122STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005E1, [Empire3], Entity index: 1358
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:06:339STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005E2
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:06:339STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005E3, [Empire3], Entity index: 1340
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:06:506STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005E4, [Empire3], Entity index: 1354
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:07:606STACK[AI0] [Event]Remove 149 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:07:606STACK[AI0] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventOutpostActionStarted,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticMoodMessage,EventConstructionQueued,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventMinorEmpireMet,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:07:606STACK[AI0] [Event]keep 32 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:07:606STACK[AI0] [Event]keep EventFleetDocked,ScoreProviderEvent,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleReport,EventBattleReport,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleReport,EventBattleReport,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticMoodMessage,EventShipLayoutChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:07:623STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:07:673STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005E5
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:07:723STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:07:873STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:07:873STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005E6, [Empire3], Entity index: 1362
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:007STACK[AI0] Cancel fleet mission 2911 for empire 682 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:023STACK[AI0] Cancel fleet mission 187 for empire 695 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.LesserEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E7, Ticket: 0000040E, [Empire1], GoToFleetAction#1134 GameEntity: 4024 State: WaitingForInitialization Context: Path: 43->44, Path: Path: 43->44
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E8, Ticket: 0000040F, [Empire2], GoToFleetAction#666 GameEntity: 5699 State: WaitingForInitialization Context: Path: 13->9, Path: Path: 13->9
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E9, Ticket: 00000410, [Empire2], InitiateEmpireActionFleetAction#667 GameEntity: 4762 State: WaitingForInitialization Context: Osulo (63) (StarSystemNode), Path: Osulo (63) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EA, Ticket: 00000411, [Empire2], GoToFleetAction#668 GameEntity: 5109 State: WaitingForInitialization Context: Path: 11->10, Path: Path: 11->10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EB, Ticket: 00000412, [Empire3], GoToFleetAction#1363 GameEntity: 2627 State: WaitingForInitialization Context: Path: 0->3, Path: Path: 0->3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACKfleet action with feedback 1043 started : ETA 2027.45153045654
FleetActionWithFeedback:ServerInitialize() ExpeditionFleetAction:ServerInitialize() DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EC, Ticket: 00000413, [Empire4], ExpeditionFleetAction#1043 GameEntity: 5426 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury12 on Lupus II(Planet 1) (Curiosity)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005ED, Ticket: 00000414, [Empire4], GoToFleetAction#1044 GameEntity: 5453 State: WaitingForInitialization Context: Path: 21->18, Path: Path: 21->18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EE, Ticket: 00000415, [Empire5], GoToFleetAction#981 GameEntity: 5550 State: WaitingForInitialization Context: Path: 49->47, Path: Path: 49->47
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EF, Ticket: 00000416, [Empire5], RootNodeFleetAction#982 GameEntity: 5700 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F0, Ticket: 00000417, [Empire14], GoToFleetAction#400 GameEntity: 4979 State: WaitingForInitialization Context: Path: 2->0, Path: Path: 2->0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F1, Ticket: 00000418, [Empire14], GoToFleetAction#401 GameEntity: 4977 State: WaitingForInitialization Context: Path: 2->0, Path: Path: 2->0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F2, Ticket: 00000419, [Empire14], GoToFleetAction#402 GameEntity: 4975 State: WaitingForInitialization Context: Path: 2->0, Path: Path: 2->0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F3, Ticket: 0000041A, [Empire14], AttackFleetAction#403 GameEntity: 4969 State: WaitingForInitialization Context: 2nd Rash Experiment (2627) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F4, Ticket: 0000041B, [Empire15], GoToFleetAction#2903 GameEntity: 4387 State: WaitingForInitialization Context: Path: 47->49, Path: Path: 47->49
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F5, [Empire2], GuardEmpireLocalAction#669 GameEntity: 683 State: WaitingForInitialization Context: Osulo (63) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACKCancelling actions on Osulo (63) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:040STACKStart 14 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:040STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:040STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:040STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:040STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:040STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:040STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:040STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:040STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:041STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:041STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:041STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:041STACK[AI0] [Event]Add EventSystemBlockaded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:041STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:041STACK[AI0] [Event]Add AIEventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:041STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:056STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:056STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F8, Ticket: 0000041E, [Empire1], MoveToFleetAction#1135 GameEntity: 4024 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->44 (Cost: 3.464019) from 0 to 0.5960076.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:056STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F9, Ticket: 0000041F, [Empire2], MoveToFleetAction#670 GameEntity: 5109 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 0.69681) from 0 to 0.08819389.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:056STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FA, Ticket: 00000420, [Empire2], MoveToFleetAction#671 GameEntity: 5699 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->9 (Cost: 2.50207) from 0 to 0.3329551.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:056STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FB, Ticket: 00000421, [Empire4], MoveToFleetAction#1045 GameEntity: 5453 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->18 (Cost: 2.965676) from 0 to 0.2238969.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:056STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FC, Ticket: 00000422, [Empire5], MoveToFleetAction#983 GameEntity: 5550 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->47 (Cost: 0.2022815) from 0 to 0.01888665.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:056STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FD, Ticket: 00000423, [Empire14], MoveToFleetAction#404 GameEntity: 4975 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 3.11287) from 0 to 0.4218034.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:056STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FE, Ticket: 00000424, [Empire14], MoveToFleetAction#405 GameEntity: 4977 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 3.11287) from 0 to 0.4218034.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:056STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FF, Ticket: 00000425, [Empire14], MoveToFleetAction#406 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 3.11287) from 0 to 0.4218034.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:057STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000600, Ticket: 00000426, [Empire15], MoveToFleetAction#2904 GameEntity: 4387 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->49 (Cost: 3.139916) from 0 to 0.2931682.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:057STACK[AI0] [Event]Add EventTradingBlockade/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:057STACK[AI0] [Event]Add EventTradingBlockade/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:090STACKEntering state ServerEncounterState_RunSimpleBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:090STACKEntering state ServerEncounterState_ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:090STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:090STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:090STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:090STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:090STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:090STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:090STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:090STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:090STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:107STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000604, Ticket: 0000042A, [Empire3], MoveToFleetAction#1364 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 6.620092) from 0 to 0.683629.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:124STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:124STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000605, [Empire3], SiegeStarSystemAction#1365 GameEntity: 4832 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:124STACK[Order] OrderDeliverPopulation::DeparmentOfTheInterior/OrderDeliverPopulation#00000607, Ticket: 0000042C, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator16:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:124STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:124STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:174STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000608
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:174STACK[AI0] [Event]Add EventMinorEmpireMet/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:174STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:407STACK[AI0] Cancel task 3072 : can find context 5734 : for empire 1
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:424STACK[AI0] Unassign fleet 0/2911 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:457STACK[AI0] Cancel fleet mission 5490 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:457STACK[AI0] Unassign fleet 5698/5490 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:490STACK[AI0] Cancel fleet mission 3243 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:490STACK[AI0] Unassign fleet 5274/3243 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:491STACK[AI0] Unassign fleet 5274/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:491STACK[AI0] Unassign fleet 5274/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:557STACK[AI0] Cancel fleet mission 2968 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:557STACK[AI0] Cancel fleet mission 2333 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:557STACK[AI0] Cancel fleet mission 666 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:557STACK[AI0] Cancel fleet mission 2411 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:557STACK[AI0] Unassign fleet 5137/2333 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:557STACK[AI0] Cancel fleet mission 668 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:557STACK[AI0] Unassign fleet 5453/2968 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:574STACK[AI0] Unassign fleet 1989/668 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:574STACK[AI0] Unassign fleet 4025/666 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:574STACK[AI0] Unassign fleet 3942/2411 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:657STACK[AI0] Cancel fleet mission 3067 for empire 682 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:673STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:674STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:08:674STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:674STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:674STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:724STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:08:724STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:09:041STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000060C, [Empire2], Entity index: 665
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:09:041STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:09:041STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:09:058STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000060D, [Empire2], Entity index: 664
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:09:641STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000060E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:09:858STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000060F, [Empire3], Entity index: 1361
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:10:575STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000610
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:10:625STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000611, [Empire5], Entity index: 983
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:10:776STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000612, [Empire2], Entity index: 670
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:043STACKfleet action with feedback 1043 finished : ETA 2027.45153045654, Game.Time 2028.45296478271, true ETA 2028.45153045654
FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo) DepartmentOfLabour:ServerUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:043STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000613, [Empire4], Entity index: 1043
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:043STACK[AI0] [Event]Add EventCuriosityDiscoveredWithFleet/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:127STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000614
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:226STACK[AI0] [Event]Remove 32 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:11:226STACK[AI0] [Event]Remove EventFleetDocked,ScoreProviderEvent,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleReport,EventBattleReport,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleReport,EventBattleReport,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticMoodMessage,EventShipLayoutChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:11:226STACK[AI0] [Event]keep 32 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:11:226STACK[AI0] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventSystemBlockaded,EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventTradingBlockade,EventTradingBlockade,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleReport,EventBattleReport,EventSystemBesieged,EventHappinessStatusChanged,EventEmpireSeen,EventMinorEmpireMet,EventShipLayoutChanged,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:11:243STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:342STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:492STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:492STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000615, [Empire1], Entity index: 1135
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:492STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000616, [Empire2], Entity index: 671
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:492STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000617, [Empire14], Entity index: 406
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:492STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000618, [Empire14], Entity index: 405
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:492STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000619, [Empire14], Entity index: 404
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:576STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000061A, [Empire4], Entity index: 1045
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:592STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000061B, [Empire15], Entity index: 2904
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:626STACK[AI0] Cancel fleet mission 186 for empire 695 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.LesserEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:643STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000061C, Ticket: 00000431, [Empire1], GoToFleetAction#1136 GameEntity: 5629 State: WaitingForInitialization Context: Path: 42->43, Path: Path: 42->43
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:643STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000061D, Ticket: 00000432, [Empire15], GoToFleetAction#2905 GameEntity: 3792 State: WaitingForInitialization Context: Path: 0->3, Path: Path: 0->3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:643STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000061E, Ticket: 00000433, [Empire15], GoToFleetAction#2906 GameEntity: 1715 State: WaitingForInitialization Context: Path: 0->2, Path: Path: 0->2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:643STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000061F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:643STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:643STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:643STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:643STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:643STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:643STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:643STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:659STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000620, Ticket: 00000434, [Empire1], MoveToFleetAction#1137 GameEntity: 5629 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->43 (Cost: 2.824346) from 0 to 0.2422741.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:659STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000621, Ticket: 00000435, [Empire15], MoveToFleetAction#2907 GameEntity: 1715 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 2.335733) from 0 to 0.316499.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:659STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000622, Ticket: 00000436, [Empire15], MoveToFleetAction#2908 GameEntity: 3792 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 3.308478) from 0 to 0.3416525.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:11:827STACK[AI0] Unassign fleet 0/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:827STACK[AI0] Unassign fleet 1989/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:827STACK[AI0] Remove one broken Task Force form front 10
Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:827STACK[AI0] Unassign fleet 5137/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:827STACK[AI0] Unassign fleet 4025/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:827STACK[AI0] Unassign fleet 3942/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:827STACK[AI0] Unassign fleet 5137/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:11:827STACK[AI0] Unassign fleet 5453/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:12:160STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000623
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:12:160STACK[AI0] Unassign fleet 5453/3651 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:12:160STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:12:244STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000624, Ticket: 00000437, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:12:244STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:12:244STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:12:244STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000626, Ticket: 0000043A, [Empire3], system guid: 3663, contruction guid: 5469, resource name : EmpireMoney, buyout cost: 260.2808
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:12:244STACKThe construction 5469 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:12:244STACKStart 4 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:12:244STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:12:244STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:12:244STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:12:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000627, Ticket: 0000043B, [Empire4], GoToFleetAction#1046 GameEntity: 5137 State: WaitingForInitialization Context: Path: 23->21, Path: Path: 23->21
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:12:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000628, Ticket: 0000043C, [Empire4], GoToFleetAction#1047 GameEntity: 4025 State: WaitingForInitialization Context: Path: 28->24, Path: Path: 28->24
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:12:344STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000629, Ticket: 0000043D, [Empire4], GoToFleetAction#1048 GameEntity: 1989 State: WaitingForInitialization Context: Path: 25->22, Path: Path: 25->22
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:12:344STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:12:344STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:12:344STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:12:344STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:12:344STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:12:360STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000062A, Ticket: 0000043E, [Empire4], MoveToFleetAction#1049 GameEntity: 1989 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->22 (Cost: 3) from 0 to 0.3360862.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:12:360STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000062B, Ticket: 0000043F, [Empire4], MoveToFleetAction#1050 GameEntity: 4025 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->24 (Cost: 5) from 0 to 0.4184991.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:12:360STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000062C, Ticket: 00000440, [Empire4], MoveToFleetAction#1051 GameEntity: 5137 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->21 (Cost: 4) from 0 to 0.6736878.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:12:710STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000062D, [Empire3], Entity index: 1364
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:14:178STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000062E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:14:679STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000062F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:14:729STACK[AI0] [Event]Remove 32 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:14:729STACK[AI0] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventSystemBlockaded,EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventTradingBlockade,EventTradingBlockade,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleReport,EventBattleReport,EventSystemBesieged,EventHappinessStatusChanged,EventEmpireSeen,EventMinorEmpireMet,EventShipLayoutChanged,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:14:729STACK[AI0] [Event]keep 11 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:14:729STACK[AI0] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventShipLayoutChanged,EventConstructionBuyout,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:14:745STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:14:845STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:14:962STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:14:962STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000630, [Empire15], Entity index: 2907
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:113STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000631, [Empire1], Entity index: 1137
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:146STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000632, Ticket: 00000441, [Empire2], AttackFleetAction#672 GameEntity: 4762 State: WaitingForInitialization Context: 3rd Fearless Experiment (3336) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:146STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000633, Ticket: 00000442, [Empire4], GoToFleetAction#1052 GameEntity: 5426 State: WaitingForInitialization Context: Path: 27->59, Path: Path: 27->59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:146STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000634, Ticket: 00000443, [Empire15], GoToFleetAction#2909 GameEntity: 3746 State: WaitingForInitialization Context: Path: 60->42, Path: Path: 60->42
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:146STACKStart 3 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:146STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:146STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:146STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:146STACK[AI0] [Event]Add AIEventCivilianShipAttacked/Amplitude.AI.Core.Snapshots.GameEvents.AIEventCivilianShipAttacked, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:146STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:146STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:146STACK[AI0] [Event]Add AIEventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:163STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:163STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000637, Ticket: 00000446, [Empire4], MoveToFleetAction#1053 GameEntity: 5426 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->59 (Cost: 2.275205) from 0 to 0.05106173.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:163STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000638, Ticket: 00000447, [Empire15], MoveToFleetAction#2910 GameEntity: 3746 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->42 (Cost: 4) from 0 to 0.3324071.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:179STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000639
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:197STACKEntering state ServerEncounterState_RunSimpleBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:197STACKEntering state ServerEncounterState_ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:197STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:197STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:197STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:197STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:197STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:213STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000063D, [Empire15], Entity index: 2908
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:230STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:230STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:230STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:696STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000063F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:746STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000640, Ticket: 0000044C, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:746STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:746STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:746STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000641, Ticket: 0000044E, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:746STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000642, Ticket: 0000044F, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:746STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:746STACKStart 4 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:746STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:746STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:796STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000643, [Empire4], Entity index: 1049
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:846STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000644, Ticket: 00000450, [Empire4], ShipGUIDs: 5136 , HeroGUID: 0, Position: NodeIndex:25, FleetGUID: 5796
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:15:846STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:846STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:846STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:846STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:15:930STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000645, [Empire4], Entity index: 1051
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:16:530STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000646, [Empire4], Entity index: 1050
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:17:680STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000647
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:17:998STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000648, [Empire4], Entity index: 1053
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:18:248STACK[AI0] [Event]Remove 11 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:18:248STACK[AI0] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventShipLayoutChanged,EventConstructionBuyout,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:18:248STACK[AI0] [Event]keep 16 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:18:248STACK[AI0] [Event]keep AIEventCivilianShipAttacked,EventFleetMoveStarted,EventFleetMoveStarted,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleReport,EventBattleReport,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventConstructionQueued,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:18:264STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:18:365STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:18:498STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:18:665STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000649, Ticket: 00000451, [Empire2], GoToFleetAction#673 GameEntity: 1958 State: WaitingForInitialization Context: Path: 9->8, Path: Path: 9->8
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:18:665STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:18:665STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:18:665STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:18:681STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064A, Ticket: 00000452, [Empire2], MoveToFleetAction#674 GameEntity: 1958 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->8 (Cost: 4) from 0 to 0.2974798.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:18:998STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000064B, [Empire15], Entity index: 2910
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:19:098STACK[AI0] Cancel task 1246 : can find context 3336 : for empire 3
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:19:149STACK[AI0] Cancel fleet mission 721 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:19:149STACK[AI0] Unassign fleet 3942/721 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:19:265STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000064C, Ticket: 00000453, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:19:265STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:19:265STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:19:265STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000064D, Ticket: 00000455, [Empire3], context guid: 3663, contruction guid: 5792
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:19:265STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000064E, Ticket: 00000456, [Empire3], context guid: 3663, contruction guid: 5794
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:19:265STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000064F, Ticket: 00000457, [Empire3]: EscalationYouHurtMe To Empire#2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:19:265STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000650, Ticket: 00000458, [Empire3]: Hostile Toward Empire#2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfForeignAffairs+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:19:265STACKStart 6 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:19:265STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:19:265STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:19:265STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:19:265STACK[AI0] [Event]Add EventDiplomaticMoodMessage/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:19:365STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000651, Ticket: 00000459, [Empire4], GoToFleetAction#1054 GameEntity: 5796 State: WaitingForInitialization Context: Path: 25->22, Path: Path: 25->22
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:19:365STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:19:365STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:19:366STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:19:366STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:19:382STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000653, Ticket: 0000045B, [Empire4], MoveToFleetAction#1055 GameEntity: 5796 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->22 (Cost: 4) from 0 to 0.448115.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:21:750STACK[AI0] [Event]Remove 16 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:21:750STACK[AI0] [Event]Remove AIEventCivilianShipAttacked,EventFleetMoveStarted,EventFleetMoveStarted,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleReport,EventBattleReport,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventConstructionQueued,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:21:750STACK[AI0] [Event]keep 6 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:21:750STACK[AI0] [Event]keep EventFleetMoveStarted,EventConstructionCancelled,EventConstructionCancelled,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventShipLayoutChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:21:767STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:21:867STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:21:984STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:22:552STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000654, [Empire2], Entity index: 674
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:22:768STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000655, Ticket: 0000045C, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:22:768STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:22:768STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:22:768STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:22:768STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:22:868STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000656, Ticket: 0000045E, [Empire4], GoToFleetAction#1056 GameEntity: 3942 State: WaitingForInitialization Context: Path: 19->18, Path: Path: 19->18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:22:868STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:22:868STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:22:868STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:22:884STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000657, Ticket: 0000045F, [Empire4], MoveToFleetAction#1057 GameEntity: 3942 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->18 (Cost: 3) from 0 to 0.7655442.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:23:134STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000658, [Empire4], Entity index: 1055
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:25:270STACK[AI0] [Event]Remove 6 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:25:270STACK[AI0] [Event]Remove EventFleetMoveStarted,EventConstructionCancelled,EventConstructionCancelled,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventShipLayoutChanged,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:25:270STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:25:270STACK[AI0] [Event]keep EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:25:286STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:25:386STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:25:503STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:25:987STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000659, [Empire4], Entity index: 1057
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:26:628STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000065A, Ticket: 00000460, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:26:628STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:26:628STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:26:628STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:26:628STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:29:123STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:29:123STACK[AI0] [Event]Remove EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:29:123STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:29:123STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:38:29:139STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:29:239STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:29:356STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:30:140STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000065B, Ticket: 00000462, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:30:140STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:30:140STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:30:140STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:30:140STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:30:541STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:31:674STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:38:39:948STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:38:42:801STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:38:42:801STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:38:44:218STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000065D, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment11, ConstructionGameEntityGUID: 5797, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:38:44:218STACK[AI0] [Event]Add EventResearchQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:38:51:223STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:38:55:493STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:39:08:507STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticInteractionNotificationWindow:RefreshPortrait() DiplomaticInteractionNotificationWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:ShowNextUnreadGuiNotification() GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:39:08:507STACKUnknown DiplomaticMicroAttitudeType: Worried
DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Refresh() AnimatedPortraitDisplay:Refresh() AnimatedPortraitDisplay:OnPortraitDidChange() AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomaticInteractionNotificationWindow:RefreshPortrait() DiplomaticInteractionNotificationWindow:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo) GuiNotificationManager:ShowNextUnreadGuiNotification() GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:39:19:194STACKCould not find dynamic texture BITMAPS/DYNAMIC/NOTIFICATIONS/NOTIFICATIONTRADEROUTEBLOCKADELARGEHqSubsidiary
AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NotificationTradingBlockade:GetImage() NotificationWindow:Refresh() TradingBlockadeNotificationWindow:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:39:28:434STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:45:097STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:46:315STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065E, Ticket: 00000464, [Empire0], GoToFleetAction#667 GameEntity: 5681 State: WaitingForInitialization Context: Path: 7, Path: Path: 7
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:46:315STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:46:332STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065F, Ticket: 00000465, [Empire0], MoveToFleetAction#668 GameEntity: 5681 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->7 (Cost: 0.950717) from 0.8402349 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:46:332STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:39:46:349STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:46:532STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:39:46:532STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:39:46:532STACK[AI0] [Event]keep 4 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:39:46:532STACK[AI0] [Event]keep EventResearchQueued,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:39:46:548STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:46:648STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:46:782STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:46:782STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000661, [Empire0], Entity index: 668
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:46:782STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo) FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MoveToFleetAction:ClientFinalize() EntityAction:ClientExecute() EntityAction:TerminateAction() DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:46:782STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:46:782STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:46:782STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:46:801STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:39:46:801STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000662, [Empire0], Entity index: 667
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:46:801STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:47:549STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000663, Ticket: 00000466, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:47:549STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:47:549STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:47:549STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:47:549STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:49:517STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:50:051STACK[AI0] [Event]Remove 4 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:39:50:051STACK[AI0] [Event]Remove EventResearchQueued,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:39:50:051STACK[AI0] [Event]keep 5 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:39:50:051STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:39:50:067STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:50:167STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:50:283STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:51:068STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000664, Ticket: 00000468, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:51:068STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:51:068STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:51:068STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:51:068STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:51:168STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:51:469STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:52:269STACK[Order] OrderMergeFleets::DepartmentOfDefense/OrderMergeFleets#00000666, Ticket: 0000046A, [Empire0], DestinationFleet: 5751, FleetsGUID: 5751,5681
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:39:52:269STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:52:269STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:52:270STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:52:270STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:52:270STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:52:270STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:52:270STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:52:270STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:52:270STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:52:270STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:52:288STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:39:54:104STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:104STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:104STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:104STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:104STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:104STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:104STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:104STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:104STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:104STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:39:54:105STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:292STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:293STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:00:393STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:00:393STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:00:593STACK[AI0] [Event]Remove 5 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:00:593STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:00:593STACK[AI0] [Event]keep 60 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:00:593STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:00:609STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:00:709STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:00:826STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:01:609STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000668, Ticket: 0000046B, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:01:609STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:01:609STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:01:609STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:01:609STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:04:094STACK[AI0] [Event]Remove 60 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:04:094STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:04:094STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:04:094STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:04:111STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:04:211STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:04:328STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:05:112STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000669, Ticket: 0000046D, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:05:112STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:05:112STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:05:112STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:05:112STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:05:479STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:05:512STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:07:631STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066B, Ticket: 0000046F, [Empire0], GoToFleetAction#669 GameEntity: 5751 State: WaitingForInitialization Context: Path: 7->8, Path: Path: 7->8
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:07:631STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:07:649STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066C, Ticket: 00000470, [Empire0], MoveToFleetAction#670 GameEntity: 5751 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->8 (Cost: 4.049283) from 0 to 0.2315131.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:07:715STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:07:731STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:07:914STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:07:914STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:07:914STACK[AI0] [Event]keep 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:07:914STACK[AI0] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:07:931STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:08:032STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:08:132STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:08:932STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000066E, Ticket: 00000471, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:08:932STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:08:932STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:08:932STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:08:932STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:11:417STACK[AI0] [Event]Remove 2 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:11:417STACK[AI0] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:11:417STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:11:417STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:40:11:434STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:11:534STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:11:651STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:11:651STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000066F, [Empire0], Entity index: 670
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:12:434STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000670, Ticket: 00000473, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:12:434STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:12:435STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:40:12:435STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:12:435STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:40:12:834STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:41:07:779STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:41:07:779STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:41:32:981STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:41:32:981STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:41:45:358STACKThe property MaximumManpowerPerGroundBattleTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:42:05:723STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000672, Ticket: 00000475
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:42:05:724STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:42:05:724STACK[AI0] [Event]Add EventTutorial_DisplayedTutorialChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:42:05:724STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:42:05:724STACK[AI0] [Event]Add EventQuestBegun/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:42:32:992STACK[AI0] [Event]Add EventTutorialPageOpened/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:43:29:285STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:43:30:403STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:43:32:438STACKTrying to add the garrison 'Hangar#2244' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
22:43:32:438STACKTrying to add the garrison 'Hangar#2244' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) HangarLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:43:57:073STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:01:243STACK[AI0] [Event]Add EventShipLayoutChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:16:772STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000676, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:16:772STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:18:791STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000677, [Empire0]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:18:791STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:28:113STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:35:536STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
22:44:36:954STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000678, Ticket: 00000476, [Empire0], ShipGUIDs: 5753 , HeroGUID: 0, Position: NodeIndex:7, FleetGUID: 5803
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:36:954STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:36:954STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:36:974STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:44:36:974STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:38:856STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:40:773STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000679, Ticket: 00000477, [Empire0], GoToFleetAction#671 GameEntity: 5803 State: WaitingForInitialization Context: Path: 7->6->5->44, Path: Path: 7->6->5->44
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:40:773STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:40:791STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:40:791STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000067B, Ticket: 00000478, [Empire0], MoveToFleetAction#672 GameEntity: 5803 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->6 (Cost: 5.950717) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:40:791STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:44:40:809STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:44:40:990STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:44:40:990STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:44:40:990STACK[AI0] [Event]keep 41 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:44:40:990STACK[AI0] [Event]keep EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,EventTutorialPageOpened,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventShipLayoutChanged,EventShipLayoutChanged,EventConstructionQueued,EventConstructionQueued,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:44:41:007STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:41:024STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:040STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:057STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:074STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:090STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:107STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:107STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:41:124STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:140STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:157STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:176STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:191STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:207STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:224STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:240STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:240STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:41:258STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:274STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:291STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:307STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:324STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:341STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:358STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:374STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:391STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:407STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:424STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:440STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:457STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:474STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:491STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:507STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:524STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:540STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:557STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:574STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:590STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:607STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:624STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:641STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:657STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:674STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:691STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:707STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:724STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:741STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:757STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:774STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:790STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:807STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:824STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:841STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:857STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:874STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:891STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:907STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:924STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:940STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:957STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:974STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:41:991STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:008STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:008STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000067C, Ticket: 00000479, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:42:008STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:42:008STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:42:008STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:42:008STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:42:024STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:041STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:058STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:075STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:091STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:108STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:125STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:141STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:158STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:175STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:191STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:208STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:225STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:241STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:258STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:274STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:291STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:308STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:325STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:341STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:358STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:374STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:391STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:408STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:425STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:441STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:458STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:474STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:491STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:508STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:525STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:541STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:558STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:574STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:592STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:608STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:625STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:641STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:658STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:674STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:692STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:708STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:725STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:741STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:758STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:775STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:791STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:808STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:825STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:841STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:858STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:875STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:892STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:908STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:925STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:941STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:958STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:975STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:42:991STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:009STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:025STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:042STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:058STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:075STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:092STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:108STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:125STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:142STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:159STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:175STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:192STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:209STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:225STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:242STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:258STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:275STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:292STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:308STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:325STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:342STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:359STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:376STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:392STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:409STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:425STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:442STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:459STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:476STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:493STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:510STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:526STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:543STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:559STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:575STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:592STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:609STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:626STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:642STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:659STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:676STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:693STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:709STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:727STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:743STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:759STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:776STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:793STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:810STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:826STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:843STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:859STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:876STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:893STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:910STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:926STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:943STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:959STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:976STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:43:993STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:009STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:026STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:043STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:059STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:076STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:093STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:110STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:126STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:143STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:159STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:176STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:193STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:210STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:226STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:243STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:260STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:277STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:293STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:310STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:327STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:343STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:360STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:376STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:393STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:411STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:427STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:444STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:460STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:476STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:494STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:494STACK[AI0] [Event]Remove 41 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:44:44:494STACK[AI0] [Event]Remove EventTutorialPageOpened,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,EventTutorialPageOpened,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventShipLayoutChanged,EventShipLayoutChanged,EventConstructionQueued,EventConstructionQueued,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:44:44:494STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:44:44:494STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:44:44:510STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:510STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:44:527STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:543STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:560STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:576STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:593STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:610STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:610STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:44:626STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:643STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:660STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:676STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:693STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:710STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:710STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:44:726STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:743STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:760STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:776STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:793STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:810STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:827STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:843STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:860STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:877STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:877STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000067D, [Empire0], Entity index: 672
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:44:877STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:44:877STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:44:896STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:896STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000067E, Ticket: 0000047B, [Empire0], MoveToFleetAction#673 GameEntity: 5803 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->5 (Cost: 1.049283) from 0 to 0.2408796.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:44:912STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:927STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:943STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:960STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:976STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:44:993STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:45:010STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:45:027STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:45:043STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:45:060STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:45:077STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:45:094STACKTrying to add the garrison 'Hangar#697' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:45:527STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000067F, Ticket: 0000047C, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:45:527STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:45:527STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:45:527STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:45:527STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:45:911STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:47:630STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000681, [Empire0], Entity index: 673
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:49:264STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000682, [Empire0], ShipGUIDs: 5306 , HeroGUID: 0, Position: NodeIndex:4, FleetGUID: 5804
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:49:264STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:49:264STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:51:298STACKTrying to add the garrison 'Hangar#2208' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo) DockLabel:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
22:44:51:298STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:51:315STACKTrying to add the garrison 'Hangar#2208' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:44:54:151STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:55:385STACK[Order] OrderMergeFleets::DepartmentOfDefense/OrderMergeFleets#00000683, Ticket: 0000047E, [Empire0], DestinationFleet: 3628, FleetsGUID: 3628,5804
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__IteratorD:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:44:55:385STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:55:385STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:44:55:404STACKTrying to add the garrison 'Hangar#2208' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Refresh() Amplitude.Unity.Gui.GuiManager:Update() GuiManager:Update()
22:45:01:240STACKTrying to add the garrison 'Hangar#2208' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:Update() CursorManager:Update()
22:45:01:240STACKTrying to add the garrison 'Hangar#2208' to the FleetsScreen garrison while it is already recorded
FleetsScreen:AddGarrison(System.Reflection.ParameterInfo) FleetsScreen:RebuildListOfGarrisons() FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo) GuiManager:UpdateGameWindowsVisibility() GuiManager:Refresh() GuiManager:Update_IGuiGamePanelService() GuiManager:Update()
22:45:01:240STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:05:793STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000684, Ticket: 0000047F, [Empire0], GoToFleetAction#674 GameEntity: 3628 State: WaitingForInitialization Context: Path: 4->3->0, Path: Path: 4->3->0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:05:793STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:05:811STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000685, Ticket: 00000480, [Empire0], MoveToFleetAction#675 GameEntity: 3628 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 5) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:05:877STACK[AI0] [MainState] Send the AI Signal ReturnToRunning
Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:05:893STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:06:093STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:06:094STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:06:094STACK[AI0] [Event]keep 10 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:06:094STACK[AI0] [Event]keep EventFleetDocked,ScoreProviderEvent,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:06:110STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:06:210STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:06:327STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:07:111STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000687, Ticket: 00000481, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:07:111STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:07:111STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:07:111STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:07:111STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:08:378STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000688
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:08:378STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:08:395STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000689, [Empire0], Entity index: 675
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:08:395STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:08:395STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:08:414STACK[AI0] [Event]Add EventTutorial_FleetsSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:09:596STACK[AI0] [Event]Remove 10 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:09:596STACK[AI0] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:09:596STACK[AI0] [Event]keep 4 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:09:596STACK[AI0] [Event]keep EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:09:612STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:09:713STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:09:829STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:10:447STACK[AI0] Cancel fleet mission 5355 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:10:447STACK[AI0] Unassign fleet 4762/5355 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:10:613STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000068A, Ticket: 00000483, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:10:613STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 468.4245 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:10:614STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:10:614STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:10:614STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:11:014STACKChange AI client state from Playing to Sleeping.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:38:784STACKGameClientState_Turn_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:38:834STACKGameServerState_Turn_Finished
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:38:900STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
GameServerState_Turn_Finished+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:39:000STACKGameClientState_Turn_FinishedAndLocked
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:39:051STACKDisposing ServerEncounter 5788
ServerEncounter:Dispose() GameServer:ClearServerEncounters() GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:39:051STACKDisposing ServerEncounter 5789
ServerEncounter:Dispose() GameServer:ClearServerEncounters() GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:39:051STACKDisposing ServerEncounter 5790
ServerEncounter:Dispose() GameServer:ClearServerEncounters() GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:39:051STACKDisposing ServerEncounter 5791
ServerEncounter:Dispose() GameServer:ClearServerEncounters() GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:39:051STACKGameServerState_Turn_Elections
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:39:067STACKGameClientState_Turn_Elections
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:39:184STACKGameClientState_Turn_ElectionsFinished
GameClientState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:39:234STACKGameServerState_Turn_End
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:585STACKIVisibilityService.AllowSendOrders(False)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:697STACKGameServerState_Turn_Ended
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:697STACKGameClientState_Turn_End
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:697STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:697STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:697STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:697STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:697STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:697STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:697STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:697STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:697STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventSystemBlockaded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPlanetColonized/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:698STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:721STACK[AI0] [Event]Add EventTechnologyUnlocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:721STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:721STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:721STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:722STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:722STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:722STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:722STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:722STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:722STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:747STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:747STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:747STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:747STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:747STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:747STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:747STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:747STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:747STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:785STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:785STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:785STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:785STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:785STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorF:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:785STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:785STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventShipLevelup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPopulationStateCatchup/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventPlanetColonized/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:786STACK[AI0] [Event]Add EventShipConstructed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACKInfinite loop detected!
DepartmentOfIndustry+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:813STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:813STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventConstructionCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventTemporaryEffectStarted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventConstructionProgressed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:837STACK[AI0] [Event]Add EventPopulationGained/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:40:896STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:907STACKGameClientState_Turn_Ended
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:907STACKDisposing Encounter 5733
Encounter:Dispose() EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:907STACK[ChatMessage] RECV: l:/_turn/112 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:40:952STACK[Order] OrderUpdateDustInflation::GameServer/OrderUpdateDustInflation#0000068C; DustGlobalProduction: 927.9545
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator53:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:035STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000068D, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:035STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000068E, [Empire3]: System #707
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator1B:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:035STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000068F, [Empire3], AutomatedDeliveryFleetAction#1366 GameEntity: 5805 State: WaitingForInitialization Context: Path: 66->64->61->62->60->59->58->57->1, Path: Path: 66->64->61->62->60->59->58->57->1
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:035STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:41:035STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:41:035STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:41:119STACKGameServerState_CheckForGameEndingConditions
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:219STACKGameServerState_Turn_Dump
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:235STACKGameClientState_Turn_ClearEntityActions
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:252STACKGameClientState_Turn_Dump
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:252STACKGameClientState_Turn_Dump_Finished
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:252STACKOrder history flushed.
GameClient:ClearOrderHistory() GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:285STACKSynchronization state is 'Synchronized'.
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:285STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RefreshSynchronizationState() GameServerState_Turn_Dump+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Dump:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:688STACKGameServerState_Autosave
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Autosave:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:688STACK[ChatMessage] RECV: l:/_turn/112 (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SaveGame(System.Reflection.ParameterInfo) GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:AutoSaveGame(System.Reflection.ParameterInfo) GameServerState_Autosave+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Autosave:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:695STACKGameServerState_Transition
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Transition:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:695STACKTransition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:695STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x1e7f4b1).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:729STACKGameServerState_Turn_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:729STACKIVisibilityService.AllowSendOrders(True)
VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo) GameServerState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:752STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000690
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:41:753STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:43:504STACKGameServerState_Turn_AI_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:43:604STACK[AI0] [Event]Remove 4 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:43:604STACK[AI0] [Event]Remove EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:43:604STACK[AI0] [Event]keep 184 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:43:604STACK[AI0] [Event]keep EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemBlockaded,EventPlanetColonized,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventShipLevelup,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventConstructionCompleted,EventTemporaryEffectStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventPopulationGained,EventPopulationGained,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventFleetMoveStarted,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:44:021STACKEnd of AI begin turn: Running
GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:44:038STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:44:321STACK[AI0] Unassign fleet 4762/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:44:638STACK[AI0] Cancel fleet mission 5485 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:44:638STACK[AI0] Cancel fleet mission 5493 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:44:638STACK[AI0] Unassign fleet 5403/5493 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:44:688STACK[AI0] Cancel fleet mission 3360 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:44:688STACK[AI0] Cancel fleet mission 3333 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:44:688STACK[AI0] Unassign fleet 3721/3360 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:44:688STACK[AI0] Unassign fleet 5274/3333 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:44:908STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:161STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:289STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:289STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:289STACK[AI0] [Event]Add EventPopulationBoostAvailable/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:672STACK[Tribute] Remove 'DiplomaticTribute: 56 EmpireMoney from Empire#2 to Empire#0 for 0 turns.'
DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyManager:UpdateDiplomaticTributes() DiplomacyManager:IDiplomacyControl.OnClientBeginTurn() GameClientState_Turn_Begin+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:692STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACKChange AI client state from Sleeping to Playing.
AIManager:ChangeAIClientState(System.Reflection.ParameterInfo) GameClient+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000692, Ticket: 00000485
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000693, Ticket: 00000486
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000694, Ticket: 00000487
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000695, Ticket: 00000488
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000696, Ticket: 00000489
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000697, Ticket: 0000048A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator13:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000698, Ticket: 0000048B, [Empire0], MoveToFleetAction#676 GameEntity: 5763 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->8 (Cost: 3) from 0.1715216 to 0.3430431.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000699, Ticket: 0000048C, [Empire1], MoveToFleetAction#1138 GameEntity: 5765 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->60 (Cost: 3) from 0.3717143 to 0.7434286.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000069A, Ticket: 0000048D, [Empire1], MoveToFleetAction#1139 GameEntity: 5251 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 0.6169488) from 0.9166738 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000069B, Ticket: 0000048E, [Empire1], MoveToFleetAction#1140 GameEntity: 5209 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->59 (Cost: 3) from 0.2390236 to 0.6107379.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000069C, Ticket: 0000048F, [Empire1], MoveToFleetAction#1141 GameEntity: 5102 State: WaitingForInitialization Context: EntityActionContext_Movement, 57->16 (Cost: 0.7889506) from 0.9664157 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000069D, Ticket: 00000490, [Empire1], MoveToFleetAction#1142 GameEntity: 4893 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 0.1586632) from 0.973631 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000069E, Ticket: 00000491, [Empire3], MoveToFleetAction#1367 GameEntity: 5805 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 5) from 0 to 0.4996787.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000069F, Ticket: 00000492, [Empire3], MoveToFleetAction#1368 GameEntity: 5761 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4.68375) from 0.5163289 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A0, Ticket: 00000493, [Empire3], MoveToFleetAction#1369 GameEntity: 5695 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->66 (Cost: 5) from 0.1162489 to 0.6662994.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A1, Ticket: 00000494, [Empire3], MoveToFleetAction#1370 GameEntity: 5690 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 0.006430706) from 0.9993573 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A2, Ticket: 00000495, [Empire3], MoveToFleetAction#1371 GameEntity: 5622 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->45 (Cost: 5) from 0.3710451 to 0.4947268.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A3, Ticket: 00000496, [Empire3], MoveToFleetAction#1372 GameEntity: 5495 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->45 (Cost: 5) from 0.4737511 to 0.6001635.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A4, Ticket: 00000497, [Empire3], MoveToFleetAction#1373 GameEntity: 5382 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->45 (Cost: 5) from 0.7265758 to 0.8529881.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A5, Ticket: 00000498, [Empire3], MoveToFleetAction#1374 GameEntity: 5247 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->41 (Cost: 5) from 0.5745361 to 0.6854354.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A6, Ticket: 00000499, [Empire3], MoveToFleetAction#1375 GameEntity: 5167 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->41 (Cost: 5) from 0.7963347 to 0.9072341.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A7, Ticket: 0000049A, [Empire4], MoveToFleetAction#1058 GameEntity: 5767 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 2) from 0.1618029 to 0.3236059.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A8, Ticket: 0000049B, [Empire4], MoveToFleetAction#1059 GameEntity: 5624 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->21 (Cost: 2) from 0.1571238 to 0.308116.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A9, Ticket: 0000049C, [Empire4], MoveToFleetAction#1060 GameEntity: 5556 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 2) from 0.8090147 to 0.9708176.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AA, Ticket: 0000049D, [Empire4], MoveToFleetAction#1061 GameEntity: 5500 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->24 (Cost: 1.947456) from 0.8369983 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AB, Ticket: 0000049E, [Empire4], MoveToFleetAction#1062 GameEntity: 5386 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->21 (Cost: 2) from 0.7610924 to 0.9120846.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:723STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:723STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:723STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:723STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:723STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:723STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:723STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:723STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:723STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:723STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:724STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:724STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:724STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:724STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:724STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:724STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:724STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:724STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:724STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:724STACK[AI0] [Event]Add EventQuestCompleted/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:724STACK[AI0] [Event]Add EventQuestUpdated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:750STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AC, Ticket: 0000049F, [Empire1], GoToFleetAction#1143 GameEntity: 4024 State: WaitingForInitialization Context: Path: 44, Path: Path: 44
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:750STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AD, Ticket: 000004A0, [Empire1], GoToFleetAction#1144 GameEntity: 5629 State: WaitingForInitialization Context: Path: 43, Path: Path: 43
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:750STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AE, Ticket: 000004A1, [Empire1], GoToFleetAction#1145 GameEntity: 2179 State: WaitingForInitialization Context: Path: 57->58, Path: Path: 57->58
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:750STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AF, Ticket: 000004A2, [Empire2], GoToFleetAction#675 GameEntity: 4570 State: WaitingForInitialization Context: Path: 10, Path: Path: 10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:750STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B0, Ticket: 000004A3, [Empire2], GoToFleetAction#676 GameEntity: 5699 State: WaitingForInitialization Context: Path: 9, Path: Path: 9
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B1, Ticket: 000004A4, [Empire2], GoToFleetAction#677 GameEntity: 4722 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B2, Ticket: 000004A5, [Empire2], GoToFleetAction#678 GameEntity: 5109 State: WaitingForInitialization Context: Path: 10, Path: Path: 10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B3, Ticket: 000004A6, [Empire2], GoToFleetAction#679 GameEntity: 4731 State: WaitingForInitialization Context: Path: 10, Path: Path: 10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B4, Ticket: 000004A7, [Empire2], GoToFleetAction#680 GameEntity: 1958 State: WaitingForInitialization Context: Path: 8, Path: Path: 8
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B5, Ticket: 000004A8, [Empire3], GoToFleetAction#1376 GameEntity: 3721 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B6, Ticket: 000004A9, [Empire3], GoToFleetAction#1377 GameEntity: 5274 State: WaitingForInitialization Context: Path: 60, Path: Path: 60
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B7, Ticket: 000004AA, [Empire3], GoToFleetAction#1378 GameEntity: 3872 State: WaitingForInitialization Context: Path: 57, Path: Path: 57
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B8, Ticket: 000004AB, [Empire3], GoToFleetAction#1379 GameEntity: 2627 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B9, Ticket: 000004AC, [Empire4], GoToFleetAction#1063 GameEntity: 3942 State: WaitingForInitialization Context: Path: 18, Path: Path: 18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006BA, Ticket: 000004AD, [Empire4], GoToFleetAction#1064 GameEntity: 5796 State: WaitingForInitialization Context: Path: 22, Path: Path: 22
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006BB, Ticket: 000004AE, [Empire4], GoToFleetAction#1065 GameEntity: 5453 State: WaitingForInitialization Context: Path: 18, Path: Path: 18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006BC, Ticket: 000004AF, [Empire4], GoToFleetAction#1066 GameEntity: 1989 State: WaitingForInitialization Context: Path: 22, Path: Path: 22
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006BD, Ticket: 000004B0, [Empire4], GoToFleetAction#1067 GameEntity: 4025 State: WaitingForInitialization Context: Path: 24, Path: Path: 24
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006BE, Ticket: 000004B1, [Empire4], GoToFleetAction#1068 GameEntity: 5137 State: WaitingForInitialization Context: Path: 21, Path: Path: 21
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006BF, Ticket: 000004B2, [Empire4], GoToFleetAction#1069 GameEntity: 5159 State: WaitingForInitialization Context: Path: 19, Path: Path: 19
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C0, Ticket: 000004B3, [Empire4], GoToFleetAction#1070 GameEntity: 5450 State: WaitingForInitialization Context: Path: 59, Path: Path: 59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C1, Ticket: 000004B4, [Empire4], GoToFleetAction#1071 GameEntity: 5449 State: WaitingForInitialization Context: Path: 42->43, Path: Path: 42->43
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C2, Ticket: 000004B5, [Empire4], GoToFleetAction#1072 GameEntity: 5426 State: WaitingForInitialization Context: Path: 59, Path: Path: 59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C3, Ticket: 000004B6, [Empire5], GoToFleetAction#984 GameEntity: 5550 State: WaitingForInitialization Context: Path: 47, Path: Path: 47
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C4, Ticket: 000004B7, [Empire5], GoToFleetAction#985 GameEntity: 4282 State: WaitingForInitialization Context: Path: 62, Path: Path: 62
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C5, Ticket: 000004B8, [Empire5], GoToFleetAction#986 GameEntity: 4291 State: WaitingForInitialization Context: Path: 64, Path: Path: 64
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C6, Ticket: 000004B9, [Empire14], GoToFleetAction#407 GameEntity: 4979 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C7, Ticket: 000004BA, [Empire14], GoToFleetAction#408 GameEntity: 4977 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C8, Ticket: 000004BB, [Empire14], GoToFleetAction#409 GameEntity: 4975 State: WaitingForInitialization Context: Path: 0, Path: Path: 0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C9, Ticket: 000004BC, [Empire14], GoToFleetAction#410 GameEntity: 4189 State: WaitingForInitialization Context: Path: 59, Path: Path: 59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:751STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:751STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:751STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:751STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:751STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:751STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:751STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:751STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:751STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:751STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACKStart 99 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:752STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:770STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CA, Ticket: 000004BD, [Empire15], GoToFleetAction#2911 GameEntity: 5502 State: WaitingForInitialization Context: Path: 66, Path: Path: 66
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:770STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CB, Ticket: 000004BE, [Empire15], GoToFleetAction#2912 GameEntity: 3746 State: WaitingForInitialization Context: Path: 42, Path: Path: 42
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:770STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CC, Ticket: 000004BF, [Empire15], GoToFleetAction#2913 GameEntity: 4387 State: WaitingForInitialization Context: Path: 49, Path: Path: 49
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:770STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CD, Ticket: 000004C0, [Empire15], GoToFleetAction#2914 GameEntity: 1715 State: WaitingForInitialization Context: Path: 2, Path: Path: 2
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:770STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CE, Ticket: 000004C1, [Empire15], GoToFleetAction#2915 GameEntity: 3675 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:770STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CF, Ticket: 000004C2, [Empire15], GoToFleetAction#2916 GameEntity: 3792 State: WaitingForInitialization Context: Path: 3, Path: Path: 3
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:770STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000006D0, Ticket: 000004C3, [Empire1], ConstructibleElementName: TechnologyDefinitionMilitary1, ConstructionGameEntityGUID: 5807, ResourceStocks: ConstructionResourceStock[]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfScience+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:770STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000006D1, Ticket: 000004C4, [Empire1], system guid: 2994, contruction guid: 5769, resource name : EmpireEmpirePoint, buyout cost: 379.5625
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:770STACKThe construction 5769 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:770STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006D4, Ticket: 000004C7, [Empire1], ShipGUIDs: 4574 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 2179
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:770STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:770STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:770STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:770STACK[AI0] [Event]Add EventResearchQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:770STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:770STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:770STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:770STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:770STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:770STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:770STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:787STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Cannot afford 333.809 EmpireEmpirePoint
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:787STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:787STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DB, Ticket: 000004CF, [Empire2], GoToFleetAction#681 GameEntity: 4570 State: WaitingForInitialization Context: Path: 10, Path: Path: 10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:787STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000006DC, Ticket: 000004D0, [Empire2], system guid: 3623, contruction guid: 5328, resource name : EmpireMoney, buyout cost: 450.5543
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:787STACKThe construction 5328 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:787STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006DD, Ticket: 000004D1, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:787STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006DE, Ticket: 000004D2, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:787STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:787STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:787STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:787STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:787STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:787STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:787STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:787STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:787STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:807STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:807STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006E9, Ticket: 000004DD, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:807STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006EA, Ticket: 000004DE, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:807STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006EB, Ticket: 000004DF, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:807STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006ED
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:807STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:807STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:807STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:807STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:807STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:807STACK[AI0] [Event]Add EventLawActivated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:807STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:807STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:807STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:807STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:807STACK[AI0] [Event]Add EventHappinessStatusChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:807STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:827STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006F4, Ticket: 000004E7, [Empire3]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:827STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006F5, Ticket: 000004E8, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:827STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006F6, Ticket: 000004E9, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:827STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:827STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:827STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006FB, [Empire3], Entity index: 1370
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:827STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:827STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:827STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:827STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:827STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:827STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:827STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:842STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:842STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:842STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000703, Ticket: 000004F5, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:842STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000705, Ticket: 000004F7, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:842STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000706, Ticket: 000004F8, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:842STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:843STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:843STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:858STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:858STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000710, Ticket: 00000502, [Empire1], MoveToFleetAction#1146 GameEntity: 2179 State: WaitingForInitialization Context: EntityActionContext_Movement, 57->58 (Cost: 5) from 0 to 0.6867887.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:858STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000711, Ticket: 00000503, [Empire1], MoveToFleetAction#1147 GameEntity: 5629 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->43 (Cost: 8.833301) from 0.2422741 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:858STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000712, Ticket: 00000504, [Empire1], MoveToFleetAction#1148 GameEntity: 4024 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->44 (Cost: 2.348019) from 0.5960076 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:858STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000713, [Empire1], Entity index: 1142
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:858STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000714, Ticket: 00000505, [Empire2], MoveToFleetAction#682 GameEntity: 1958 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->8 (Cost: 4) from 0.2974798 to 0.5949596.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:858STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000715, Ticket: 00000506, [Empire2], MoveToFleetAction#683 GameEntity: 4731 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 3.801774) from 0.5188168 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:858STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:858STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:858STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:858STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000716, Ticket: 00000507, [Empire2], MoveToFleetAction#684 GameEntity: 5109 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 4) from 0.08819389 to 0.5944661.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000717, Ticket: 00000508, [Empire2], MoveToFleetAction#685 GameEntity: 4722 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->3 (Cost: 4) from 0.6475306 to 0.7014915.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000718, Ticket: 00000509, [Empire2], MoveToFleetAction#686 GameEntity: 5699 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->9 (Cost: 4) from 0.3329551 to 0.8652424.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACKGoToFleetAction #675: MoveTo order failed.
GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000719, Ticket: 0000050B, [Empire3], MoveToFleetAction#1380 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 3.063658) from 0.683629 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071A, Ticket: 0000050C, [Empire3], MoveToFleetAction#1381 GameEntity: 3872 State: WaitingForInitialization Context: EntityActionContext_Movement, 56->57 (Cost: 6) from 0.2377678 to 0.9784256.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071B, Ticket: 0000050D, [Empire3], MoveToFleetAction#1382 GameEntity: 5274 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->60 (Cost: 5.546234) from 0.5432272 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071C, Ticket: 0000050E, [Empire3], MoveToFleetAction#1383 GameEntity: 3721 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->3 (Cost: 1.007773) from 0.8561921 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071D, Ticket: 0000050F, [Empire4], MoveToFleetAction#1073 GameEntity: 5426 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->59 (Cost: 3) from 0.05106173 to 0.1183898.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071E, Ticket: 00000510, [Empire4], MoveToFleetAction#1074 GameEntity: 5449 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->43 (Cost: 11) from 0 to 0.9435867.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071F, Ticket: 00000511, [Empire4], MoveToFleetAction#1075 GameEntity: 5450 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->59 (Cost: 3) from 0.356926 to 0.4104649.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000720, Ticket: 00000512, [Empire4], MoveToFleetAction#1076 GameEntity: 5159 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0.6295077 to 0.8992968.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000721, Ticket: 00000513, [Empire4], MoveToFleetAction#1077 GameEntity: 5137 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->21 (Cost: 1.937469) from 0.6736878 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000722, Ticket: 00000514, [Empire4], MoveToFleetAction#1078 GameEntity: 4025 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->24 (Cost: 5) from 0.4184991 to 0.8369983.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000723, Ticket: 00000515, [Empire4], MoveToFleetAction#1079 GameEntity: 1989 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->22 (Cost: 3) from 0.3360862 to 0.6721725.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000724, Ticket: 00000516, [Empire4], MoveToFleetAction#1080 GameEntity: 5453 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->18 (Cost: 4) from 0.2238969 to 0.5258812.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000725, Ticket: 00000517, [Empire4], MoveToFleetAction#1081 GameEntity: 5796 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->22 (Cost: 4) from 0.448115 to 0.89623.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000726, Ticket: 00000518, [Empire4], MoveToFleetAction#1082 GameEntity: 3942 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->18 (Cost: 0.918781) from 0.7655442 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000727, Ticket: 00000519, [Empire5], MoveToFleetAction#987 GameEntity: 4291 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 4) from 0.3997429 to 0.7994859.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000728, Ticket: 0000051A, [Empire5], MoveToFleetAction#988 GameEntity: 4282 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 3.404018) from 0.5402472 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000729, Ticket: 0000051B, [Empire5], MoveToFleetAction#989 GameEntity: 5550 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->47 (Cost: 4) from 0.01888665 to 0.3923593.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072A, Ticket: 0000051C, [Empire14], MoveToFleetAction#411 GameEntity: 4189 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 2.01704) from 0.6647787 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072B, Ticket: 0000051D, [Empire14], MoveToFleetAction#412 GameEntity: 4975 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 4) from 0.4218034 to 0.9638156.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072C, Ticket: 0000051E, [Empire14], MoveToFleetAction#413 GameEntity: 4977 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 4) from 0.4218034 to 0.9638156.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072D, Ticket: 0000051F, [Empire14], MoveToFleetAction#414 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 4) from 0.4218034 to 0.9638156.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072E, Ticket: 00000520, [Empire15], MoveToFleetAction#2917 GameEntity: 3792 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 4) from 0.3416525 to 0.7547156.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072F, Ticket: 00000521, [Empire15], MoveToFleetAction#2918 GameEntity: 3675 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 0.357549) from 0.9630774 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000730, Ticket: 00000522, [Empire15], MoveToFleetAction#2919 GameEntity: 1715 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 4) from 0.316499 to 0.8585112.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000731, Ticket: 00000523, [Empire15], MoveToFleetAction#2920 GameEntity: 4387 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->49 (Cost: 4) from 0.2931682 to 0.6666409.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000732, Ticket: 00000524, [Empire15], MoveToFleetAction#2921 GameEntity: 3746 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->42 (Cost: 4) from 0.3324071 to 0.6648141.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000733, Ticket: 00000525, [Empire15], MoveToFleetAction#2922 GameEntity: 5502 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->66 (Cost: 0.8951184) from 0.9015279 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000734, Ticket: 00000526, [Empire2], MoveToFleetAction#687 GameEntity: 4570 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 0.5072674) from 0.9357961 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000735, [Empire1], Entity index: 1141
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000736, Ticket: 00000527, [Empire3], MoveToFleetAction#1384 GameEntity: 5690 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->61 (Cost: 4.993569) from 0 to 0.7974816.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:875STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:875STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:886STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000737, [Empire5], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheTreasury+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:886STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000738, Ticket: 00000528, [Empire1], MoveToFleetAction#1149 GameEntity: 4893 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->57 (Cost: 2.841337) from 0 to 0.3902796.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:900STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000739, [Empire1], Entity index: 1139
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:900STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000073A, [Empire15], Entity index: 2918
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:900STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:900STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:900STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:900STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:911STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000073B, Ticket: 00000529, [Empire1], MoveToFleetAction#1150 GameEntity: 5251 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 2.383051) from 0 to 0.2795475.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:911STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000073C, [Empire3], SiegeStarSystemAction#1385 GameEntity: 4225 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:911STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000073D, [Empire15], Entity index: 2915
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:911STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:957STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000073E, [Empire2], Entity index: 687
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:957STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000073F, [Empire4], Entity index: 1082
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:957STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:957STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:957STACK[AI0] [Event]Add EventFleetGotInterceptedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:957STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:957STACK[AI0] [Event]Add EventFleetHasInterceptedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:45:973STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000741, [Empire0], SiegeStarSystemAction#677 GameEntity: 2243 State: WaitingForInitialization Context: null
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:974STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000742, [Empire2], Entity index: 681
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:45:974STACK[AI0] [Event]Add EventSystemBesieged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:056STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000743, [Empire3], Entity index: 1383
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:056STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:056STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000744, [Empire3], Entity index: 1376
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:073STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000745, [Empire15], Entity index: 2922
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:073STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:073STACK[AI0] [Event]Add EventFleetHasInterceptedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:074STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:074STACK[AI0] [Event]Add EventFleetGotInterceptedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:140STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000747, [Empire3], Entity index: 1381
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:206STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000748, [Empire4], Entity index: 1075
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:206STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000749, [Empire4], Entity index: 1073
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:256STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000074A
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:257STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:290STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000074B, [Empire4], Entity index: 1077
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:290STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:290STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:306STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000074C, [Empire4], Entity index: 1068
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:324STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000074D, [Empire14], Entity index: 411
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:324STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:324STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:340STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000074E, [Empire14], Entity index: 410
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:374STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000074F, [Empire2], Entity index: 685
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:374STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000750, [Empire4], Entity index: 1061
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:374STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:374STACK[AI0] [Event]Add EventFleetHasInterceptedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:374STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:374STACK[AI0] [Event]Add EventFleetGotInterceptedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:390STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000752, [Empire1], Entity index: 1148
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:390STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:390STACK[AI0] [Event]Add EventFleetHasInterceptedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:390STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:390STACK[AI0] [Event]Add EventFleetGotInterceptedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:407STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000754, [Empire4], Entity index: 1062
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:407STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000755, [Empire4], Entity index: 1060
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:407STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000756, [Empire4], Entity index: 1059
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:407STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000757, [Empire4], Entity index: 1058
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:423STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000758, [Empire3], Entity index: 1373
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:423STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000759, [Empire3], Entity index: 1372
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:423STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000075A, [Empire3], Entity index: 1371
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:440STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000075B, [Empire3], Entity index: 1375
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:440STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000075C, [Empire3], Entity index: 1374
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:640STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000075D, [Empire1], Entity index: 1140
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:640STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000075E, [Empire1], Entity index: 1138
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:707STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000075F, [Empire4], Entity index: 1079
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:757STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000760
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:757STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000761, [Empire3], Entity index: 1380
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:757STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000762, [Empire4], Entity index: 1076
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:757STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:757STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:757STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:757STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:757STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:757STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:757STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:757STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:774STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000763, [Empire3], Entity index: 1379
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:774STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000764, [Empire5], Entity index: 988
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:774STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:774STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:790STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000765, [Empire0], Entity index: 676
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:790STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000766, [Empire5], Entity index: 985
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:907STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000767, [Empire2], Entity index: 683
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:907STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:907STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:46:924STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000768, [Empire2], Entity index: 679
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:941STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000769, [Empire14], Entity index: 414
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:941STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000076A, [Empire14], Entity index: 413
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:941STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000076B, [Empire14], Entity index: 412
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:957STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000076C, [Empire2], Entity index: 686
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:957STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000076D, [Empire15], Entity index: 2919
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:46:974STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000076E, [Empire2], Entity index: 684
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:024STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000076F, [Empire4], Entity index: 1081
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:057STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000770, [Empire5], Entity index: 987
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:057STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000771, [Empire15], Entity index: 2917
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:074STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000772, [Empire5], Entity index: 989
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:090STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000773, [Empire15], Entity index: 2920
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:124STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000774, [Empire15], Entity index: 2921
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:141STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000775, [Empire2], Entity index: 682
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:141STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000776, [Empire4], Entity index: 1080
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:224STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000777, [Empire3], Entity index: 1368
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:224STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:224STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:258STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000778
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:258STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:258STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:258STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:258STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:258STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:258STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:258STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:258STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:291STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000779, [Empire3], Entity index: 1369
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:408STACK[AI0] [Event]Remove 184 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:47:408STACK[AI0] [Event]Remove EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemBlockaded,EventPlanetColonized,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventShipLevelup,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventConstructionCompleted,EventTemporaryEffectStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventPopulationGained,EventPopulationGained,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventFleetMoveStarted,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:47:408STACK[AI0] [Event]keep 181 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:47:408STACK[AI0] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventResearchQueued,EventConstructionBuyout,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDesignCreated,EventFleetMoveStarted,EventConstructionBuyout,EventConstructionQueued,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetDocked,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:47:424STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:524STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:674STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:674STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000077A, [Empire3], Entity index: 1382
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:674STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000077B, [Empire4], Entity index: 1078
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:674STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:691STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000077C, [Empire3], Entity index: 1377
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:691STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000077D, [Empire3], Entity index: 1339
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:691STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:691STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:758STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000077E
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:758STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:808STACK[AI0] Cancel fleet mission 3148 for empire 682 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:824STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000077F, Ticket: 0000052A, [Empire15], AttackFleetAction#2923 GameEntity: 5558 State: WaitingForInitialization Context: 6th Null Wardens (5500) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:824STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000780, Ticket: 0000052B, [Empire15], AttackFleetAction#2924 GameEntity: 2908 State: WaitingForInitialization Context: 4th Eternal Wardens (3942) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:824STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:824STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:824STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:825STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:825STACK[AI0] [Event]Add EventEnemyAutomatedFleetsDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:825STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:825STACK[AI0] [Event]Add EventAutomatedFleetLost/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:825STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:825STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:825STACK[AI0] [Event]Add AIEventCivilianShipAttacked/Amplitude.AI.Core.Snapshots.GameEvents.AIEventCivilianShipAttacked, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:825STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:825STACK[AI0] [Event]Add AIEventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:841STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:875STACKEntering state ServerEncounterState_RunSimpleBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:875STACKEntering state ServerEncounterState_ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:875STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:47:875STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:875STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:875STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:875STACK[AI0] [Event]Add EventFleetGotAttackedByAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:875STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:875STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:875STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:875STACK[AI0] [Event]Add EventShipDestroyed/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:875STACK[AI0] [Event]Add EventFleetHasAttackedAnEnemy/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:875STACK[AI0] [Event]Add EventBattleReport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:47:908STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:024STACK[AI0] Unassign fleet 5403/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:024STACK[AI0] Unassign fleet 3721/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:024STACK[AI0] Unassign fleet 5274/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:208STACK[AI0] Cancel task 2584 : can find context 5024 : for empire 1
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:258STACK[AI0] Cancel fleet mission 2061 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:275STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000787
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:425STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000788, Ticket: 00000532, [Empire1], system guid: 1331, contruction guid: 5523, resource name : EmpireMoney, buyout cost: 532.8899
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:425STACKThe construction 5523 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:425STACK[Empire 1] OrderBuyoutConstruction preprocessor failed: Construction #5523 (StarSystemImprovementResourceFactory1) is already bought out
DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:425STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:425STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000078A, Ticket: 00000535, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:425STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078B, Ticket: 00000536, [Empire2], GoToFleetAction#688 GameEntity: 4762 State: WaitingForInitialization Context: Path: 8->7, Path: Path: 8->7
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:425STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078C, Ticket: 00000537, [Empire2], GoToFleetAction#689 GameEntity: 5403 State: WaitingForInitialization Context: Path: 13, Path: Path: 13
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:425STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078D, Ticket: 00000538, [Empire2], GoToFleetAction#690 GameEntity: 4570 State: WaitingForInitialization Context: Path: 10->8, Path: Path: 10->8
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:425STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078F, Ticket: 0000053A, [Empire3], GoToFleetAction#1386 GameEntity: 3721 State: WaitingForInitialization Context: Path: 3->4, Path: Path: 3->4
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:425STACKStart 9 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:425STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:425STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:425STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:425STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:425STACK[AI0] [Event]Add EventConstructionBuyout/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:425STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:425STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:425STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:443STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000790, Ticket: 0000053B, [Empire2], MoveToFleetAction#691 GameEntity: 4570 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->8 (Cost: 5.492733) from 0 to 0.6128843.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:443STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000791, Ticket: 0000053C, [Empire2], MoveToFleetAction#692 GameEntity: 5403 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->13 (Cost: 3.100169) from 0.7257262 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:443STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000792, Ticket: 0000053D, [Empire2], MoveToFleetAction#693 GameEntity: 4762 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->7 (Cost: 6) from 0 to 0.3430431.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:443STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000793, Ticket: 0000053E, [Empire3], MoveToFleetAction#1387 GameEntity: 3721 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 4.992227) from 0 to 1.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:459STACK[AI0] [Event]Add EventTradingBlockadeEnded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:459STACK[AI0] [Event]Add EventTradingBlockadeEnded/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:527STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:527STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000796, Ticket: 00000541, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:527STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000797, Ticket: 00000542, [Empire5]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfCommerce+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:527STACK[Optim] Disposed 1 obsolete ship designs:
ShipDesignRepository:DisposeObsoleteUnusedShipDesignsIFN(System.Reflection.ParameterInfo) ShipDesignRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:RegisterShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:527STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:527STACKStart 5 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:527STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:527STACK[AI0] [Event]Add EventShipDesignCreated/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:708STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000799, [Empire1], Entity index: 1147
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:709STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:48:726STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000079A, [Empire1], Entity index: 1144
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:726STACK[Order] OrderDeliverPopulation::DeparmentOfTheInterior/OrderDeliverPopulation#0000079B, Ticket: 00000544, [Empire1]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator16:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:775STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000079C
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:48:775STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:49:159STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000079D, [Empire1], Entity index: 1150
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:49:209STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000079E, [Empire1], Entity index: 1149
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:49:275STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000079F
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:49:476STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007A0, [Empire2], Entity index: 692
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:49:476STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:49:476STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:49:493STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007A1, [Empire2], Entity index: 689
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:49:710STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007A2, [Empire3], Entity index: 1384
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:49:726STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007A3, [Empire1], Entity index: 1146
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:49:776STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007A4
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:49:826STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007A5, [Empire3], Entity index: 1367
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:50:927STACK[AI0] [Event]Remove 181 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:50:927STACK[AI0] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventResearchQueued,EventConstructionBuyout,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDesignCreated,EventFleetMoveStarted,EventConstructionBuyout,EventConstructionQueued,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetDocked,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:50:927STACK[AI0] [Event]keep 39 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:50:927STACK[AI0] [Event]keep EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,AIEventCivilianShipAttacked,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventEnemyAutomatedFleetsDestroyed,EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleReport,EventBattleReport,EventConstructionBuyout,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventTradingBlockadeEnded,EventTradingBlockadeEnded,EventShipDesignCreated,EventShipDesignCreated,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:50:943STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:50:960STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007A6
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:043STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:210STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:210STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007A7, [Empire3], Entity index: 1387
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:210STACK[AI0] [Event]Add EventFleetDocked/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:210STACK[AI0] [Event]Add ScoreProviderEvent/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:226STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007A8, [Empire3], Entity index: 1386
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:427STACK[AI0] Cancel fleet mission 663 for empire 696 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PirateEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:444STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000007A9, Ticket: 00000545, [Empire2], ShipGUIDs: 5592 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 5403
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:444STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AA, Ticket: 00000546, [Empire2], TransferResourcesFleetAction#694 GameEntity: 4731 State: WaitingForInitialization Context: Elyon (ColonizedStarSystem#2243) (ColonizedStarSystem)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:444STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AB, Ticket: 00000547, [Empire3], GoToFleetAction#1388 GameEntity: 5274 State: WaitingForInitialization Context: Path: 60->59, Path: Path: 60->59
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:444STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AC, Ticket: 00000548, [Empire3], InitiateEmpireActionFleetAction#1389 GameEntity: 2627 State: WaitingForInitialization Context: Aldebaran (25) (StarSystemNode), Path: Aldebaran (25) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:444STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AD, Ticket: 00000549, [Empire4], GoToFleetAction#1083 GameEntity: 5137 State: WaitingForInitialization Context: Path: 21->18, Path: Path: 21->18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:444STACKfleet action with feedback 990 started : ETA 2490.8578414917
FleetActionWithFeedback:ServerInitialize() ExpeditionFleetAction:ServerInitialize() DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:444STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AE, Ticket: 0000054A, [Empire5], ExpeditionFleetAction#990 GameEntity: 4282 State: WaitingForInitialization Context: Curiosity_Loot_Lifeform_Era3 on Mintaka III(Planet 2) (Curiosity)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:444STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AF, Ticket: 0000054B, [Empire15], GoToFleetAction#2925 GameEntity: 5458 State: WaitingForInitialization Context: Path: 47->46, Path: Path: 47->46
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:444STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B0, Ticket: 0000054C, [Empire15], GoToFleetAction#2926 GameEntity: 3675 State: WaitingForInitialization Context: Path: 3->0, Path: Path: 3->0
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:444STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B1, [Empire3], GuardEmpireLocalAction#1390 GameEntity: 684 State: WaitingForInitialization Context: Aldebaran (25) (StarSystemNode)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:444STACKCancelling actions on Aldebaran (25) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3
DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo) DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:444STACKStart 8 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:444STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:444STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:444STACK[AI0] [Event]Add EventResourcesTransferStartedOnFleet/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:444STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:444STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:444STACK[AI0] [Event]Add EventGarrisonCompositionChanged/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:444STACK[AI0] [Event]Add EventResourcesTransferStartedOnSystem/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:444STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:444STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:462STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007B2
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:462STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B3, Ticket: 0000054D, [Empire3], MoveToFleetAction#1391 GameEntity: 5274 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->59 (Cost: 1.453766) from 0 to 0.1801285.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:462STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B4, Ticket: 0000054E, [Empire4], MoveToFleetAction#1084 GameEntity: 5137 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->18 (Cost: 2.062531) from 0 to 0.155713.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:463STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B5, Ticket: 0000054F, [Empire15], MoveToFleetAction#2927 GameEntity: 3675 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 3.642451) from 0 to 0.3761405.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:463STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B6, Ticket: 00000550, [Empire15], MoveToFleetAction#2928 GameEntity: 5458 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->46 (Cost: 4) from 0 to 0.6993309.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:463STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:463STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:861STACK[AI0] Cancel fleet mission 5505 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:861STACK[AI0] Unassign fleet 5403/5505 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:877STACK[AI0] Cancel fleet mission 5504 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:894STACK[AI0] Cancel task 3324 : can find context 5761 : for empire 3
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:911STACK[AI0] Cancel fleet mission 3368 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:911STACK[AI0] Cancel fleet mission 3334 for empire 684 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:911STACK[AI0] Unassign fleet 5274/3368 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:927STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007B7, [Empire4], Entity index: 1074
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:927STACK[AI0] Unassign fleet 3721/3334 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:961STACK[AI0] Cancel task 3434 : can find context 5500 : for empire 4
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:978STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007B8
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:51:978STACK[AI0] Cancel fleet mission 3383 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:978STACK[AI0] Cancel fleet mission 3652 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:978STACK[AI0] Cancel fleet mission 3650 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:978STACK[AI0] Unassign fleet 3942/3650 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:978STACK[AI0] Cancel fleet mission 3653 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:978STACK[AI0] Cancel fleet mission 1250 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:978STACK[AI0] Unassign fleet 4025/3652 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:978STACK[AI0] Unassign fleet 1989/3653 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:51:978STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:52:011STACK[AI0] Cancel fleet mission 3449 for empire 685 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Allocators.FleetAllocator:CancelLessMotivatedTaskByPattern() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:52:011STACK[AI0] Unassign fleet 5453/1250 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:52:111STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000007B9, Ticket: 00000551, [Empire2], context guid: 3623, contruction guid: 5841
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:52:111STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:52:111STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:52:111STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:52:245STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BA, Ticket: 00000552, [Empire4], GoToFleetAction#1085 GameEntity: 5137 State: WaitingForInitialization Context: Path: 18, Path: Path: 18
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:52:245STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000007BB, Ticket: 00000553, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:52:245STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:52:245STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:52:245STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:52:245STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:52:662STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007BC, [Empire2], Entity index: 691
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:52:795STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007BD
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:53:079STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007BE, [Empire2], Entity index: 693
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:53:997STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007BF
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:54:413STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007C0, [Empire3], Entity index: 1391
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:54:463STACKfleet action with feedback 990 finished : ETA 2490.8578414917, Game.Time 2491.8741607666, true ETA 2491.8578414917
FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo) DepartmentOfLabour:ServerUpdate() DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:54:463STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007C1, [Empire5], Entity index: 990
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:54:463STACK[AI0] [Event]Add EventCuriosityDiscoveredWithFleet/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:54:497STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007C2
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:54:497STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:54:630STACK[AI0] [Event]Remove 39 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:54:630STACK[AI0] [Event]Remove EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,AIEventCivilianShipAttacked,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventEnemyAutomatedFleetsDestroyed,EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleReport,EventBattleReport,EventConstructionBuyout,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventTradingBlockadeEnded,EventTradingBlockadeEnded,EventShipDesignCreated,EventShipDesignCreated,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:54:630STACK[AI0] [Event]keep 18 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:54:630STACK[AI0] [Event]keep EventFleetDocked,ScoreProviderEvent,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventResourcesTransferStartedOnSystem,EventResourcesTransferStartedOnFleet,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventConstructionCancelled,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventCuriosityDiscoveredWithFleet,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:54:646STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:54:746STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:54:862STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:54:863STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007C3, [Empire4], Entity index: 1084
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:54:996STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007C4
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:55:013STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007C5, [Empire15], Entity index: 2928
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:55:047STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000007C6, Ticket: 00000554, [Empire4]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfTheInterior+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:55:047STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C7, Ticket: 00000555, [Empire14], GoToFleetAction#415 GameEntity: 4189 State: WaitingForInitialization Context: Path: 59->41, Path: Path: 59->41
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:55:047STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:047STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:047STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:047STACK[AI0] [Event]Add EventPopulationTransferredToSpaceport/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:063STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C8, Ticket: 00000556, [Empire14], MoveToFleetAction#416 GameEntity: 4189 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->41 (Cost: 1.98296) from 0 to 0.168354.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:55:130STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007C9, [Empire15], Entity index: 2927
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:55:247STACK[AI0] Unassign fleet 5453/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:247STACK[AI0] Unassign fleet 4025/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:247STACK[AI0] Unassign fleet 1989/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:447STACK[AI0] Cancel task 5522 : can find context 5698 : for empire 2
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:447STACK[AI0] Cancel task 5478 : can find context 5698 : for empire 2
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:RemoveWhere(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:CleanBlackboard() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:513STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007CA
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:55:513STACK[AI0] [Event]Add EventEmpireSeen/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:630STACK[AI0] [empire2]No fleet attached Guard System 5531 : hasTFPattern True
Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:630STACK[AI0] Cancel Fleet mission without fleet Guard System 5531
Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:630STACK[AI0] Cancel Fleet mission without fleet Guard System 5531
Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:630STACK[AI0] Cancel fleet mission 5531 for empire 683 without fleetinsance :(
Amplitude.AI.Core.Brain.Tasks.FleetMissionTask:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PlayerState_BaseExecution:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:647STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007CB, Ticket: 00000557, [Empire2]
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:55:647STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CC, Ticket: 00000558, [Empire2], GoToFleetAction#695 GameEntity: 5403 State: WaitingForInitialization Context: Path: 13->15, Path: Path: 13->15
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:55:647STACKStart 2 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:647STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:647STACK[AI0] [Event]Add EventFleetMoveStarted/Amplitude.AI.Core.Snapshots.GameEvents.EventFleetMoveStarted, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:647STACK[AI0] [Event]Add EventConstructionQueued/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:55:663STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CD, Ticket: 00000559, [Empire2], MoveToFleetAction#696 GameEntity: 5403 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->15 (Cost: 2.899831) from 0 to 0.5274405.
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:57:582STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007CE
Amplitude.Unity.Game.Orders.Order:Log() GameClient+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:58:148STACK[AI0] [Event]Remove 18 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:58:148STACK[AI0] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventResourcesTransferStartedOnSystem,EventResourcesTransferStartedOnFleet,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventConstructionCancelled,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventCuriosityDiscoveredWithFleet,EventEmpireSeen,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:58:148STACK[AI0] [Event]keep 5 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:58:148STACK[AI0] [Event]keep EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventEmpireSeen,EventConstructionQueued,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:45:58:165STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:58:265STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:58:398STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:58:398STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007CF, [Empire14], Entity index: 416
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:58:565STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D0, Ticket: 0000055A, [Empire3], AttackFleetAction#1392 GameEntity: 2627 State: WaitingForInitialization Context: 3rd Deadly Shoal (3628) (Fleet)
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:58:565STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:58:565STACK[AI0] [Event]Add AIEventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.AIEventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:58:565STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:58:565STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:58:565STACK[AI0] [Event]Add EventBattleSetup/Amplitude.AI.Core.Snapshots.GameEvents.EventBattleSetup, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:58:584STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:58:616STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:58:633STACKEntering state ServerEncounterState_LoadBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:58:916STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007D3, [Empire2], Entity index: 696
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:58:982STACK[AI0] Unassign fleet 0/5531 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:59:166STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000007D4, Ticket: 0000055D, [Empire2], context guid: 2200, contruction guid: 5526
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:45:59:166STACK[AI0] [Event]Add EventConstructionCancelled/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:59:166STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:45:59:166STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:46:01:652STACK[AI0] [Event]Remove 5 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:01:652STACK[AI0] [Event]Remove EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventEmpireSeen,EventConstructionQueued,EventFleetMoveStarted,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:01:652STACK[AI0] [Event]keep 4 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:01:652STACK[AI0] [Event]keep EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventConstructionCancelled,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:01:668STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:01:768STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:01:902STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:02:669STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:46:02:669STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:46:03:587STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:46:05:072STACK[AI0] [Event]Remove 4 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:05:072STACK[AI0] [Event]Remove EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventConstructionCancelled,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:05:072STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:05:072STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:05:089STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:05:187STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:05:304STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:05:488STACKStart 1 order messages treatment (delayed over 0ms).
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:46:05:488STACKEnd order messages treatement.
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() AIOrderMessageRepository:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:46:06:789STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:46:08:474STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:08:474STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:08:474STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:08:474STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:08:490STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:08:591STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:08:707STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:11:543STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:46:11:994STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:11:994STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:11:994STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:11:994STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:12:010STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:12:110STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:12:227STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:15:396STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:15:396STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:15:396STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:15:396STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:15:413STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:15:512STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:15:613STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:17:665STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:46:18:815STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:18:815STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:18:815STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:18:815STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:18:832STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:18:932STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:19:032STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:19:349STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:46:20:150STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:46:20:884STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:46:22:218STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:22:218STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:22:218STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:22:218STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:22:234STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:22:335STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:22:451STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:23:185STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:46:25:637STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:25:637STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:25:637STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:25:637STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:25:653STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:25:753STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:25:853STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:29:039STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:29:039STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:29:040STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:29:040STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:29:056STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:29:156STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:29:273STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:30:775STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:46:32:443STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:32:443STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:32:443STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:32:443STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:32:459STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:32:559STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:32:676STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:35:962STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:35:962STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:35:962STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:35:962STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:35:978STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:36:078STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:36:211STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:39:364STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:39:365STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:39:365STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:39:365STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:39:381STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:39:481STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:39:598STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:40:816STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:46:42:783STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:42:783STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:42:783STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:42:783STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:42:800STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:42:900STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:43:016STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:46:186STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:46:186STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:46:186STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:46:186STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:46:203STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:46:303STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:46:892STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:49:888STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:49:888STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:49:888STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:49:888STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:49:904STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:50:005STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:50:121STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:50:288STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:53:291STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:53:291STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:53:291STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:53:291STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:53:307STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:53:407STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:53:607STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:53:791STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:56:810STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:56:810STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:56:810STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:56:810STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:56:826STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:56:926STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:57:026STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:46:57:210STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:46:58:011STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:46:59:662STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:00:229STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:00:229STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:00:229STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:00:229STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:00:246STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:00:346STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:00:446STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:00:630STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:03:632STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:03:632STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:03:632STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:03:632STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:03:648STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:03:748STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:03:865STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:04:032STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:05:266STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:06:384STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:07:134STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:07:134STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:07:134STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:07:134STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:07:151STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:07:251STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:07:367STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:07:534STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:07:652STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:08:820STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:10:554STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:10:554STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:10:554STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:10:554STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:10:554STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:10:571STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:10:671STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:10:787STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:10:954STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:11:288STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:11:805STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:14:057STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:14:057STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:14:057STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:14:057STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:14:073STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:14:173STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:14:290STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:14:457STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:17:309STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:17:576STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:17:576STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:17:576STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:17:576STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:17:592STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:17:692STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:17:792STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:17:976STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:18:210STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:19:428STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:20:979STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:20:979STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:20:979STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:20:979STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:20:995STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:21:095STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:21:212STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:21:379STACK[AI0] [MainState] Start decision number 29 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:24:398STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:24:398STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:24:398STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:24:398STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:24:398STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:24:415STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:24:514STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:24:631STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:24:798STACK[AI0] [MainState] Start decision number 30 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:27:900STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:27:900STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:27:900STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:27:900STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:27:917STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:28:017STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:28:117STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:28:300STACK[AI0] [MainState] Start decision number 31 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:31:003STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:31:403STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:31:403STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:31:403STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:31:403STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:31:420STACKUpkeep provider is null. Target type is GuiBattleShip
PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTooltipWindow:DoBind() GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip() Amplitude.Unity.Gui.GuiTooltipController:Update()
22:47:31:420STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:31:520STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:31:636STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:31:820STACK[AI0] [MainState] Start decision number 32 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:34:922STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:34:922STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:34:922STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:34:922STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:34:939STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:35:040STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:35:156STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:35:323STACK[AI0] [MainState] Start decision number 33 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:38:425STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:38:425STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:38:425STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:38:425STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:38:441STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:38:541STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:38:658STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:38:825STACK[AI0] [MainState] Start decision number 34 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:41:844STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:41:844STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:41:844STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:41:844STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:41:860STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:41:961STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:42:077STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:42:245STACK[AI0] [MainState] Start decision number 35 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:42:278STACK[AI0] [Event]Add EventTutorial_AdvancedBattleSetupElementSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:47:45:246STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:45:246STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:45:246STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:45:246STACK[AI0] [Event]keep EventTutorial_AdvancedBattleSetupElementSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:45:264STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:45:363STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:45:480STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:45:647STACK[AI0] [MainState] Start decision number 36 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:48:666STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:48:666STACK[AI0] [Event]Remove EventTutorial_AdvancedBattleSetupElementSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:48:666STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:48:666STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:48:682STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:48:783STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:48:899STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:49:066STACK[AI0] [MainState] Start decision number 37 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:52:168STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:52:168STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:52:168STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:52:168STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:52:185STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:52:285STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:52:385STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:52:569STACK[AI0] [MainState] Start decision number 38 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:55:122STACK[AI0] [Event]Add EventTutorial_AdvancedBattleSetupElementSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:47:55:572STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:55:572STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:55:572STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:55:572STACK[AI0] [Event]keep EventTutorial_AdvancedBattleSetupElementSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:55:588STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:55:688STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:55:788STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:55:988STACK[AI0] [MainState] Start decision number 39 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:59:091STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:59:091STACK[AI0] [Event]Remove EventTutorial_AdvancedBattleSetupElementSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:59:091STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:59:091STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:47:59:107STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:59:207STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:59:324STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:47:59:491STACK[AI0] [MainState] Start decision number 40 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:00:742STACK[AI0] [Event]Add EventTutorial_AdvancedBattleSetupElementSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:48:02:510STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:02:510STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:02:510STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:02:510STACK[AI0] [Event]keep EventTutorial_AdvancedBattleSetupElementSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:02:526STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:02:626STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:02:726STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:02:910STACK[AI0] [MainState] Start decision number 41 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:06:012STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:06:012STACK[AI0] [Event]Remove EventTutorial_AdvancedBattleSetupElementSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:06:013STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:06:013STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:06:029STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:06:129STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:06:246STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:06:413STACK[AI0] [MainState] Start decision number 42 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:09:516STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:09:516STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:09:516STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:09:516STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:09:532STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:09:632STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:09:732STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:09:933STACK[AI0] [MainState] Start decision number 43 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:12:934STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:12:935STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:12:935STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:12:935STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:12:951STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:13:051STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:13:167STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:13:335STACK[AI0] [MainState] Start decision number 44 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:16:354STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:16:354STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:16:354STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:16:354STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:16:370STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:16:470STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:16:571STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:16:754STACK[AI0] [MainState] Start decision number 45 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:19:756STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:19:756STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:19:757STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:19:757STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:19:773STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:19:873STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:20:090STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:20:257STACK[AI0] [MainState] Start decision number 46 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:23:276STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:23:276STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:23:276STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:23:276STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:23:293STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:23:392STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:23:509STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:23:676STACK[AI0] [MainState] Start decision number 47 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:24:877STACK[AI0] [Event]Add EventTutorial_AdvancedBattleSetupElementSelected/Amplitude.AI.Core.Snapshots.GameEvents.EmpireEvent, Amplitude.AI.Core, Version=1.0.46.157, Culture=neutral, PublicKeyToken=null
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:GameEventSyncMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageDone(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageDone(System.Reflection.ParameterInfo) ForwardGameEventSyncJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
22:48:26:779STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:26:779STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:26:779STACK[AI0] [Event]keep 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:26:779STACK[AI0] [Event]keep EventTutorial_AdvancedBattleSetupElementSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:26:795STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:26:895STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:26:995STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:27:179STACK[AI0] [MainState] Start decision number 48 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:30:181STACK[AI0] [Event]Remove 1 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:30:181STACK[AI0] [Event]Remove EventTutorial_AdvancedBattleSetupElementSelected,
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:30:181STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:30:181STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:30:197STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:30:298STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:30:414STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:30:581STACK[AI0] [MainState] Start decision number 49 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:31:452STACKBegin encounter simulation ignition 157706
BattleSimulation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() ServerEncounterState_LoadBattle:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:837STACKEnd encounter simulation ignition 157710
BattleSimulation+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() ServerEncounterState_LoadBattle:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACKUnbinding service [IPlanetoidRendererService] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:Unload() PlanetoidRendererManager:UnloadIFN() DiscoveryRenderer:Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACKUnload material ArcticPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() PlanetoidRendererManager:UnloadIFN() DiscoveryRenderer:Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACKUnload material IcePlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() PlanetoidRendererManager:UnloadIFN() DiscoveryRenderer:Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACKUnload material BarrenPlanetMat
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() PlanetoidRendererManager:UnloadIFN() DiscoveryRenderer:Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACKUnload material Anomaly_PolarTempest
PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo) PlanetoidRendererManager+MaterialHolder:Unload() PlanetoidRendererManager:Unload() PlanetoidRendererManager:UnloadIFN() DiscoveryRenderer:Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) ScanViewBattleRenderer:Unload() ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACKUnbinding service [ILodService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Unload() HxFxSystemComponentLodManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:850STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator43:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:31:887STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:32:717STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo) GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:48:32:717STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo) GalaxyEncounter+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:48:32:717STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKIn Technique Battle, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0004757 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TextRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0005285 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ScanViewBattleRenderer+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:717STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ProceduralGeometryRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:718STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:718STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
22:48:32:718STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:48:32:718STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:48:32:718STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:48:32:718STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:48:32:718STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:48:32:718STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:48:32:718STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:48:32:718STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
22:48:33:367STACKAudio receiver #1 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
22:48:36:586STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:36:586STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:36:586STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:36:586STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:36:609STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:37:241STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:37:271STACKIn [Ship(Small)] Unable to find sub game object [Dummy_Root/Base]
GalaxyModuleHull:Load() GalaxyModule:Start()
22:48:37:324STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:37:542STACK[AI0] [MainState] Start decision number 50 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:40:645STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:40:645STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:40:645STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:40:645STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:40:659STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:40:757STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:40:892STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:41:058STACK[AI0] [MainState] Start decision number 51 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:44:162STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:44:162STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:44:162STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:44:162STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:44:176STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:44:279STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:44:395STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:44:565STACK[AI0] [MainState] Start decision number 52 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:47:679STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:47:679STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:47:679STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:47:679STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:47:696STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:47:800STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:47:912STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:48:080STACK[AI0] [MainState] Start decision number 53 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:51:187STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:51:187STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:51:187STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:51:187STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:51:199STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:51:298STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:51:415STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:51:582STACK[AI0] [MainState] Start decision number 54 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:54:706STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:54:706STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:54:706STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:54:706STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:54:718STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:54:818STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:54:951STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:55:104STACK[AI0] [MainState] Start decision number 55 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:58:204STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:58:204STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:58:204STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:58:204STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:48:58:225STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:58:321STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:58:537STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:48:58:705STACK[AI0] [MainState] Start decision number 56 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:01:828STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:01:828STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:01:828STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:01:828STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:01:840STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:01:940STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:02:061STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:02:212STACK[AI0] [MainState] Start decision number 57 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:05:326STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:05:326STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:05:326STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:05:326STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:05:343STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:05:442STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:05:564STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:05:728STACK[AI0] [MainState] Start decision number 58 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:08:834STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:08:834STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:08:834STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:08:834STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:08:845STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:08:945STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:09:062STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:09:231STACK[AI0] [MainState] Start decision number 59 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:12:353STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:12:353STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:12:353STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:12:353STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:12:365STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:12:469STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:12:581STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:12:748STACK[AI0] [MainState] Start decision number 60 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:15:856STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:15:856STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:15:856STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:15:856STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:15:867STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:15:967STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:16:089STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:16:270STACK[AI0] [MainState] Start decision number 61 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:19:382STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:19:382STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:19:382STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:19:382STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:19:399STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:19:500STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:19:618STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:19:786STACK[AI0] [MainState] Start decision number 62 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:22:904STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:22:904STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:22:904STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:22:904STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:22:921STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:23:022STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:23:123STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:23:292STACK[AI0] [MainState] Start decision number 63 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:26:408STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:26:408STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:26:408STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:26:408STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:26:425STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:26:526STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:26:627STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:26:813STACK[AI0] [MainState] Start decision number 64 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:29:913STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:29:913STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:29:913STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:29:913STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:29:930STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:30:031STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:30:148STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:30:318STACK[AI0] [MainState] Start decision number 65 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:33:333STACK[AI0] [Event]Remove 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:33:333STACK[AI0] [Event]Remove
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:33:333STACK[AI0] [Event]keep 0 events
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:33:333STACK[AI0] [Event]keep
Amplitude.AI.Core.Services.Managers.EventRepositoryManager:BeforeSynchronization() Amplitude.AI.Core.AIScheduler:SnapshotRepository_OnSynchronizationBegin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:StartSynchronization(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:33:350STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:33:452STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:33:569STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
22:49:33:738STACK[AI0] [MainState] Start decision number 66 (state: Main, turn: 112)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
22:49:36:050STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()
22:49:36:050STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()
22:49:36:050STACKUnbinding service [ILodService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Unload() HxFxSystemComponentLodManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()
22:49:36:050STACKFlushing diagnostics before closing streams...
Amplitude.Unity.Framework.Application:OnApplicationQuit() EndlessSpace2Application:OnApplicationQuit()